No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
Get your daily fix of Agent 47 with this elegant, strategy-based Hitman game! 5/5 Slide to Play: "…this is one to check out." 4/5 Joystiq: "Hitman GO is an impressive debut for Square Enix Montreal.” 4/5 Pocket Gamer - SILVER AWARD: "Hitman GO is a clever and refreshingly original puzzle game" 4/5 Polygon: "Hitman GO is a great minimalist take on the series' big ideas" 5/5 Pocket-lint: "Hitman GO is a clever and intelligent way of bringing a much-loved franchise to a mobile platform" BEST GAME DESIGN - 2014 Canadian Videogame Awards BEST IOS GAME - 2014 Canadian Videogame Awards Hitman GO is an award-winning turn-based strategy game with beautifully rendered diorama-style set pieces. You will strategically navigate fixed spaces on a grid to avoid enemies and take out your target or infiltrate well-guarded locations. You really have to think about each move and all the Hitman tools of the trade you would expect are included; disguises, distractions, sniper rifles and even 47’s iconic Silverballers. With Hitman GO, you’ll experience: • Challenging puzzles that put your assassination skills to the test • Beautiful scale model-style visuals • Environments with secret passageways and off-limit areas • Agent 47’s tools of the trade: Distractions, disguises, hiding spots, sniper rifles and even the iconic Silverballers • Different enemy types with unique and deadly behaviours • Different ways of completing each level, silently or forcefully Please note: ** THIS GAME IS INCOMPATIBLE WITH THE iPod Touch 4th GENERATION ** Hitman GO minimum requirements: iPad 2 and above, iPad Mini, iPhone 4 and above, iPod Touch 5th generation and above.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the App Store price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best KR #86, worst RU #97 · 2 markets collected
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 15 → 0.29/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days App Store · Top Paid · Japan has just 11 day-to-day chart moves that followed a price cut, against 2,672 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Get your daily fix of Agent 47 with this elegant, strategy-based Hitman game! 5/5 Slide to Play: "…this is one to check out." 4/5 Joystiq: "Hitman GO is an impressive debut for Square Enix Montreal.” 4/5 Pocket Gamer - SILVER AWARD: "Hitman GO is a clever and refreshingly original puzzle game" 4/5 Polygon: "Hitman GO is a great minimalist take on the series' big ideas" 5/5 Pocket-lint: "Hitman GO is a clever and intelligent way of bringing a much-loved franchise to a mobile platform" BEST GAME DESIGN - 2014 Canadian Videogame Awards BEST IOS GAME - 2014 Canadian Videogame Awards Hitman GO is an award-winning turn-based strategy game with beautifully rendered diorama-style set pieces. You will strategically navigate fixed spaces on a grid to avoid enemies and take out your target or infiltrate well-guarded locations. You really have to think about each move and all the Hitman tools of the trade you would expect are included; disguises, distractions, sniper rifles and even 47’s iconic Silverballers. With Hitman GO, you’ll experience: • Challenging puzzles that put your assassination skills to the test • Beautiful scale model-style visuals • Environments with secret passageways and off-limit areas • Agent 47’s tools of the trade: Distractions, disguises, hiding spots, sniper rifles and even the iconic Silverballers • Different enemy types with unique and deadly behaviours • Different ways of completing each level, silently or forcefully Please note: ** THIS GAME IS INCOMPATIBLE WITH THE iPod Touch 4th GENERATION ** Hitman GO minimum requirements: iPad 2 and above, iPad Mini, iPhone 4 and above, iPod Touch 5th generation and above.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Media
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