
HIKIBYOU2 is an action/adventure platfomer with puzzle and stealth elements. A bit of what differentiates itself from the first title in the series, Hikikomori No Chuunibyou, is this successor's less realistic approach and more atmospheric vibe. Levels are once again open-ended with the story directing the player.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 23 reviews with recorded playtime.
Reviews
https://www.youtube.com/watch?v=eAslTOSLm58 buy it. if your just some average gamer who takes everything at face value or if your impatient with, admittedly, difficult yet samey games then you might not get it... but if you have a knack for immersing yourself in games, and a patience for a story that is shown and told, this is the game for you. after a while i wondered why it was so easy (compared to his last few games) truely the focus was on building up a last minute twist. it does finally grow teeth in the last 2 levels and the game culminated in a boss fight thats more like a moving puzzle. it is my recomendation that you actually go in and BUY IT.
Давно не получал такого удовольствия от платформеров. Стоит больше денег, которые за него просят
A surprisingly relaxing challenge platformer game with a very simple story but with a twist at the end I honestly didn't expect. The music in the game is very chill, and honestly, I think it helps dealing with the annoyances of some challenge platformers, since the music helps vent the steam of redoing a section. The controls feel incredibly tight to me, the only one thing that I'm not sure I could get a perfect handle on was exactly where you could land on a pole. It seemed like more times than not that if I slightly overshot the pole, it was more likely I would actually land on it. I really enjoyed the artstyle in this, as it slightly reminded me of Cave Story's pixel art style, which is honestly what made me purchase it in the first place. My only gripes with the game are that I wish the "touch and you die" red sections were a bit brighter, because at times, I couldn't even tell they were there until I died. Also, I DESPERATELY wish that boss cutscenes would only play once, and not on every single redo. The final boss was definitely the most annoying time with this. For the 89 cents I paid for this game, it feels well worth it. I would even say it's worth its full price.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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