
"Legend of Heroes: Three Kingdoms" is a single-player RPG where you shape the Three Kingdoms era. Choose to be a ruler, a loyal advisor, or a cunning mercenary. Marry, build homes, or train in martial arts. Restore peace through diplomacy or conquer with mighty armies.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 880 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
업데이트 이후로 실행조차 안됨. 한국어 패치 해줄 생각 없음. 그냥 전형적인 그 나라 게임
好玩,有没有代餐。 游戏200个小时,108个老婆,四五千个孩子,2,000万军队,2.4亿人口,全国到处都是我的旗帜。就是给孩子取名字太麻烦了,到了后面输入法随手按到啥就是啥。 直接开启督域模式,所有地方交给孔明管理,然后我就可以开启享福模式了。 现实生活过得不如意,总得让我在游戏里称王吧。
你这花园访问找人找半天找不到,地图也没有
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese**languages with full audio support
Hours played at review time, across 883 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
整体还是要打好评的,在这个价位这个题材上还是没有啥竞争对手(暗耻把san8重置做成那样时幸好还有这个游戏) 制作组很勤奋,不过更新时间长了小问题感觉有点多: 军团战寡淡,虽然针对守城门和阵型克制这两点有做功夫,但也许是成本问题导致城外战场比较前篇一律吧,骑步枪弓等需要地形区分优势的兵种体验有点寡淡,特殊兵种和优秀将领对战场的影响力平衡也有待细化。 交友互动部分是游戏比较有意思的地方,不过自建高达成为了游戏初体验比较唯一的解法。私以为关系好到结义或结婚后有些互动还是不必花费社交次数比较好,在互动和地图奔波需要时间的情况下当时间管理大师还是有点伤脑筋;工作时的奇遇可以更多样一点,路边老虎山贼建议出个设置进行单独的削弱,名胜景区感觉还可以想一些内容塞进去,有些新加的人物其实完全可以作为景区中的隐士存在的。 自己能敲装备本来是个比较好的功能,不过在游戏里实装的还是比较暴力,缺乏引导,假如之后还有更多作为个人生活的玩法,为这些功能做个简单的引导或者图鉴还是可以放在日程上的。
ระบบเกมดี ลึก สนุกมาก ตอนนี้ใช้ MOD ภาษาไทย แต่ล่าสุดใช้แล้วเข้าเกมไม่ได้ ควรรอจนกว่าจะมี Ver. ENG มาให้เล่นจะดีกว่านี้มากๆ
재밌다.
This game is better than Rotk's game. At least, there are more contents; even some are overdetailed.
很好,各种新意,值得鼓励,比暗耻好得多。提一个希望,有没有可能增加武将马上作战单挑。平时可以是步战,但上了战场,不骑马总感觉少了什么。
老婆要多少娶多少, 武将要多少生多少, 家族的意义在此刻得到了具象化的诠释
部分mod作者的文笔和美术(AI作图技术)吊打开发商了,BGM也太少了,新立绘和旧立绘风格也不统一,希望正式版能重置一下美术和文本,增加BGM数量和质量。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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