
Player must fill the grid with different shapes. Each line and area must not contain same shape, just like classic Sudoku game!
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Languages: English, Traditional Chinese
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I love hexagons and general deductive stuff more than I hate sudoku, so I had to try [b]hexdoku[/b] at some point. you have to place various shapes all over the hex-based grids, without repeating them in the same line or area. no guessing necessary, one solution per level. [b]32 main levels[/b] unlocked one by one, including a tutorial and a final 'thank you' level. [b]31 bonus stages[/b] with slightly different rules are made available on separate branches when you reach them on the map (3x10 but one also has a tutorial, and they also unlock one by one). [b]custom levels[/b] get enabled after level 7. there are only two, but this is where workshop levels would go too. the [b]level editor with workshop support[/b] appears after level 9, and the [b]random level generator[/b] after level 13. you can choose from 4, 5 or 6 shapes and even enter a seed, so generated levels can be shared easily. [b]mouse-only controls do their job.[/b] when you click or pick a piece up, same ones on the level get highlighted. if the [i]'display affected cells'[/i] toggle is on (I really recommend it), you can right click any cell to show other cells it affects, predictably. right clicking a fillable cell lets you mark it for future reference with the shape(s) of your choice, so left click does the affected cells things there. it also works elsewhere, except on cells containing a shape placed by you. mouse wheel zooms, holding left click moves the level around, neither are really necessary. in fact, I'd like a toggle to disable board movement, as it's very easy to do that instead of whatever your intention was. [b]mid-level progress is not saved, but no reset or penalty when you make a mistake[/b], the piece won't even fly back to the bottom, you can have them all over the screen. completion time and 'mark assignment count' are shown at the end but no visible timer, thankfully. the [b]easy mode toggle[/b] adds an extra icon to the bottom, clicking it shows which pieces can go on which cell. it [b]doesn't adapt to changes automatically, have to click it again when you need help[/b], but it's not a mistake finder. right clicking pieces in the inventory while easy mode is enabled shows where they can go on the grid, based on the current state of the board. the eraser icon clears cells of markings, whether they're from easy mode or your own. the minimalist graphics serve their purpose but some of the music doesn't really fit the game, would've expected something less... noisy, I guess. windowed mode, resolutions, separate volume settings, some languages, and a toggle for the background to make bouncing balls disappear. only gameplay-related toggles and volume settings are available while playing a level. far be it from me to toot my own horn, but I'm relatively good at this sort of puzzling, so let's blame the hot weather for draining what little patience I have and call that a reason for [b]finding this more difficult than expected[/b]. I often had a hard time deducing the next logical step, I was only done with about half the levels when I posted the review and it took many more hours and a bunch of easy mode to get through the rest. or maybe it's just more difficult, and with relatively few levels there's not much room for filler. [b]it's a challenging and enjoyable package for a good price[/b], and you can [b]try the demo[/b] on the game's [url=https://puetsua.itch.io/hexdoku]itch page[/url].
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Hours played at review time, across 20 reviews with recorded playtime.
Hra je zdarma, takže si ji může zkusit každý. Ale mně osobně nesedla. Nejsem si jistý, čím přesně to bylo, ale zkrátka jsem si ji po počátečním hraní neužíval. Přiznám se, že jsem po pár levelech sáhl po návodu a dojel to celé s ním. Hexcells a podobné typy logických minimalistických her mě přitom baví (možná až příliš moc), ale tady ta kombinace volnějšího prostředí u levelů a symbolů místo čísel nebyla moc povedená. Myslím, že bych si to užil podstatně více, kdyby tu byly čísla, podobně jako třeba u sudoku. Co můžu ocenit, je několik zajímavých nápadů, ale hře chybí i takové to doladění, jako třeba zobrazení vizuální pomůcky, kdy bych viděl, jaké části herní plochy jsou ve stejné rovině. Anebo celkem zásadní věc, kdy jde umístit symbol kamkoliv na herní plochu, klidně i mimo políčko... I vizuál mi přišel takový mdlý. Kdo ví, možná jsem jen na něco podobného neměl náladu, možná jsem hrál podobných her více a tohle mi jednoduše nesedlo a nebo je to skutečně nic moc titul, kterému by bylo záhodno se vyhnout. Ať tak či onak, je to zdarma, takže si každý může zkusit, zda mu to sedne nebo nikoliv.
Oyuncu ızgarayı farklı şekillerle doldurmalıdır. Klasik Sudoku oyununda olduğu gibi her çizgi ve alan aynı şekli içermemelidir!
Deeply Clever and Infinitely Replayable!
☀️
正如開頭所說,規則確實很簡單,可以看做是六角形的數獨,當然你從它的名字也能看出是這麼個意思。
比普通數獨更有難度的六角形圖案解謎遊戲,隨著解鎖關卡後共有四種模式,簡單的規則卻需要燒點腦袋,適合喜歡動動腦的玩家遊玩~
Sudoku. But on a hex grid. With shapes instead of numbers. Good levels. That is it.
Игра "Hexdoku" – это свежий и увлекательный взгляд на классическую головоломку судоку. Шестиугольная сетка добавляет новый уровень сложности и стратегического мышления. Если вы устали от привычных девяти квадратов, эта игра предложит вам интересную альтернативу, требующую концентрации и логики. Несмотря на нестандартную форму, правила интуитивно понятны и быстро осваиваются. Интерфейс минималистичный и приятный, не отвлекает от решения задач. Разные уровни сложности позволяют постепенно вникать в особенности геймплея и совершенствовать свои навыки. Единственным недостатком может показаться отсутствие подсказок для новичков, но это стимулирует к самостоятельному поиску решений и более глубокому пониманию механики игры. "Hexdoku" отличный выбор для тех, кто ищет интеллектуальный вызов и возможность размять мозг в любой момент. Рекомендую всем любителям головоломок!
Interesting shape-based twist on the Sudoku formula. Judicious use of color makes it much more playable than other attempts to deviate from the traditional 3x3 grid. Good QoL, though some of it has to be turned on via the settings. Runs great on Steamplay.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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