
Challenging gothic Hack & Slash with gore action and platform phases.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese*languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Questo gioco ha del potenziale ma anche dei problemi. Per quanto riguarda la musica, gli ambienti e la grafica sono ben fatti, la pecca sta nel fight system che fa pena, andrebbe rivisto bene. Uccidere i nemici è impegnativo, quando si combatte bisogna essere precisi perchè se si manca un colpo e si viene attaccati cala la vita e a morire non ci vuole niente. Lo stesso vale quando ci si muove durante i fight, lo scatto dopo il salto non è immediato e nel frattempo in cui siamo fermi si può venire attaccati. Lasciando da parte la presenza di alcuni bug, per completare il tutorial ci vuole pazienza perchè è noioso e non è semplice come si potrebbe pensare. La parte impegnativa sta nel prendere confidenza per bene con le meccaniche del gioco, imparare come muoversi e attaccare durante i fight, una volta capite queste cose potrà essere piacevole da giocare.
O jogo é legal uma mistura de Dark souls com Devil May Cry mas é muito bugado parece um jogo em fase beta que não foi finalizado ainda a câmera é muito estranha as vezes e bem que podia ter um tutorial básico de como jogar e algumas dicas do que tem que fazer antes pois o jogo fica um pouco chato pra gente ter que aprender e descobrir o que tem que fazer, mas o jogo não é ruim o combate é bem bacana bem inspirado no Devil May Cry e Dark Souls.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Before I played Hippocampus, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
[h1] DISCLAIMER: This is a first impressions review, and NOT a full review [/h1] [quote] PLEASE NOTE: I recommended this game with some exceptions, overall if the game did not live up to just a tiny expectation, I would not have recommended it at all, so please read the review carefully if you are thinking of buying/playing this game [/quote] Hippocampus is a game developed and published by Bad Vices Games The game does suffer with some repetitiveness at certain areas of the game but a fun game nonetheless and ends just at the right time Hippocampus overall, however, is a fun game to play, yet sometimes repetitive and it does get boring if being played for a long time, but is a good to okay souls-like hack and slash action game to play in short bursts! [h1] RECOMMENDED :) [/h1] [b] REVIEW SOURCES: [/b] [list] [*] None
PROS + Alt F4 funciona para cerrar el juego. CONTRAS - Vine buscando un soulslike y me encontré un Mario Bros pocho. 2/10
Very interesting and good idea! But i can't pass the part of tutorial where teach you the combat/system bar memory XD I can't finish the tutorial ♥♥♥♥♥♥!!! Sorry for the rage moment, but, now i will see the gamplay on youtube, for understand what i wrong about it! I had change the sensibility of gamepad, but the timing for beat enemies and re-charge the healt bar, in the tutorial, it's soo "thin"!
First of all: why does this game launch SteamVR when you start it? But fine, let's ignore that and give it a chance. The game opens with a menu that's already terrible, but somehow it only gets worse. Want to change the settings? "Fatal error". Off to a fantastic start. Then it gets even better. The main menu lets me press "Continue" (instead of having "New Game" as the only option), even though I'd never played before. Curious, I clicked it. The game greeted me with "Here we go again" and dropped me into an empty room with absolutely no indication of what I was supposed to do. Amazing. Having the time of my life. So I went back, started a new game, and played through the tutorial. Movement with the orbs feels awful. Then comes the combat tutorial, where you learn that swinging your sword costs you health. Great design. Sounds like fun. After that, the game drops you into the exact same room from the fake "Continue" option. At least now you know what you're supposed to do, so you keep pushing through level after level... only to discover that it never gets any better. This was a miserable experience from start to finish. I couldn't take it anymore after about 20 minutes. Painful, frustrating, and genuinely one of the worst first impressions I've had in a long time.
Готический экшен‑слэшер с элементами souls‑like и акробатики. Игрок берёт на себя роль Лорда Мобиуса, который ищет утерянную любовь — Лорель — среди чудовищ и галлюцинаций. Особенность механики: здоровье персонажа отождествляется с памятью — если шкала иссякнет, ключевое воспоминание будет утрачено. Плюсы: атмосферный готический сеттинг с мрачной историей о любви; сочетание динамичных боёв (в духе Devil May Cry) и акробатических испытаний; оригинальная концепция «памяти» как шкалы здоровья; вдохновение классикой (Castlevania, souls‑игры) при самобытном исполнении; пространственные головоломки и исследование локаций. Минусы: неудобное управление (особенно с клавиатурой и мышью); проблемы с камерой в платформенных секциях; баги: застревания на текстурах, сбои в спавне врагов, потеря оружия после респавна; непрозрачная механика специальных атак (тратят здоровье, но не всегда предсказуемы); графические артефакты (провалы текстур, «прыжки» объектов). Итог: игра привлекает необычной идеей и готической эстетикой, но требует терпения из‑за технических недочётов и сложного управления. Подойдёт любителям хардкорных экшенов, готовых погрузиться в мрачную историю ради атмосферы и оригинальных механик.
this was just to hard for me.
Начало интересное, но... текста совершенно нет, похоже на ошибку :"( Поэтому не совсем ясно, что требуется сделать после базовых действий (ходьба, прыжок). Так же, почитав отзывы, не я одна с этим столкнулась. Надеюсь, уважаемые разработчики, вы исправите эту проблему в игре!! В данный момент не рекомендую к скачиванию.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.