Modeled estimate, not a reported figure. How we estimate →
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +17 more
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Interesting puzzles with a unique concept, that make you think. Puzzles generally slowly increase in difficulty, introducing new mechanics as you go along.
Стииим почему игра на статистику не влияет до сих пор она блин в 21 году вышла ну камон
nice gameplay although some bugs
A charming little puzzle game, had some moments where I was actually pretty impressed by the logic. Has a few immersion-breaking bugs but honestly they were never annoying even when things stopped working right, and were mostly just a chaotic surprise in the extremely orderly puzzles. Very nice, especially on sale!
game for me is easy. all it takes is time. and I have played many games that are easy and just take time so I don't find this type of game fun anymore but still good game
Less is more would be the title for this review. And here we go with the indie puzzler sequels, the first game was a good puzzler and the levels were more complex. This game on the other hand is boring and much easier then the first one. The developer threw so much cliche puzzle elements in this game that it made me wanna throw up. I wouldn't mind that but the elements are poorly implemented and the levels are easy. There is no sence of progression, the levels are mixed like the dev just threw them and forgot to place them in order and even if he did I still wouldn't know what the hard levels were. The game finishes on a extra easy level and I think it is fair to say that the last levels sums up this game so finishing on a low note is just right. Do not waste your time on this one even if its on sale.
Good game with chill music and decent controls via mouse. I've seen similar ideas in The Impossible (and obviously Hocus "1"). However, Hocus 2 adds some interesting new game mechanics which are quite welcome. The gameplay is nice to if you just want to spend a few minutes playing something. It is challenging enough to require some real attention and planning sometimes, unlike some casual games that you can play on pure autopilot. The game is polished and I only noticed the one small bug in that another reviewer saw in either the the last or second-to-last levels (on the far right of the level select field), but it didn't prevent me from completing the level.
Hmmm.....meh? I guess? It's definitely not a valid sequel to the original. This is one of those cases where "Line Extension" wasn't the answer and "New IP" would have been. As for the quality of the game if you ignore the misleading sequel issue...again, meh. High school middling level puzzle quality that jumps from gimmick to gimmick without getting particularly deep with any of them. What disappointed me the most tho was the fact that the level design aesthetics, like the prettiness/artsyness just never got off the ground so to speak. Sooo....*flips coin because Steam still doesn't have a "mixed" setting*...yeh too bad. Not a bad game, not a great game, and it lost the coin toss. Sorry.
Pequeno jogo de pequenos puzzles. Mais mecânicas que o primeiro
the puzzles are truly challenging this time great work worth the price
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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