
A desperate celestial mining engineer races against a vengeful hacker to save his friend, the only one who knows the way home. Survive the harsh conditions of a world riddled in conflict and uncover deep secrets best left buried light-years from Earth.
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About
HEVN is a first person adventure game, set a hundred years into the future on a desolate planetoid called Naic. You play as Sebastian Mar, the gutsy last crew member to wake from deep space hibernation. With the help of his colleague Edna, Seb must figure out a way to survive the deserted and crumbling sectors of the Nomoni Mining Facility.
Explore a rich and interactive world, battle its hostile elements, uncover a sinister plot, and search for answers. Do what you can to make it off this faraway rock alive!
Time Well: Plan your combat strategy by stopping time and incrementally moving it forward on each attack or maneuver.
Investigation Implant: Activate your implant to see which objects might be useful to you on your adventure. Orient yourself while finding the all important Data Packet Terminals with the mini-map outline.
Anti-Gravity: Use anti-gravity zones from Processed Soviten to solve puzzles and more.
Collect: Collect Soviten Gems and Dossiers to increase your Resolve.
Lifeforms: Battle dangerous life forms on your journey. Be careful of the flying ones, they’re especially brutal!
Combat: Take down relentless droid robots that have been hacked to stop you.
Companion: Take your droid buddy along. He might just save your life!
Narrative: Coordinate with your crewmate Edna. She’s your guide to getting off this rock!
Player Modules: Use modules to reveal deeper statistics about the player’s health, combat skills, and information about the nearby area.
Tension: Race against time before the hacker Daedalus discovers Edna’s location and compromises the entire mission.
Survive: Use your wits to last in a rich environment full of lore and depth. Uncover a deep and involved mystery.


Note from the developer: The game plays best with a controller.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 23 reviews with recorded playtime.
Reviews
I can't recommend this game at the moment.When it's finished it will be OK.I will be reluctant to buy any game in future on first release.Basically you are paying to test the game.Wait until the game has been updated as mentioned in other threads and then buy it.
A single-dev sci-fi immersive sim with a competently written plot pushed forward by a time limit, dozens of different tools, an integrated tactical slow mo, radiation, toxicity and oxygen management, two big open areas and a full voiceover. Why so few people played it and why are their thoughts so mixed? Well, it’s because despite clearly being a passion project and an homage to good old [i]System Shocks[/i], [i]HEVN[/i] is one of those games where everything works but nothing works as intended. Here are just a few examples: there are big open areas… but you have to rush to get to your goal before the antagonist tracks down your assistant. In fact, you have plenty of time to explore, but it is not communicated properly, so you just run to find the goal with your only guidance being a tiny poorly readable map that at first gives very little idea on where to actually go. It is in fact a pretty regular map, but at first glance you don’t even understand what this tiny thing is. Oxygen, toxicity and radiation management are also poorly communicated: unless I read in the booklet that raw soviten (wonder-mineral) is radioactive, I wouldn’t know why my radiation went up so much. There are plenty of tools: a few grenade and mine types, gravity well grenades, EMPs but… You don’t need them. Guns will do all the work. Because ammo is liberally scattered across the levels – you will never be in shortage. The idea is this colony has no regular weaponry because the planet has no indigenous fauna, so all the weapons are repurposed tools – including defibrillator and a fire-extinguisher. But you won’t need those two. Defibrillator you’ll use only at the very beginning, and the extinguisher can only extinguish two set-piece fires in the game. I don’t know, maybe there are more fires to put out – but I didn’t find any, and some others that I did find were inextinguishable. You can open cubboards, but you won’t need to. You can eat and drink, but you won’t need to. You can use slow mo, but you won’t need to. There are ion storms on the planet surface meant to send you clawing for shelter so as not to get scorched by lightning, but you won’t need to: you can just heal out the damage. Then there’s the combat. This gun is good against organics, that gun is good against non-organics. Took me a while to realize “nests” were amalgamations of rock, because the damage I was doing to them with anti-organic flamethrower was quite acceptable when in reality it should be almost zero. There are three types of hostile droids and for some reason same gun does significantly more damage to one than to another. Why? Don’t know. And bugs, bugs, bugs... This is what happens when you just throw in a heap of ingredients that make immersive sim immersive and don’t fit them into a balanced clockwork mechanism. Why thumbs up then? Well… First, it’s simple yet solid hard sci-fi. With a lot of good world building and decent personal drama. Then, there’s the matter of reworks. You see, when I was looking for playthroughs to figure out what to do next (because a button bugged out or because the objective was shouted to me over the radio while I was in the middle of a fight with three droids at the same time), I saw that two years ago, on release, the game was very different. It had different UI, different player controller – generally speaking, it was a different game. Miga, the dev, actually went ahead and refashioned [i]HEVN[/i] significantly. Not only is there a lot of work put into the game in the first place, there’s a lot of work put into polishing it. The result is still unpolished, but it seems to be so much better. It’s a titanic labor to bring an immersive sim to life – multiplied thousandfold if there’s only one developer. [i]HEVN[/i] is a museum of design mistakes. But those mistakes will only be in vain if Miga doesn’t make another game. I’m waiting for a sequel.
[h1]Прекрасный идейный наследник System shock и Alien Isolation[/h1] https://youtu.be/UXpGATPP8uk [quote] [b]Подпишись на [/b][url=https://store.steampowered.com/curator/11769719-Dreams-of-Genesis/]КУРАТОРА DOG[/url] [b]Смотри прохождения игр о выживании на[/b] [url=https://www.youtube.com/channel/UCsf74L5qVbum_EgfrTT6gTw] YOUTUBE КАНАЛЕ[/url] [/quote] Hevn - это экшен с элементами хоррора и выживача. Человечество столкнулось с кризисом - ресурсы земли истощены. Но, к счастью, в космосе был найден минерал, который помог решить эту проблему. Теперь человечество зависит от его добычи, а вам выпал шанс поправить свои дела за счет работы на шахте по его добыче. Но что-то пошло не так. По неизвестной причине была объявлена тревога. Вы выходите из криокапсулы, вокруг никого нет - лишь трупы и странные инопланетные организмы. Миссия провалена и требуется немедленная эвакуация. [h1]На что похожа:[/h1] Alien Isolation, System shock 1,2, Tartarus. https://steamcommunity.com/sharedfiles/filedetails/?id=1523575789 В игре вам предстоит разобраться в причинах произошедшего и постараться выбраться со станции. Для этого нужно читать записки, письма сотрудников на терминалах и слушать записи. Предстоит использовать в качестве оружия подручные средства, бурильное оборудование и оружие. Придется много взаимодействовать с терминалами, решать загадки по подбору комбинаций и взлому сейфов, а также активно использовать хакерское оборудование. Предстоит столкнуться с агрессивными средами вроде ядовитых газов, радиации и т.п. При этом нужно еще заботиться о здоровье и базовых потребностях вроде еды и поддерживать свое эмоциональное состояние. https://steamcommunity.com/sharedfiles/filedetails/?id=1524345109 [h1]Что понравилось: [/h1] + В первую очередь это выживач. Здесь никто тебя не будет гонять по коридору и подсказывать что ты должен сделать дальше. Вот тебе станция, вот хреновая ситуация - справляйся как хочешь. Иди в любой сектор, пытайся остановить утечку или просто беги как можно скорее. Можешь попытаться уничтожить всех врагов. Это твоя жизнь, твой выбор. И это очень круто! Сразу начинаешь думать, сразу возникает стресс: правильно ли я поступил? Может лучше было пойти в Сектор 8 и остановить утечку кислорода? + Здоровье и потребности сделаны правдоподобно. У вас есть куча различных параметров, состояний организма и разных типов заражений. Здоровье, выносливость, ментальное состояние, показатель кислорода, сытость, температура, радиация. Каждую часть тела нужно лечить отдельно. Причем многие параметры дают визуальные эффекты. Так, например, я повредил голову, руки и ноги проходя через сломанный гравитационный модуль. В итоге, от боли уровень стресса поднялся, голова закружилась и изображение исказилось. После того, как я использовал аптечки, эмоциональное состояние восстановилось примерно до 65% от максимума и затем медленно поднималось. + Куча всяких гаджетов, которые вы будете выискивать в различных секторах станции. И каждая находка вызывает дикий восторг. Когда ты впервые находишь хакерский гаджет, когда находишь шлем с фонариком и заряжаешь его… Ты прыгаешь от радости каждый раз, ведь все это расширяет твои возможности и повышает шансы выжить. + Ресурсы станции стремительно тают. В некоторых отсеках сокращаются запасы воды, в других кончается воздух. Остатки ресурсов ты можешь посмотреть на специальном табло на выходе из каждого блока. Обстановка стремительно деградирует, что подстегивает тебя двигаться дальше. + Множество механик: здесь есть взлом терминалов, рукопашные драки и стрельба, тушение пожаров, разгадывание загадок, чтение записок и журналов с иллюстрациями и историей этого мира, забота о здоровье и потребностях. Здесь есть место для экшена, исследования, менеджмента и хоррора. И каждый, при желании, найдет здесь для себя что-то свое. [h1]Что не понравилось: [/h1] - На данный момент очень плохая русская локализация. Переводили будто, не люди, а какой-то сервис вроде онлайн переводчика. Только методом тыка понимаешь, что “Капля” - это “Бросить предмет”. 30% текстов непонятны, т.к. перевод очень некорректный, журналы с историей мира не переведены. - Слабые модельки людей и враждебных организмов. Мертвые люди напоминают обугленные манекены, а модельки инопланетных организмов сделаны крайне просто и примитивно. Анимация тоже не блещет. - Местами хромает удобство интерфейса. - В наличии баги. Пропадающие из инвентаря шлемы, если была одета маска-противогаз, улетающие непонятно куда терминалы. В общем баги пока есть, но это все поправимо. Но все недостатки меркнут перед великолепной атмосферой. Ведь Hevn шагнул в чем-то дальше даже других аналогичных игр, заставив думать, выбирать, выживать. Главное, не обращать внимание на бюджетность игры и на простенькие модельки существ. Ведь авторы постарались погрузить нас в эту ситуацию и рассказать историю и дать нам возможность сыграть свою роль в ней так как мы хотим. Такое бывает не так уж часто в играх о выживании в космосе. [b]Моя оценка: 8 инопланетных личинок из 10[/b] [h1]Покупать или нет?[/h1] Игра не для всех. Фанатам Doom и Call of duty игра вряд ли зайдет. Но если вы, как и я, любите серьезную научную фантастику, обожаете System shock 1,2 и Alien Isolation; если для вас сама история и атмосфера важнее ее визуального исполнения, то ОДНОЗНАЧНО РЕКОМЕНДУЮ. [b]Лучше брать сейчас по скидке. Цена в 314 руб. - более чем адекватна.[/b] Подробнее в моем видеопрохождении: https://youtu.be/UXpGATPP8uk [b] За игру спасибо[/b] [url=https://store.steampowered.com/curator/11769719-Dreams-of-Genesis/] Печеньке и Куратору в Steam Steam Dreams of Genesis.[/url] [quote] [b]Подписывайтесь [/b] [url=https://store.steampowered.com/curator/11769719-Dreams-of-Genesis/] КУРАТОРА DREAMS OF GENESIS[/url] [b]Смотрите прохождения игр о выживании, хоррорах и космосе [/b] [url=https://www.youtube.com/channel/UCsf74L5qVbum_EgfrTT6gTw] НА МОЕМ КАНАЛЕ[/url] [/quote]
Духовный наследник серии System Shock и первого Deus Ex, иными словами это проект от поклонников творчества Уоррена Эвана Спектора, отца жанра Immersive sim. На данный момент игра сыровата, но играбельна, поддержка русского языка заявлена, но реализована плохо (частично его нет, частично выглядит как текст из Google Translate). Графика устаревшая, но приятная (пора уже прекращать судить игры по внешнему виду). Про сюжетную линию расскажу позже, когда сам выясню какая судьба ожидает Себастиана Мара, а пока однозначно покупать с приятной скидкой в -25% P.S. Разработчики убрали эксклюзивный интерфейс - я в печали... Был необычный, самобытный дизайн, а ушли в коммерческий "будет как у всех". [quote] Умные, взрослые и необычные игры в кураторской группе [url=https://store.steampowered.com/curator/32281579/] The Clever Gamer [/url] [/quote]
I played the demo of this game a couple years ago and found it interesting and enjoyable. Which is how it ended up on my wishlist. Now years later I had forgotten about it until I got a sale notification. So I bought it, that was a mistake. What do I like? The areas look good and you have a lot of freedom to move and explore...except for my REALLY HATE below. What don't I like? Controls are laggy, jumping is a pain, combat is bad. Four shots from a gun to kill the smallest bug? Swing a sledgehammer and if the enemy moves slightly or if you are on higher ground then you totally miss. The built in map is a pencil drawing of little real use. If the AI says something and you miss it, you can't find it out. The saves are listed with date and some form of timestamp, so finding any but the latest is a guessing game. What do I REALLY HATE?! All the above plus huge maps with multiple paths and a timer. This game might be worth the $5 I paid if I didn't have to rush through it lest the hack succeed and the sky turn red and GAME OVER. This was not worth my time or my money, and it recommend you avoid it.
Its a bit rough around the edges but the devs are very responsive to feedback and eager to fix bugs. Some parts were a bit of a drag and some parts really engaging especially the end. Overall I enjoyed the experience. I think its value for money especially considering the recent price drop. The good stuff I thought the world building and lore were excellent; really immersive. Voice acting was decent and graphically its very nice. I also had no problems with performance and there was a recent patch to improve performance even more. Now the bad stuff which I'm going to dedicate more time to but that is only to be precise enough that it doesn't unnecessarily put people off getting the game. Firstly I wasn't overly impressed with the UI\UX. I guess the inventory is mostly functional but the hud and mini map could have been a-lot better. Early on I was dying because I didn't realize I was taking radiation or toxic damage. These particular warnings appear as very tiny labels that can be easily overlooked. The map shows you where you are and where you need to go but for some reason quite a few times I would go to the wrong point. It would look like on the map I was where I needed to be but I was off by several meters. It might be that the map simply wasn't big enough. A full screen map view would have been nice (maybe there is one and I missed it.) Interesting point; I've seen game-play clips of earlier builds and the game actually originally had a much different UX which I actually think looks better; it had a nice retro look about it. Secondly the controls for the game were mostly fine but there seemed like there was a lot of extra keys to bind. Like For example you would pick up a tablet to read with one key and then swipe left with another and swipe right with another and put it down again with another. As you can't bind multiple functions to the same key and have the game decide on context; there ends up being a lot of keys to bind. I'm one of those players where everything has to be reachable while keeping my hand hovering above WASD. Thirdly some of the game mechanics don't really seem to be that helpful although maybe that was down to my playing style or perhaps I just didn't learn how to use them properly. For example you can freeze time and slow down time but these abilities are not really that advantageous because when time is frozen so are you and when time is moving slowly so are you. There is also a throwing mechanic which can be for grenades but also random items to throw for distractions. Well I never found any of the enemies were all that responsive to distractions and grenades were mainly only useful for the very slow or non moving enemies. Finally one very small criticism is that because the game is semi open world and not on rails you might end up taking a different route than the one the game expects you do take. There is no real harm done in fact many people might appreciate the freedom but for me it just make things feel a bit tedious at times. Also there was one particular point where I remember the dialog not making any sense; after walking down an incline in a cave system my character says I wonder if this is way up. I realized later that the game probably expected me to arrive at the point from the other direction i.e. I should have been going up that incline.
Great game so far, I'm only 15 minutes in and the story already seems interesting. Controls are a little weird but the game feels really smoothe. Follow along to watch the rest of the let's play here. https://youtu.be/kM53thILZik
HVEN is fun sci fi game that doesn't hold you hand and lets you discover things by your self, which is a good thing because it immerses you in that lost in space feeling. Also worth mentioning is this game is not a system hog meaning you can play this game a potato PC. Too bad it doesn't have a VR mode because really this game hase everything for it: low system requirements, slow paced, first person exploration. Hopefully developers will add it in. I do not play games like this one but this one held me for more than an hour in the first go and if there was a VR version I would be all in! I made a benchmark video and although my PC specs are waaaay beyond this game needs, still it can be nice introduction without spoiling the game: https://youtu.be/fED758vHrEw
I couldn't find anything about this issue, but this game forces mouse acceleration for me and I can't figure out how to fix it. And for me that just makes this game unplayable, I don't know if it's only me, but just keep in mind that if you care about this, it might be an issue.
Nice game, I would even say it's a gem. Can be a little hard to know what to do at first but thats it's charm.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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