
Higurashi When They Cry is a sound novel. The music, backgrounds and characters work together to create a world that is the stage of a novel for the user to read. They laugh and cry and get angry. The user takes the point of view of the protagonist to experience the story.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 1 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 2Kreviews | 97% | — | $282.4K |
| $3.99−50% | 75ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 138 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
주인공 존나게 답답하네 ㅋㅋ 남탓 쳐하고있고
watanagashi
Buena experiencia, algo diferente al capitulo anterior, en mi opinión algo lenta. Pero su parte final es bastante impactante.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Hours played at review time, across 138 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
клянусь, лучшего не найти. еще больше вопросов после этой главы, опять в напряжении сидел и читал после первой
Meep
故事是很精彩,但是主角也是真傻逼
如果说《鬼隐篇》带来的恐怖,是“身边的人是不是已经变得不可信”,那么《绵流篇》给我的感觉,则是把这种不安进一步扩大到了整个雏见泽。 这一章前期依然有很多轻松的日常内容,社团活动、朋友之间的玩笑,以及熟悉的人物互动,甚至会让人暂时忘记这是一部悬疑恐怖作品。 但《寒蝉鸣泣之时》最擅长的事情,就是先让你习惯这种平静,然后再一点一点把平静撕碎。 随着绵流祭临近,雏见泽过去发生的事情、御社神的传说、连续多年的离奇事件开始逐渐浮出水面。很多原本看起来很普通的人和事,也开始出现完全不同的一面。 《绵流篇》相比《鬼隐篇》,我觉得最大的变化是剧情的信息量明显增加了。 你会第一次更加深入地接触雏见泽这个村子的历史、御三家、祭典以及一些过去只是一笔带过的传闻。整个故事也不再只是围绕主人公个人的恐惧展开,而是逐渐让人意识到,雏见泽本身可能就隐藏着一个比想象中复杂得多的秘密。 而这一章让我印象最深刻的,还是人物之间的关系。 前面的日常越轻松,后面的变化就越让人难受。很多时候,真正让人感到恐怖的并不是画面本身,而是你已经不知道应该相信谁,也不知道眼前发生的事情究竟代表什么。 尤其是当你开始觉得自己似乎已经摸到真相的时候,剧情往往又会抛出新的问题。 这也是《寒蝉鸣泣之时》最吸引我的地方。 它并不急着告诉你答案,而是不断给你线索,再故意让这些线索互相矛盾。读完一章以后,你得到的往往不是“原来如此”,而是“等等,那之前发生的事情到底该怎么解释?” 画面方面,以现在的标准来看依旧非常朴素,几乎完全依靠文字、立绘、音乐和音效来推动情绪。 但也正因为如此,当气氛真正开始转变的时候,那种压迫感反而非常纯粹。 没有复杂的演出,没有大量的视觉刺激,却能让一句普通的对白、一个人物表情,甚至一段短暂的沉默都变得令人不安。 如果已经玩过《鬼隐篇》,我非常推荐继续体验《绵流篇》。 它并不会真正解决第一章留下的所有问题,反而会让整个故事变得更加扑朔迷离。 但从这一章开始,你会越来越清楚地意识到: 《寒蝉鸣泣之时》并不是几个独立的恐怖故事,而是一个需要玩家一点一点拼起来的巨大谜题。 第一次游玩依然建议不要查攻略,不要搜索人物资料,也不要提前看后面的剧情。 因为在完全不知道真相的情况下,去怀疑每一个人、每一句话,才是《寒蝉鸣泣之时》最有意思的体验。 绵流祭结束了,但真正的问题,才刚刚开始。
[spoiler] какой же гг даун я не могу ♥♥♥♥♥ [/spoiler]
swag
[spoiler]J'aurais dû donner la poupée...[/spoiler]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $148.7K | 1.2K | 98% | $7.99 | |
| $21.7K | 199 | 87% | $7.99 | |
| $105.8K | 991 | 97% | $5.99 | |
| $129.8K | 1K | 99% | $7.99 | |
| $0 | 6.8K | 96% | Free | |
| $85.8K | 740 | 97% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $282.3K | 535 | 91% | $24.99 | |
| $282.3K | 1.2K | 93% | $6.99 | |
| $282.6K | 2.2K | 93% | $6.99 | |
| $282.6K | 454 | 53% | $19.99 | |
| $282.2K | 389 | 60% | $24.99 | |
| $282.2K | 224 | 94% | $29.99 |