
Urukon is an experimental grand strategy game inspired by Euro-style board games. You play as one of 32 factions on a dying alien world. Each turn, you get to take just one of 10 actions. To achieve your chosen faction's goal, you'll need to carefully juggle multiple interactive systems.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Russian, Portuguese - Brazil, German, Hungarian, Polish, Korean, Simplified Chinese, Turkish, Spanish - Spain, Thai
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Simplistic. Cheap. Elegant. Get you that one-more-turn yearning alright.
Quite engaging, 7 hours passed almost unnoticed. And for $3 seven hours of engaging fun is already worth it. Though might be not for everyone. Also it feels like music makes have of the enjoyment. Very pleasant.
Simple, elegant, wonderfully distilled grand strategy game.
High Strategy: Urukuon hat viel Potential. Mir gefällt die Fantasy Map und die einfache Darstellung der Symbole. Da ich in Taktik und Organisation von den Städten noch einiges zu lernen habe, werde ich noch etwas üben müssen. Die Einführung ist gut gemacht und lässt zu, dass man selbst ausprobieren kann ohne das Tutorial zu unterbrechen. Das rundenbasierte Strategiespiel ist somit etwas aussergewöhnliches, was dem einen oder anderen viel Spielfreude bereiten kann.
Très bon jeu, et non-énergivore. Pour l'apprécier, voici pour moi, ce tableau manquant qui devrait ainsi être présenté : 10 actions du joueurs ou "passer". L'une d'elles, cliquée G, précise en carte sur une ville (souri dessus), que vous cliquez pour valider. Ainsi vous pouvez collecter pour vos projets. ("rien"=rien directement). Répondre (Coûte Ressources): violence, OU profondeur; (Gagne Ressource): rien. Commercer (CR): secrêts; (GR): travail, biens, dispositifs, histoire, secrêts, violence, OU profondeur. Recruter (CR): biens, histoire, amour, la peur OU dispositifs; (GR): travail, violence, OU profondeur. Nourrir (CR): travail, biens, OU dispositifs; (GR): amour. Voler (CR): violence, OU profondeur; (GR): travail, biens, dispositifs, histoire, secrêts, OU la peur. Infiltrer (CR): secrêts; (GR) rien. Capturer (CR): violence, profondeur, OU dispositifs; (GR): rien. Négocier (CR): biens, histoire, secrêts, amour, OU la peur; (GR): rien. Construire (CR): travail; (GR): rien. Creuser (CR): travail; (GR) biens, dispositifs, histoire, secrêts, amour, OU la peur.
good gaem👍 Shows a lot of potential, the gameplay is kind of simple: manage your resources, trade/"redistribute" other cities' resources and then conquer/"convince" them into your empire. The kind of game that might bring new players into the genre. Each faction has a win condition for the player. It can be "Conquer X Cities" or "Get X ammount of X resource", and all have a limit of between 200 to 500 turns to complete. The AI has the same tools as you do, and will use them as they see fit. Their behaviour seems a bit random at first, but after some time you begin to notice some patterns. (basically good relations=bad, bad relations=badder) Overall a great experience, with lots of lore to read through if you feel like it. I personally would have loved a "sandbox mode" with no turn limit to do my own thing without a defined goal or time constraint, but oh well.
First impressions, this game might look simplistic but there is considerable depth in terms of what your goal is and how you go about achieving that. I chose a faction with the easiest setting to get a grasp of the mechanics and within 1.3 hrs I was able to figure out what resources I needed the most of, what resources i had an excess of, and what resources are needed on a lesser priority. My goal for my faction was to "negotiate" the capture of each city. I still needed to have enough 'violence' = troops to guard against takeovers but I needed need to commit any offensive actions. Great game so far with tons of replayability and interesting strategy mechanics. I did watch a 20 min YT video to get an explanation then jumped right in so I would say about a 2 hour learning curve to get the basics at least for me.
cool minimal 4x game. i wish it was on mobile.
High Strategy: Urukon is something unique and fresh which is not an easy find nowadays. This is a novel take on grand strategy. It plays fast, is challenging and enjoyable. Same as with the other developer game (Desolation Tycoon) I like the premise, the lore, the UI and the minimalist design. I really hope that this small indie studio (probably a single dev) gets enough sales to keep developing games. Both indie games they have developed so far are very good.
麻雀虽小五脏俱全 中文是机翻的,而且考虑到机翻技术用的是前几年的,质量很差,但是玩是可以正常玩的,除了别扭之外都能看懂 游戏特色是控制固定的国家在固定的战略环境和有限的时间下达成各自的目标,这个有限的时间其实是个很重要的条件,如果时间无限的话这游戏也没啥意思了,还不如直接去玩dom5 游戏的各项数值和功能都简化到了极致但是又恰到好处地保留了最重要的部分,上手难度很低但是想要精通需要多次尝试 大致说一下资源: 暴力:陆地占领和反占领需要用到的资源,少见于贸易而且无法通过贸易转化为其他资源 深度:和暴力一样,只是作用于海洋城市 爱:只能通过培养和挖掘(概率极低)获得,无法贸易,可以用于和平同化(谈判)城市 设备:占领行动有时会用到的资源,可以双向贸易 货物:可以双向贸易的资源,可以用于和平同化(谈判)城市 劳动力:用于建造地标建筑和挖掘,可以通过贸易获得但是无法通过贸易转化为其他资源 秘密:可以双向贸易的资源,可以用于渗透,被渗透的城市在占领时消耗资源减少 恐惧:只能够通过偷窃(其实是掠夺)获得的资源,无法贸易,可以用于和平同化(谈判)城市 历史:可以双向贸易的资源,可以用于和平同化(谈判)城市 总的来说只要熟悉了哪几个资源是可以双向贸易的,哪几个是只能单向贸易的,玩起来就比较轻松了,重点就在于让资金流能够通过贸易持续循环下去并且利滚利越来越多,再利用从中获得的额外收益来获得一些无法再次被转化的资源,也正是因为这个原因,哪些能够直接产出资源的地标建筑就显得非常重要,因为它们相当于可以凭空产生大量的额外资源 不同地区的人口成份不同,贸易选项和产出也会有不同,同化成本会出现更大的差异 有些地区在特定回合是固定会叛变出新国家的,这一点比较恶心需要自己慢慢熟悉 每个AI有自己的兴趣点,了解它们的兴趣点很重要,可以避免被AI频繁找麻烦,当然,如果能直接把它们做掉的话也可以,但是那样会损失贸易对象,所以行动之前最好先确定做掉某个AI是值得的。AI之间也会打架,时刻通过占领选项来窥探它们的剩余战力很重要,有的时候可以空手套白狼。灭掉一个AI最好的办法就是直接斩首,首都没了AI就直接失败,可以先尝试占领AI的一些小城骗掉AI的战力,然后直接把首都端掉,除非AI只和你接壤,不然它们大概率会中招
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Sir Lovelot | $23.6K | 126 | 87% | $9.99 |
| The Detail | $23.6K | 462 | 72% | $2.99 |
| Travellin Cats Around the World | $23.6K | 810 | 98% | $1.99 |
| ProtoCorgi | $23.6K | 173 | 90% | $6.99 |
| Enelia: Dawn of Madness | $23.6K | 128 | 95% | $7.99 |
| Elf boss's dog training | $23.6K | 128 | 80% | $7.99 |
Related
| 7 Days to Die | $425.3M | 403.5K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 293.9K | 88% | $49.99 |
| Squad | $166.3M | 240.4K | 81% | $39.99 |
| Satisfactory | $164.4M | 275.8K | 97% | $27.99 |
| Kerbal Space Program | $154.7M | 144.7K | 96% | $39.99 |
| RimWorld | $149.6M | 205.9K | 98% | $34.99 |