
Hobo: Tough Life is an urban survival role-playing game where you play as a homeless person. Play alone or team up in online co-op. Explore the streets of Praslav, scavenge for food and supplies, beg, steal, and do whatever else it takes to survive the forthcoming winter.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 1 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About







Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 10.1Kreviews | 84% | — | $7.8M |
| $29.99 | 761ratings | 79% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 887 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i really like this game.i always have.even though its an old game, it has many bugs,but i still enioy playing it with my friends. 我真的喜欢这个运动会。我永远如此。尽管它是一个年老的运动会,它还有很多的虫子,但是我仍然享用演奏这个运动会与我的老友记。
宁哪个傻逼qte是给人玩的?
Garbage
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Czech*, Simplified Chinese*, German*, Polish*, Russian*, French*, Spanish - Spain*, Japanese**languages with full audio support
| $24.99 |
| 440ratings |
| 78% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 891 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
非常好玩,也很有深度的游戏,粗糙的风格更加衬托出主题的沉重,比起生存类游戏更是一款任务驱动的RPG游戏,主要问题是地图太容易迷路了,还有任务太重复了,不过无伤大雅,还是非常好玩,我特别喜欢,当乞丐王很爽
好玩且折磨人 我怕再也不碰第二次
perfect, just absolute masterpiece, this is my type of game
指引太弱,地图超级复杂,跑路时间很长,任务又需要你反复跑路,QTE不熟练玩起来很难受,前期不懂机制、不认路、加数值低玩起来很难;后期数值高了QTE熟练了又有点简单了。 内容量出乎意外的多,通关要50H左右,但是因为时间会不断流逝,身体状况也会慢慢下降,所以没什么休息时间,大部分时间都在干活,虽然只有50H内容量,但马不停蹄地玩起来真的很累。 优点还是有的,那就是确实能感受到数值慢慢提升,以及对这个游戏的地图记忆,还有操作的熟练带来的变强。另外就是大量NPC和故事内容建立起来的世界还不错。
Игра крутая!
Chill hra
es re dificil, y te cagan a palo todo el rato
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $52.1M | 52.3K | 90% | $34.99 | |
| $8.9M | 9.9K | 73% | $29.99 | |
| $4M | 79.4K | 85% | $2.49 | |
| $3.4M | 17.8K | 49% | $7.99 | |
| $110.8K | 235 | 67% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.8M | 18.1K | 93% | $12.99 | |
| $7.8M | 16.2K | 82% | $19.99 | |
| $7.8M | 21.1K | 97% | $9.99 | |
| $7.8M | 11.4K | 61% | $24.99 | |
| $7.8M | 12.7K | 94% | $24.99 | |
| $7.8M | 14.3K | 89% | $29.99 |