
Protect your Boss, a necromancer, from waves of incoming enemies in the deepest of dungeons. Buy Towers. Upgrade your abilities. Throw your enemies. Do whatever you can to keep the ritual going!
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Инди-хоррор с элементами выживания, где игроки исследуют заброшенный замок и сражаются с мистическими существами. Плюсы: Напряжённая атмосфера — пугающая музыка и графика; Разнообразие оружия — несколько видов оружия для защиты; Исследование замка — множество скрытых комнат и секретов. Минусы: Повторяющиеся монстры — некоторые враги могут быть однотипными; Сложность управления — некоторые механики могут показаться неуклюжими; Краткость — игра может быть пройдена за короткое время. Итог: понравится любителям хорроров и выживания. Захватывающая атмосфера и возможность исследовать замок делают игру увлекательной, несмотря на возможные недостатки в управлении и однотипность врагов.
well polished and a new take on tower defense! check it out!
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 28 reviews with recorded playtime.
short, but a fun way to burn about an hour, for just the main missions.
Pretty solid for a class project. Will be interesting to see which towers get recommended in guide writeups as the meta; I was most easily able to beat the third and last map using nothing but autoturrets, and felt like the shotgun towers were pretty useless throughout, but already I'm seeing another user-submitted video getting the "win a level using only 1 tower" achievement which features a solo shotgun tower on the first map, so ¯\_(ツ)_/¯
HexenHold is a student project from DigiPen. One of the first things students should be taught in game development is that 3D graphics became mainstream in the mid 1990's with dedicated 3D cards like the Voodoo3 and the ATI Rage. But the students were deliberately mistaught that's it's okay to release obsolete 2D pixelcrap games in the 3D era of gaming... and certainly and professional developer seeing a prospective new hire who doesn't even know about 3D gaming probably isn't going to give them a job. Needless to say if an educational institution taught me incorrectly on purpose, I'd ask for my money back. So this is a poorly made 2D retro pixel platformer meets tower defense. Ostensibly a ripoff of the arcade game Mario Bros (not to be confused with Super Mario Bros), waves of enemies plop down to kill your boss so you have to fight them just like in Mario Bros, but you can also drop and move towers. We also have to question what value there is for gamers on Steam when institutions flood the store with low quality 2D video game homework assignments... sure, it might make the students feel good about themselves, but this has no benefit for gamers who have to wade through this stuff to find professionally made 3D games. Not every "free" game really is. There's often MTX, or content locked behind DLC, or donations being requested, or any other number of things that could mislead gamers, but in this case I'm glad to say this really does appear to be a fully free game. Nothing demonstrates a developers belief in themselves and their work than giving it away without any remuneration. This is a service to themselves, and the gaming industry, and should be applauded. Of course, just because something is free, doesn't necessarily mean it's valuable. Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 5 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
pretty fun! slightly difficult but i am just bad :P
good game
Smooth and simple yet tricky when facing overwhelming forces. The Auto Towers [i]are[/i] OP... if you can survive long enough to get them maxed out!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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