
Hold 10 Seconds is a fast-paced precision platformer game. Just hold 10 seconds. Sounds easy, right?
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Languages: English**languages with full audio support
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[h1]THAT WAS EASY[/h1] 스테이지에서 10초만 버티면 되는 게임이다. 총 50스테이지와 히든 스테이지로 구성되어 있다. 무료에 꽤 할만한 난이도로 구성되어 있어 추천한다. 업적은 스테이지를 깨거나 맵 을 뒤져보면 깨진다. 총 6개의 코인을 먹으면 모든 코인 먹기 업적은 다 깨진다. 필자는 코인 하나를 못 찾아서 이리 뒤지고 저리 뒤지고 정 안되겠다 싶어 다 꺠고 난 뒤 2회차로 다시 또 깼다. 나같은 사람이 없길 바라며, 코인의 위치 알려주겠다. [spoiler]2, 16, 21, 42 스테이지와 피팅룸 그리고 스테이지 선택에서 왼쪽에 있다.[/spoiler]
[quote=][url=store.steampowered.com/curator/36947035-Challenging-Games/][i]Helpful?[/i] Please follow my Curator Page: [b]Challenging Games[/b][/url][/quote] [h1]Review: 'Hold 10 Seconds'[/h1] [i]Full Rating and Summary at the Bottom[/i] 'Hold 10 Seconds'; the first release from indie-game developer Blindsoft, is a deceptively difficult and somewhat reaction-based 2D-platformer that provides a unique and greater challenge than you'd think at first glance. [h1]Gameplay[/h1] The gameplay is simple. You have three major movement options, the jump, the grab and later on, the dash. You have to use each of these tools to get across and on to platforms to avoid falling off the screen, trying to survive for 10 seconds. The platforming is mostly reaction-based, you see your next location and you figure out how you're going to get there, feeling like something akin to 'Super Meat Boy'. This simple, yet fairly effective loop provides an adrenaline-pumping or angering and mostly fun challenge. Throughout the game, new concepts and challenges are added to keep it fresh. Things like moving platforms, spinning platforms, gravity changes and even some weird 3D rotating platforms. From what I've seen, the bosses are mostly just regular gameplay, with a lot more intensity thanks to its harder difficulty, a test of the new mechanics you've learned, and the music. A problem, albeit a somewhat small one, that I have with the movement, is that it can feel out of control from the player sometimes. This is sometimes due to the sort of 'slidey' feel that your character has, although this can be seen as a design decision. Despite this, the controls feel tight most of the time. [strike]Another problem I have is that, when you die, the game opens the pause screen, rather than just placing you back into the level. This can really slow down the pace of the game, making it feel like a drag trying to get through levels you are finding difficult.[/strike] **Respawn times have been optimized and made automatic. This makes the game feel a lot better than before. Thank you devs. [h1]Design[/h1] The design is themed around a retro aesthetic, with it's CRT monitor border and scan lines and film grain. A problem I have with the design. There is not a lot of variation present, making it look the same for a lot of the time you play this game. Even just a few color changes would add a lot. [h1]Fairness/Challenge[/h1] The game is mostly fair in its difficulty. It does not introduce concepts suddenly, or abruptly, and gives you time to understand how it works. The difficulty curve is usually fair and lets you get through a few levels to get used to the new concept with the difficulty ramping up each time. [h1]Conclusion[/h1] [b][u]Pros[/u][/b] + Challenging yet fair + Good controls + Fun [b][u]Cons[/u][/b] - Not much variation in design between each set of levels - Pause between death screens slows down the pace of the game. - Alt-tabbing game can freeze it. Overall, 'Hold 10 Seconds' is a game that provides a deceptively difficult experience that is pretty fun to play and is definitely challenging. Although it does suffer from a few hiccups, and lack of design variation, it is still a good experience. And at only $3 USD, it's worth its price. [table] [tr] [th][b]Factor[/b][/th] [th][b]Rating[/b][/th] [/tr] [tr] [td][b]Gameplay[/b][/td] [td]8[/td] [/tr] [tr] [td][b]Design[/b][/td] [td]6[/td] [/tr] [tr] [td][b]Fairness/Challenge[/b][/td] [td]7.5[/td] [/tr] [tr] [td][b]Story[/b][/td] [td]N/A[/td] [/tr] [tr] [td][b]Pure Difficulty[/b][/td] [td]7.5[/td] [/tr] [/table] [h1]Overall Rating: 7.2/10[/h1] [i](Excluding difficulty) ------------------------------------------------------ [i] [b]Rating Explanation[/b] [b]Gameplay:[/b] how good it feels, and how well each tool is used. [b]Story:[/b] the quality of the story and it's messages [b]Design:[/b] style of the game - not directly graphics, and how well the design is done. [b]Sound/Music:[/b] how well the sound and music fits in, and the quality of them. [b]Fairness/Challenge:[/b] how fair the game is in terms of difficulty; not artificial difficulty. [b]Pure Difficulty:[/b] simply how difficult the game is. [b]Overall:[/b] average of all factors. [/i] ------------------------------------------------------ [i]This game was reviewed with a key/code provided by the developer for free. Review and opinion is not impacted or changed by this.[/i]
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Hours played at review time, across 34 reviews with recorded playtime.
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Died a lot of times, but had tons of fun also, hope to see more of it
Game mechanic is simple but effective, some stages are quite trolls. PS: Love the music!
That was definitely NOT easy. Love it.
Llevo tiempo siguiendo este juego y el resultado es B U E N O. El personajillo tiene rollo y el salto es fluido, así que da gusto jugarlo. Me lo pasaré pronto. :D
[h1]HIGHLY RECOMMENDED[/h1] I have not finished the game yet, but I love what I have seen. Music fits perfectly the levels, graphics are retro style and gameplay is fast, smooth and harder than it seems. If you like platformers you [u] [b] must [/b] [/u] try this one. THAT. WAS.[spoiler] (not). [/spoiler]EASY.
HOLD 10 SECONDS. THAT WAS EASY. 선글라스를 낀 작은 픽셀 덩어리를 조종해 바닥에 떨어지지 않도록 10초 동안 버텨야하는 플랫포머 게임. 하드코어라면 하드코어긴한데 일단 아주 어려운 게임은 또 아니다. 그래픽은 무난하다면 무난하고 일렉트로닉 풍의 음악은 제법 괜찮은 편. 은근히 잔버그가 좀 많은 게임인데, 분위기가 분위기라 버그랑 연출을 헷갈릴 수 있으니 주의. 레벨 디자인은 대부분 암기형 패턴으로 구성돼있다. 그리고 게임을 진행하다보면 대쉬를 습득하거나 레벨과 조작이 상하좌우 반전이 되기도 한다. 일단 난이도는 몇 번 죽어가며 패턴을 파악하면 충분히 깰 수 있는 수준이고 조작감도 크게 거슬리진 않는다. 다만 종종 마지막 사라지는 발판을 밟고 점프해야 클리어가 가능한 레벨이 있어 조심해야 한다. 굉장히 치명적인 결함이 하나 있는데, 시간의 경과를 전혀 보여주지 않는다는 것. 10초가 상당히 짧은 시간이긴 해도 게임의 진척도를 표시해주는 것이 상당히 중요한데, 그 중요한 걸 빼먹어버렸다. 단순히 깜빡하고 빼먹은 게 아니라면 도대체 무슨 생각으로 시간 표시를 안 해놓은 건지 의아할 따름이다. 게다가 3가지 보스전은 10초고 나발이고 그냥 오래 버티며 보스 세 번 타격하는 방식이라 제목과도 그다지 부합하지 않는다. 작고 가벼운 게임이긴 해도 그 완성도가 다소 아쉽다. 짧고 굵은 플랫포머 게임이긴 한데, 편의성이 안 좋고 레벨 디자인이 좀 더러워서 그렇게까지 추천해주고 싶은 게임은 아니다. 그래도 가격은 저렴하니 피지컬 좀 자신 있고 한시간 반에서 두시간 안에 끝낼 수 있는 게임 찾는다면 해볼만한 게임. https://blog.naver.com/kitpage/221956836302
A challenging 2D platformer - Jump across moving platforms and avoid falling off the screen. You only need to stay alive for 10 seconds! Which turned out to be a lot harder than it sounds.. Very cool! https://youtu.be/QvvHVfFsPjY
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