
Manage your own cafe and become a donut therapist in this cozy dating/cooking sim. Cook mood-changing donuts, decorate your shop, and help customers navigate life, love, and heartbreak—one bite at a time.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 1 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

In a world where you can literally eat your feelings, you work at The Hotbox, a special donut shop where every donut is infused with mood enhancers that can change your customers’ emotions. But people don’t always know what they need, so from flavors that give them courage to ones that lift their spirits, it’s up to you to choose the right mood and help each troubled customer. Listen to their stories, offer advice in the form of donuts, and help mend broken relationships.
🍩 A Sweet Kind of Therapy
Serve donuts that change the emotions of your customers and influence their actions.
🍩 Manage Your Own Donut Shop
Cook donuts, serve the right orders, collect tips, unlock new tools, decorate your shop and discover recipes!
🍩 English Voice Acting
Starring Nola Klop, LilyPichu, Johnny Yong Bosch and other talented voice actors, every character is fully voiced except for the MC.
🍩 Closure Simulator
Rekindle romance with the exes you've ghosted. Will you heal from the trauma of the past, and perhaps even experience the most elusive and mythical of all emotions—closure?
🍩 A Cast of Misfits
Get to know over 30 customers and 6 romanceable characters, serve their favorite donuts, and find out what makes them tick.
🍩 Choices Matter & Multiple Endings
The donuts you serve and the choices you make throughout the story ultimately affect your relationships, with some customers having 2–3 possible endings.
🍩 Customizable Main Character
Players can customize their character's appearance—skin color, hairstyle, outfit, etc.
🍩 Dynamic Comic Book-Styled Visuals
Watch the story come to life with over 70+ vibrant and animated comic book style illustrations.
🍩 Original Soundtrack
Vibe during service time to a blend of originally composed rock, city pop and lo-fi music.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 210reviews | 92% | — | $154.9K |
| $19.99 | 20ratings | 80% | — | not modelled | |
Engagement
Reviews
Themes across 203 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Super fun, unique, fully voiced visual novel! I thank every God that may or may not exist for the 'mute specific character voice' function in the settings. Most of the voice actors are awesome, but a few (Riri & Lucy) are nails on a chalkboard. 😬 I love the ridiculous adult humor and modern/futuristic vibes and setting. Definitely worth the price!
I really enjoy all the characters. Makes Past you lwk kinda suck but you acknowledge it and shows you've grown from those points.
Currently unable to continue or play the game further, the game has crashed/error'd to be unplayable without restarting a new game. Needs fixed ASAP for a positive review sadly. Getting 8.3 hours in and being hardlocked from continuing to play is rough.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Traditional Chinese, German, French*languages with full audio support
| $19.99 |
| 13ratings |
| 98% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 204 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
so fun and addictive and it made me want a donut lol
The Game is fun, although I hate it when the request for a doughnut is very vague, like "give me a doughnut that gives good vibes". I'm like: "What? What am I supposed to put on the doughnut?" Also, there is a bug with the Steam Achievement for meeting Thumblrina, I've met her several times in-game, but because of no splash screen on any of the times she's requested a doughnut, and she has done several orders, I've not got her achievement
love the artstyle and the music so much, but lowkey bored after few hours of playing, it just gets repetitive and i keep having mixed feelings with every character route, one second they're sweet and then next the spark is not there anymore. maybe its just me, so far haven't clicked with anyone yet but ill keep playing, i still dont wanna missed out on the full storyline
Genuinely I cannot stop playing this game. All of the characters are interesting and the donut making is just enough to keep me engaged in between cutscenes - not that I need it! There are a few errors with text/missing voice lines here and there but overall the quality is incredibly solid. On a lighter note... Help. I cannot stop playing.
i love this game. management sim mixed with visual novel? dream game. i'm pretty far into the game and theres still so much more content left, and i can tell that all of the little details were fussed over. obviously a lot of care went into the game, and i appreciate the devs for doing so. i recommend it for anyone into this genre, but here are my pro and cons. PROS: - the characters and their storylines with the protag feel very real. the protagonist has feelings i heavily relate to, the characters remind me of people i know or have seen, and even though the game is at times ridiculous, it never stops feeling genuine. - the writing is super funny. i've giggled out loud several times while playing. it's hard to write witty dialogue without coming off too strong or forced, but the devs manage to pull it off the majority of the time. - the mechanics are fun, and even though i've been making donuts for like, 16 hours now, i'm not bored of it. it's simple, but the recipes are fun and the concept of making them full of mood enhancers is super creative. - it's full of content. a lot of visual novels are short, and release while missing large portions of the game. while i understand the idea of getting themselves out there and gaining further hype and traction by dropping story updates, i much prefer this, a finished, detailed game, to the former. CONS: - like many people in real life, this game can be super cringy. i literally cannot listen to riri's dialogue because she has the single most annoying voice of any game i've ever played. and i've played a lot of games. - this is specific and doesn't effect the overall gaming experience but the weird contortions the characters do when you give them a donut continues to freak me the hell out. why are they doing that lmao - while i don't mine making the donuts, i can easily see why someone would get quickly bored with doing the same thing over and over again. for the main part of a game, it can get a bit boring. overall, i think this is super fun and i get highly invested in the romances. stacy, harry and connor are all my spouses and nobody is taking them away from me. #greedy. 8/10
After playing for around 10 hours, I think I'm at that point wherein I've got a good idea of what to expect throughout the rest of my playthrough. First and foremost, I adore the character writing in this game! While I feel like a good chunk of the characters are drawn to the player character in a "main character energy" sort of way, the stories they tell and the way they express themselves are very much a treat! All of them have at least something interesting to say, and with the variety of characters for you to meet, there'll surely be a few whom you will find memorable! Not to mention that they're all voice-acted, and it helps in making each character stand out even more! But, I will have to say that for the main romanceable characters, I didn't find any of them particularly appealing, at least as of now in my current story progress. The main gameplay loop, aka the donut making, is pretty fun, and I love how you're free to create custom donuts. I think it serves the game pretty well, and it can be fun trying to figure out what specific donut a customer wants! At some point though, it leaves me wanting for more depth, but it definitely serves its purpose both in gameplay and story purposes. I also love how the game gives you many opportunities to make meaningful choices. Not just in the donuts that you serve, but in the conversations that go on as well. And yes, the choices do matter in the game, and I love how the characters reference choices that you made in later conversations. The only thing that I didn't love about the game is the way you progress the story. As far as I can tell, there's basically the stories of the character/s, and there seems to be an underlying main story for the player character going along as well. While it works as intended, it makes following all the stories feel very convoluted, and messes with the intended pacing. There are times where it takes multiple days just for the character that you want to progress to come back to the store, even if you've setup the correct decor/requirements for them. It makes sense, but at the same time it makes it very frustrating if you just want to know what happens next in their story. Overall, I think High Times is a very charming game! If you are able to overcome a few frustrations that come along with regular gameplay/progression, you will feel how much care was put into making the characters unique and interesting! P.S. Playing this game will make you crave donuts like CRAZY!! You have been warned!!
Will update once I've played more of it, but I'm playing High Times right now, and loving it, highly recommend!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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