
Journey through 80 levels in this beautiful minimalist puzzle game. Jump from tile to tile as you attempt to clear the board. In Hex Two, you'll encounter 19 different types of tiles, each of which changing the way you must approach each level. Can you clear them all?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 26 reviews with recorded playtime.
Reviews
Very enjoyable. well developed puzzle game. Jumping over hexes has never been more fun! Check out our full review by following the link below! :) https://www.youtube.com/watch?time_continue=26&v=llsqlDxBQSo
2024年12月4日白金了Hex Two。 https://steamcommunity.com/sharedfiles/filedetails/?id=3377685260 Hex的一代和二代都白金了,这代跟着steam指南里的流程操作的话,1小时左右能白金。 成就方面可能有bug,第七大关还没有完成,就跳杯了。但是没啥大碍。毕竟全成就需要把所有关卡都通关。
Trash
第二部也有了 打通了第一部 目前看起来第二部走格子的手感更好了 也就是点一下反应速度感觉没第一部的延迟感 另外这次支持21:9 舒服啊 而且主界面超好看 很喜欢
Первая часть понравилась куда больше. Здесь и геймплей легче, и тон мрачнее, и музыка меньше радует слух. Можно пройти игру и без логики, просто записав неудачные комбинации на лист, и легко пройти любой уровень, потратив чуть больше времени. К слову, первые 80% игры проходятся за час-полтора, а последние 20%, можно 4-5 часов проходить, все зависит только от вас. Ну а вообщем и целом, спасибо, размял что называется мозги! 8/10
老物清灰。和前作一样的一笔画,稍加机制。这种老物还是有不太好的体验,没有经典的撤销键(很多关流程并不短,几十步),关卡进度那个颜色设计中断回来看完全不记得是否已经通关,不同颜色块区分度没有特别明显也没有提示,尤其隔一段时间完全不记得每种颜色是什么意思了。
Not a bad game, but it desperately needs 'undo' button.
a good game for anyone looking for a puzzle challenge - some very difficult levels!
最后一关卡稍微复杂,消磨了不少时间 这游戏很好玩
[h1]Hex Two[/h1] Now that Studio Goya has released the sequel, Hex Two, we could not wait to get our hands on it. The latest installment was made with Unity! Now let’s dive in. [h1]Premise[/h1] Hex Two is a clean and sleek puzzle game with 92 distinct levels. The game takes its name from the hexagon shaped tiles that make up each game board. Similar to its predecessor, the goal of the game is to remove all hexagon tiles from the board. To accomplish this task, the player must navigate a white dot among tiles on a game board. Upon leaving a tile, it will disappear from the board moving the player one step closer to solving the puzzle. This also limits the remaining moves to reach the remaining tiles. The challenge lies in removing all tiles without running out of valid moves. There is no time limit to rush the player; complexity lies in the puzzles themselves. Hex Two has 19 different types of tiles building upon the variety and challenge of its older sibling. [h1]Gameplay[/h1] [b]Game Mechanics[/b] Hex Two is played using the mouse. The player will click on tiles to move a white dot between them. The white dot can move outward from any of the six edges of its currently occupied hexagon tile and up to two spaces away. Some tiles offer restrictions on movement and some enhance the dot’s movement. Each tile adds its own unique flavor and depth to the puzzles. The black tiles are the traditional tile with no special rules. All others add some additional spice to the mix. For example, purple tiles can only be jumped to from two spaces away. Pink tiles are their complement only allowing movement from one space away. When moving to a lime green tile, six additional normal black tiles will spawn adjacently. Gold tiles are one of my favorites; they allow you to jump to any tile as if it were a normal black tile ignoring any special rules. They also have a powerful sound effect mirroring their rule altering behavior. Seven different worlds each contain a varying number of levels. Within each world, levels are progressively more difficult. Upon beginning a world, new tiles will be introduced with some easier puzzles allowing the player to explore the unfamiliar mechanics. The following levels quickly ramp up in difficulty integrating recently acquainted tiles into puzzles with previous familiar ones. After completing the main levels in each world, additional bonus levels denoted with a star icon become available to play providing an even more demanding challenge. A large part of the gameplay consists of trial-and-error. The player will find themselves restarting levels often as they uncover new intricacies of a specific level. Hex Two will sound a descending chime when no valid moves remain to indicate an unsuccessful attempt and that the level must be restarted. [b]Graphics and Achievements[/b] The game’s graphics have a sleek, modern, minimalist style to them. The colors are bold and crisp leveraging the full color-palette, yet still distinct and well-defined. This is important in a game where color conveys so much meaning. The UI primarily uses icons in lieu of words which contributes to a clean interface. Clear-cut achievements accompany the game. Completing worlds and additionally completing the bonus levels in each world will each unlock achievements. No crazy grind-fest achievements. Straight-forward and polished; a consistent motif of this game. [h1]Praiseworthy Points[/h1] The music in Hex Two is calming yet stimulating, perfect for thinking through the game’s ever increasingly challenging puzzles. In fact, a large portion of this review was written listening to the game’s soundtrack since it’s so entrancing and suitable for focusing. The sounds effects are great as well, whether it be moving around the board or activating special tiles. It is reminiscent in both its minimalist style and ambient sound effects to one of my favorite mobile games, Monument Valley. The UI is responsive making it trivial to restart a level and give it another try after reaching a dead-end. The option to enable dark background mode is much appreciated too. It makes playing the game easy on your eyes, day or night. I personally think it looks sweet, too! The core mechanics of the puzzles are captivating enough that I find my thoughts wandering back to the game long after my last session with it. In a way, it reminds me of playing Chess where something seemingly simple on the surface has so much depth once you break beneath the surface. [h1]Areas For Improvement[/h1] [b]General Comments[/b] As mentioned in the previous review, this type of game is not for everyone. It takes a special type of person to enjoy persisting through challenging puzzles. To some, it may immediately become a stress-inducing frustration. To others, this is the captivating challenge they seek. I personally think the estimated 3-5 hours of gameplay is a conservative estimate. Even using the high-end estimate of 5 hours, in order to complete all 92 levels, you could only spend an average of approximately 3 minutes 15 seconds per level. Unless you are an expert at puzzle games, I would confidently say you actually get more bang-for-your-buck than advertised! [b]Quality of Life Improvements[/b] The number of distinct tile types can be overwhelming at times. Trying to remember the special rules associated with all 19 types can be intimidating. An overlay menu with the basic rules for each tile would come in handy at times. While working through a puzzle, I will occasionally make an incorrect move that I wish I could undo without restarting the entire puzzle. An “Undo Last Move” button would help in these cases. This may partially negate the challenge, but with the length of many of the puzzles, I think it would function more as a convenience than anything else. Similarly, a keyboard hotkey for restarting a level would be nice. All-in-all, still an incredible game even without the suggested improvements. [h1]Final Thoughts[/h1] Hex Two is not only a joy because of the self-fulfillment of problem-solving, but also the cathartic nature – the OCD itch-scratching feeling – of clearing the board along the way. If you are the type of person that enjoys working their way through logic puzzles for fun, Hex Two should definitely find its way into your game library. It’s unique, polished, and the perfect balance of both challenging and fun. It’s a diamond-in-the-rough especially in the overwhelming world of puzzle games.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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