
High Hell is a neon-soaked, arcade-action first-person shooter from Terri Vellmann (Heavy Bullets) and Doseone (Enter the Gungeon, Gang Beasts).
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil, Japanese, Korean, French, German, Spanish - Spain, Polish, Russian, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
DOOM要打恶魔,High Hell也要打恶魔 但丁去过地狱,但丁真没去过地狱
ハイテンポなゲーム展開とピンクを基調とした空間が中々中毒性がある。 敵の反応速度とエイム力が無慈悲すぎるので死にながら覚えるゲームだが、リトライも一瞬なのでそれ程苦痛ではない。 敵の配置を記憶し、ショートカットを駆使して高速でステージを走り抜けられるようになると気持ちいい。 が、ラスボスだけはギミックがクソすぎて1ミリも面白くなかった。
naahhhhhhhhhhhh feels flat
Got it at 80% off and it was a decent experience. Nothing fantastic, some levels are trash (The bot) but some are sorta good. 7/10 game
Gran juego. Se nota que es de los creadores del Sludge Life.
Ничего концептуально нового, невыдающиеся техническая и аудиовизуальная сторона игры не позволяет её рекомендовать
来玩!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
boring unrewarding and poorly designed. the level design is super repetitive, you use the same gun the entire time, theres only 5 enemy types, the boss fights are uncreative and boring, the missions all feel the same. also i beat the game in just over an hour, barely any content in this game. after beating the whole campaign i dont even have enough playtime to refund.
Главное что короткий, драйвовый шутанчик на один раз, не дорогая, но и не нищая игра. Крепкий средняк.
踹门开枪看着挺爽,实际开枪手感一坨。 一击必杀敌人但是自己的血也少,很多时候踹开门只能躲旁边守株待兔,不够过瘾。 左键右键连招玩着有点像OW的艾什,但没意义因为开第一枪敌人就挂了。 好好打磨一下应该会更爽,但小成本图一乐也没必要了。 [spoiler]我特么直接输入 666god 大杀四方[/spoiler] 1.5h就通关了,建议骨折再入。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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