
"Legend of Heroes: Three Kingdoms" is a single-player RPG where you shape the Three Kingdoms era. Choose to be a ruler, a loyal advisor, or a cunning mercenary. Marry, build homes, or train in martial arts. Restore peace through diplomacy or conquer with mighty armies.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 894 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
还可以
还是很耐玩的 哈哈哈哈 超出我的预期
开放性非常好,主要是创意工坊很完善,涩涩立志传名不虚传
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese**languages with full audio support
Hours played at review time, across 897 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
依旧爱看架空三国题材小说,一玩起来挺上头的
NB
继续加油
好玩,上头!
单调
粗糙但有特色的三国自由角色扮演游戏。 [hr] 参与、改变不同历史节点。这游戏的一大卖点就是改变历史走向,满足正统历史里的遗憾,或者牛走原配或兄弟。目前已经有相当多的事件。关键历史节点基本都有,还有一些坊间传说类事件作为补充。但其文笔略差,剧情发展很生硬,表现的角色人格与原著相差甚远。如果对角色塑造很看重会玩的很难受。 自由扮演与培养角色。可以主动参与到城市的建设,与其他角色培养感情、结婚结义。想要走战斗方向也有很多特殊武技可以获取、组合。但扮演深度仍然有很大的欠缺。AI角色基本没有主动私人交互;AI之间关系、历史背景基本没有特殊影响,除了已婚外拉好感牛过来当私兵一气呵成,完全没有任何阻碍;玩家与角色之间的交互相当少,大部分都只是为了抬好感拉私兵的手段。 差强人意的战斗体系。虽然特殊武技、军团技很多,个人的技能组合也很丰富,但平衡做的有点烂。强的技能基本能跨属性、跨装备压制,角色AI又有点菜。导致结果是战力明显分层,要么完全打不过,要么完全碾压。 糟糕的立绘与模型。虽然我也很理解小作坊只能用AI立绘先应付着,但游玩过程中仍然很膈应。创意工坊可以替换其他游戏的立绘,但3D模型的劣质感仍然不可避免。 这个游戏证明了小作坊自由角色扮演仍然可以有大量受众。虽然整个游戏有一股粗犷的气息,但它能抓住爽点并加以发扬,最终也可以给出一份不错的答卷。
战斗系统一坨狗屎
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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