
What if the physical objects of everyday life, the possessions we hold close, were actual windows to the past? Peer into distant memories and unseen futures in Hindsight.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 160reviews | 81% | — | $37.5K |
| $14.99 | 75ratings | 86% | — | not modelled | |
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Five minutes in...has it been five minutes? Who cares I'm hooked. This is a heavily narrative story and I've never seen anything quite like it. Full marks, 10/10 will buy this for my friends.
Gostei muito da história e da mecânica dos objetos avançarem a progressão como janelas que transitam os cenários.
This is not a video game , I have seen walking Sims more interactive than this
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +2 more
| $14.99 |
| 37ratings |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I loved Hindsight. It seemed a bit generic at the start but man was I emotional by the end. It made me realize how time is finite and how we have to have those hard converstaions we have been avoiding. Also reminded me to spend as much time as I can with the people I love.
Je ne recommande pas. En plus d'avoir une morale très douteuse et une histoire tire-larmes qui ne fonctionne pas, le gameplay est répétitif, ennuyant, tout est fade et le jeu m'a provoqué lassitude et colère.
Muito mais do que um point and click e um jogo de lembranças. O jogo aborda a importância da relação que temos com os nossos pais, fala sobre arrependimentos, escolhas, luto, tempo, etc. Muito tocante e muito bom. Me surpreendeu.
Очень трогательная и человечная история.
I'm not sure if this is a "great" game, but it's definitely a good one. It has some distinct mechanical limitations, but this doesn't hold back the narrative from being very touching, especially if you've ever dealt with the loss of a loved one as an adult. The limited player agency leaves it feeling a bit more like an interactive movie than a game, although that's maybe to be expected for this genre. And ♥♥♥♥, it made me cry by the end, so they must've done *something* right lmao. I don't think I would play this a second time, but it's absolutely worth playing once, especially if you see it for sale.
回忆总是具备两项基本属性 首先是以连绵的碎片的形式展开。游戏所展现的回忆的连续性首先让我联想到《追忆似水年华》以及类似的写作,但随着游戏的进行,会注意到不能用“连绵”二字简单概括本游戏。事实上,普鲁斯特倾向于回忆的连绵而丢失了其碎片性。普鲁斯特的写作在传统章回小说的面前自然是独树一帜,但并没有准确展现回忆的真正样态。我接着又想到近年出版的《从此之后:在心爱之人离去》,其中作者对已故的爱人的追忆,正符合本游戏的表现特征:一种片段式的追忆。很显然,本游戏算得上是二者的结合体 其次是回溯性的构建。回忆所包含的意义总是且只能是在回溯中构建起来,而绝不可能在发生的当下就得以阐释。或许制作组也觉察了这点,所以才会把游戏的标题起做“后见之明(hindsight)”。这在一个心理学化的世界已经不是稀奇现象,正是每个人已经耳朵听出茧的所谓创伤 以上算得上是对游戏形式的概括,至于游戏的内容,大致是“移民二代的身份认同”、“有毒的母女关系”和“潮水般窒息的丧亲之痛”。三个都是耳熟能详的叙事题材。母亲的形象是游戏全部重点。东亚人总是以一种癔症和神经症结合的方式出现在美国梦故事里。换言之,是渴望得到承认的同时压抑欲望。或许这就解释了为什么是主人公是一对东亚母女,而不是东亚父子,因为女性的形象可以最好地结合癔症与神经症,尤其还要考虑到“移民”的标签使这一结合威力大增。因此,就像汤亭亭的《女勇士》所表现的那样,一个一代移民女性总是要以丛林法则生活,而她的女儿必须独自消化这种冷酷,最后内化这种冷酷,完成和母亲的合一。在本游戏里,毫无疑问就是主角对大厨梦的完全认同,制作组也给这一章的成就起了个名,叫做“实现你的梦想!”但是很遗憾,这实际上称不上是主人公的梦想,而只是主人公用来抓住“母亲的残像”的幻觉,是一种对自我身份的误认……所以主角真的最终理解、或说认同、或说原谅母亲了吗?我的想法是,她只是在无意识中成为了自己的母亲的替身吧
7/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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