
What if the physical objects of everyday life, the possessions we hold close, were actual windows to the past? Peer into distant memories and unseen futures in Hindsight.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +2 more
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is beyond a masterpiece! The visuals are such a treat, the gameplay is SO unique and fits perfectly with the narrative. The score adds beautifully to the emotional hook of the game. But more than anything… is the story. The relationship between the mother and daughter feels so real and raw. They did a great job of humanizing the mother, showing her love and care but also showing the worst parts of her. And experiencing the daughter trying to tackle these complicated emotions through the lens of grief is just… heartbreaking. This game is beautiful, nostalgic, and bittersweet, and I'm glad I was able to experience it, because it's a game worth experiencing!
This is not a video game , I have seen walking Sims more interactive than this
7/10
Muito mais do que um point and click e um jogo de lembranças. O jogo aborda a importância da relação que temos com os nossos pais, fala sobre arrependimentos, escolhas, luto, tempo, etc. Muito tocante e muito bom. Me surpreendeu.
Берегите своих близких, пока они живы Спасибо разработчикам, что напомнили об этом, это важно
Je ne recommande pas. En plus d'avoir une morale très douteuse et une histoire tire-larmes qui ne fonctionne pas, le gameplay est répétitif, ennuyant, tout est fade et le jeu m'a provoqué lassitude et colère.
RECOMENDO DEMAIS, jogão esse, historia envolvente, protagonista envolvente, jogo TOP demais, pra quem gosta de jogos simples, jogabilidade simples demais e com uma boa historia envolvente pode se jogar sem medo, serio esse jogo pegou o emocional do começo ao fim. a historia do game: é basicamente a protagonista lidando com o luto, objetos e lugares com memorias, historias vividas, relacionamento familiar, visão/perspectiva de vista de lados da historia diferente. PS: deixem as magoas/ressentimentos de lado galera, a unica certeza que temos é que um dia morreremos e as vezes o amanhã pode ser tarde demais...
bon jeux narratif court environ 2h note 14,5/20
Un juego corto, aproximadamente 2 horas. Toca uno de los temas mas complicados de cualquier individuo, las relaciones, los vinculos, y, dentro de estos, el mas importante. La familia. ¿Como nos forman desde el momento que nacemos? ¿Que saberes, herramientas, cultura, costumbres son impuestas en nosotros? Y como responde, en este caso, la protagonista, a todos los recuerdos que tiene con su madre, padre desde la infancia. A muchos tal vez no les gustará por el hecho de que no es real a comparación con las experiencias de uno pero dejenme decirles que lo recomiendo, sea por la creatividad de los paralelismos creados mediante las distintas perspectivas, por el mensaje que inculca en uno mismo y su manera de percibir las acciones de nuestros padres hacia nosotros, un muy bonito diseño que te hace sentir como si estuvieras comodo, en ese hogar, y a la vez en los momentos frios, casi crueles, te hace sentir emocional. En lo personal lo super recomiendo, corto, jugar una vez, 0 repetitibilidad, buena historia.
推薦給喜歡碎片敘事化的玩家,本作是個藉由觸碰場景物品來拼湊母女人生的故事。 主題圍繞著記憶的遺忘與誤解,故事看完會有種淡淡的哀愁。 相關的題材個人非常推薦一部韓國電影: 三天的休假(3일의 휴가)。整體敘事風格非常相像,都是藉由物品來回憶至親。當然電影的體驗絕對更好,[strike]不如說我打這篇單純就是來推薦電影的[/strike],記得準備東西擦眼淚 :3 [hr][/hr] 缺點 : 平凡重複的點擊真的非常沒意義且耗時 (一開始玩會覺得很有趣,但到後面有80%時間都在轉場跟找東西,完全沒任何意義,[b]拖台前,非常拖[/b]) 優點 : 讓我想起了三天休假。電影真的很好看(再推) 最後,建議特價再入手。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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