
Himno - The Silent Melody is an atmospheric roguelite action RPG. Explore different interconnected environments, gather materials to create your unique arsenal and build and automate your base.
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Languages: English, Spanish - Spain, French, Italian, German, Japanese, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Turkish +2 more
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Juego abandonado
Himno – The Silent Melody, developed by David Moralejo Sánchez and published by GrabTheGames and UpgradePoint, is an ambitious evolution of the original Himno’s tranquil exploration formula, transforming what was once a largely meditative platformer into a more complex blend of roguelite progression, survival elements, and light base-building. While it retains the series’ signature sense of isolation and quiet wonder, this sequel introduces structure, danger, and purpose, resulting in a game that feels far more demanding without completely abandoning its atmospheric roots. It is a title that asks players not only to explore, but to endure, adapt, and gradually uncover meaning within a world that rarely explains itself. From the beginning, the game embraces a hands-off approach to design, offering minimal guidance and leaving players to discover its systems organically. You step into the role of Fash, a guardian-like figure navigating a fractured, corrupted landscape, but the narrative unfolds indirectly through fragments, environmental cues, and gradual realization rather than explicit storytelling. This lack of direction can feel disorienting at first, especially for players accustomed to clear objectives, yet it also reinforces the game’s central theme of discovery. Every new mechanic learned, every system understood, feels earned through personal experience rather than instruction, which can be deeply satisfying for those willing to invest the time. The core gameplay loop revolves around venturing out from a central hub into procedurally generated regions, gathering resources, confronting enemies, and returning to safety to craft equipment and expand your base. This structure introduces a steady rhythm of risk and reward, where each expedition carries the possibility of both progress and loss. The roguelite elements ensure that death has consequences, often stripping away resources collected during a run, which adds tension to exploration but can also feel punishing when progress is lost after extended effort. At the same time, the base-building aspect provides a sense of long-term progression, allowing players to construct tools, machines, and upgrades that gradually improve efficiency and survivability in future runs. Combat represents one of the most significant departures from the original game, adding a layer of intensity that contrasts sharply with its otherwise contemplative tone. Players have access to a variety of weapons, ranging from close-range melee options to more versatile ranged tools, each offering different tactical advantages. Encounters require careful positioning, timing, and resource management, particularly as enemies become more aggressive and varied over time. Boss encounters further test the player’s mastery of movement and combat mechanics, introducing spikes in difficulty that can feel both rewarding and occasionally frustrating depending on preparation and skill level. Movement and platforming remain central to the experience, with the game’s environments designed around verticality and interconnected pathways that encourage exploration. Traversing these spaces feels fluid, especially when using abilities such as dashing to navigate hazards or evade enemies. However, the procedurally generated nature of the world can sometimes lead to confusion, as the lack of clear navigation tools makes it easy to lose direction. While this disorientation aligns with the game’s exploratory philosophy, it can also interrupt the flow, particularly when attempting to return to base or locate specific objectives. Visually, Himno – The Silent Melody stands out through its vibrant pixel art and striking use of color contrast. Corrupted areas are often depicted with darker, oppressive tones, while restored or safer regions feature brighter, more vivid hues, creating a strong visual distinction that reinforces the theme of cleansing and renewal. The environments feel diverse and layered, each biome contributing its own atmosphere and identity. This is complemented by a subdued, melancholic soundtrack that enhances the sense of solitude without overpowering the experience. Ambient sounds, such as rainfall or environmental effects, further immerse the player in the world, making it feel both alive and eerily quiet. Despite its many strengths, the game’s ambition occasionally exposes its rough edges. The lack of clear direction can make the early hours feel aimless, and some systems are not immediately intuitive, leading to trial-and-error progression that may frustrate certain players. The combination of roguelite penalties and time-intensive resource gathering can also create moments where progress feels unnecessarily harsh, particularly when a failed run results in significant loss. Additionally, while the game offers a wide range of mechanics, not all of them feel fully developed, giving the impression that some ideas could have been explored further with additional refinement. Even so, Himno – The Silent Melody succeeds in delivering a distinctive experience that blends serenity with tension in a way few games attempt. It is not a conventional roguelite, nor is it purely a sandbox exploration game; instead, it occupies a space between the two, offering a world that feels both open-ended and perilous. Its strength lies in its ability to create a sense of personal journey, where progress is defined not just by upgrades or achievements, but by the player’s growing understanding of its systems and environment. In the end, Himno – The Silent Melody is a game that rewards patience, curiosity, and a willingness to embrace uncertainty. It may not appeal to those seeking a tightly structured or highly polished experience, but for players drawn to atmospheric worlds and experimental design, it offers a deeply engaging and often memorable adventure. Its blend of exploration, crafting, and roguelite mechanics may not always be perfectly balanced, but the uniqueness of its vision makes it stand out within the indie landscape. Rating: 7/10
Esta bueno lo que hay por ahora, pero es un poco gallina sin cabeza, uno no tiene claro que hay que hacer a parte de lootear y volver. Ademas el inventario es un poco raro, no es muy claro como equipar cosas o colocarlas en la base y detalles asi.
心が清められます
Broke the game from the tutorial where it told me to use the return to checkpoint thing without giving me a checkpoint. It only got worse from there, breaking it repeatedly until I got to the first area boss the 2nd time and suddenly he was spamming 5 new attacks at once. This just isn't fun when so many things are breaking in a wanna-be-rogue-like game.
Yeah as many people has mentioned this game had potential but sadly it was abandoned. Bought this without realizing it was in early access (I have to be more mindful in the future) Do not recommend to buy.
I came from the first version of this game, and I was already in love with the idea, I have fully 100% that game and I intend to eventually do that with this one. I really hope that this game gets another update, as It is really fun and I hope to see it grow, but as it stands now it is abandoned by the devs sadly and it's not currently worth the 12 bucks its set for if it's not going to continue growing.
какая-то скучная залупа хз если вы еблан то играйте кайфуйте но если вы норм поц то ♥♥♥♥♥ вам ваще в это играть хз не понял ♥♥♥
Pessimo.
Generally confusing interface, and horrid control scheme. Hard pass for me
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