
Our eyes define and shape everything that happens in life. Become a delivery courier for EyeBallStore and help the residents of Limbo Alley see the world in a new light after a long time spent in darkness.
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About
Hi! These Are Your Eyeballs is a monotonous game in which you have to work as a courier delivering eyeballs for 9 days. The biggest challenge this game has to offer is time management. Average playthrough time is ~2 hours.

In the gloomy and oppressive panel houses of the post-Soviet landscape, residents have lost the light of their lives and are doomed to exist in darkness. You are the courier for EyeBallStore, and only you can deliver new eyeballs to the inhabitants of Limbo Alley, giving them a chance to see the world anew.
Your task is straightforward — deliver orders on time. But it's not that simple: delays are almost unacceptable, and each time you fail to meet the deadline, your clients' hope for a better life fades even more. You have nine shifts to help the residents of Limbo Alley. Each new day is tougher than the last, but it all depends on how you approach your mission.
Are you ready to shoulder this burden and face what's waiting for you?

Every resident of Limbo Alley has their own story and reasons for losing the light in their eyes, but not everyone is willing to share it openly.

Explore gray panel buildings where every corridor is steeped in despair. Along the way, you may experience a warm yet inexplicable nostalgia from the atmosphere of Limbo Alley.

For completed deliveries, you'll receive a literally meager reward, which can be spent at the EyeBallStore.
Whenever possible, acquire new items and upgrades — they'll help you fulfill orders faster and more efficiently!

Delays over time can lead to negative consequences for the residents and, consequently, for your final shift. Everything is in your hands — including the orders.

The creation of this game was inspired by a theme that has been simmering in my friend's and my minds for years — the fading of the human spirit. We observed this even as children when we looked at adults, and we see it two decades later when we look at ourselves. Things in the world and society change; new circumstances and details emerge; some things get better, others worse, but internal human struggles retain their essence across generations.
This game is, in many ways, a reflection on how, through simple yet abstract means, one might help a fading person see the world anew, soothe traumas accumulated over the years, and try to love life once again.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Engagement
Hours played at review time, across 24 reviews with recorded playtime.
Reviews
I'll start with what I liked about this game first, the art style is nice and I love games like this, at times it can have a creepy vibe but there is no horror to this game at all. I also love the premise of the game and what the devs were going for in terms of story or the meaning behind what is being said and why. The thought of how we change or can affect strangers lives without even really knowing it or meaning to, and also seeing how other people view the world from experiences of their own. But leading me right into the cons I had with the game, dialog can't be skipped or rushed through. You spend most of the time listening to people which isn't terrible on it's own but it gets to the point of just wanting it to end and most people end of saying the same things and this is especially not fun for the game taking 9 days (shifts) to complete or 18 if you play it twice to get both endings. The game play is just get the packages, take them to the right room, listen to dialog, repeat. With actually no pressure of messing up unless you miss the time frame which is very generous even for the later nights. You can't go to the wrong doors or even give the wrong package to someone (which I would recommend at the very least be added) You're given a sheet with a decent amount of information on it but the only thing I ended up looking at pretty much as soon as I found out nothing else mattered was the house number (of which there are 3) and the room number, and after running around just a few times even the glance at the house number was barely acknowledged. There are some things that change like some doors and halls being blocked so you kind of need to remember what is blocked and have a rough idea of what room numbers are on each floor. I got the good ending my first time playing and had over 300 deliveries with only 2 being late which leads me to the next point of the bugged achievement for getting 50 on time deliveries. I saw another post talking about it and I have had the same experience which 100% achievements is why I started this game in the first place. I was really forcing myself to keep playing just to be able to beat the first couple days then day 5 comes and tells me I still have 4 more till I beat it and I feel that's where a lot of people will quit if not sooner because of the monotonous game play loop. I'm not doing this to degrade the devs or just complain about everything again I like the idea and the concepts of what is spoken about in the game I think it just needs more to keep things interesting and something to actually make you worried to fail.
Концепт очень понравился, но в основном все однообразно. Можно было бы эту идею раскрутить еще прикольнее. Но все равно за саму задумку плюс. Очень колоритный стиль. Если хочется слушать разнообразные приятности для поднятия настроения - просто доставляйте глаза в срок.
Сама по себе игра невероятно стильная, но к сожалению слишком однообразная и скучная :( Нет возможности диалога с персонажами, как и отсутствует их более детальное раскрытие. Сами по себе они все уникальны с личным стилем общения, но этого будто маловато. Несколько раз их окошки с ответами превращались в хаотичный набор букв, не думаю, что так и было задумано. Предметы в магазине по своей сути являются бесполезными, я отлично обхожусь и без них. Очень жаль, что отсутствует какой то сюжет, но я верю что у игры есть хорошее будущее, ведь задумка сама по себе очень здоровская. Считаю, что в дальнейшем можно было бы добавить больше сложности и может быть каких нибудь недругов(??) для антуража. К примеру, по началу я ожидала, что кто нибудь будет караулить у лифта либо при входе в дом. Так же, можно было бы добавить какие нибудь дополнительные задания от самих жильцов, которые мы могли бы брать или отказываться от них. Поиграть можно, но просто что бы убить время и расслабиться. Очень верю в невероятно успешное будущее этой игры, пожалуйста, не забрасывайте её!
unique and interesting
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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