
"Legend of Heroes: Three Kingdoms" is a single-player RPG where you shape the Three Kingdoms era. Choose to be a ruler, a loyal advisor, or a cunning mercenary. Marry, build homes, or train in martial arts. Restore peace through diplomacy or conquer with mighty armies.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Reviews
Themes across 878 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这看似是个好评,实际上是个中好评,因为我觉得这游戏剧情难度设计不合理,我扮演一个无名小卒,剧情前期就让我去跟吕布打,我都是被他一刀秒掉,不管怎么打都打不过,但是话又说回来,如果我这时候能把吕布打过了,那我不就是天下无敌了吗,那不就剩下割草攻城略地了,还有文斗也是一样,要赢了陈宫,才能拉陈宫入伙,我都能赢陈宫了,我要陈宫何用?我搞不懂
完成度感觉到真的挺高的,而且确实内容做的挺丰富的(就目前体验来说,是会安利朋友来玩的),期待制作组能做出更多内容。 P.S.:女武将的🐻真的太大了有些,看着很不协调,后面看不下去,才一个一个去改,也理解有些人真的喜欢大🐻的,就是大得像假的看着实在太奇怪了,所以期望制作组能在完善游戏内容之余,能不能把这方面的建模做稍微的修改,或者提供玩家选择也好的,感谢制作组。 P.P.S.:本人也是CK3玩家,玩了之后想说,CK3的游戏性真的不如这一款的,良心推荐。
狗屎制作组,有那时间搞配种系统和赛博贞操锁,没时间打磨游戏细节优化军团战,就这还有一群孝子洗地,nmd整天玩黄油打手冲把脑子给烧坏了是吧?一天到晚除了瑟瑟就是瑟瑟,这游戏除了擦边还有啥可取之处?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese**languages with full audio support
Hours played at review time, across 881 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
TLDR: This is like RTK13, but better in almost every way, deeper mechanics and much cheaper. The only downside is lack of English by default (although there is a perfectly well working fan translation). Slightly more in depth. If you played any of KOEI's RTK games, you will know exactly what to do. The key advantages of this game are: *Deeper character developlement system: there are main stats, weapon proficiencies, skills and the souls (which are actives/passives which you collect and can swap out) *There are multi-character duels and debates (2v2, 3v3, and fighting mobs of lesser enemies using the duel system). *Beast hunting/taming *Crafting. *Deeper character relationship system *Many unit types *Very clear historical events. Shows you what will happen, the conditions, and ways you can change the historical outcome. Or you can just turn them off if you don't want railroading. The downsides: *The siege battle AI is not very good. To the point I usually sally out just to give the AI at least some chance. Hoping this is something that's addressed during development. *As mentionned earlier, lack of default English support. Given that the fan translations, I'm surprised the devs don't just integrate it into the game.
列位诸公,如果你们容得下这南斗北斗在这里肆意放肆那就恕我告老还乡了。 不开玩笑,主角和南北二斗真就是一对笑面虎两头乌角鲨,他们走了我都不知道吃什么了(是的技能书和符咒都是用来吃的),他们就是新三天意的具象化体现,甚至可以演都不演直接仙法改动世界线。虽然这是对于游戏性和玩家比较友好的设计但多少还是有点出戏,对于这种便利性设计我是没什么意见其实。真正有问题的是历史剧情都还没完全做好,后期剧情大量欠缺,更不用说if线了。前期if线是没有后续导致必须仙法天意修复世界线,这个还可以理解毕竟袁绍赢了官渡、文和乱武长安守住、孙坚没死这种事情后面的故事都很难讲,但后期if线问题就大了,救了例如庞统张飞后面的文本中他们要么没戏分要么还是变成他们都死了的状态就很那啥,完全是天意发力。 NPC也是有个NPC味太重的问题,符合新三大多角色都是天意NPC的状态,游戏里的问题就是没什么个性,至少在剧情之外没有。这个比较难解决,最简单的方法就是加大量剧情了。感觉就是NPC太多导致全都得套模板导致的,但至少模板得多点,还有一些关键角色得弄点区别吧例如跳槽时曹操会不会允许主角左右横跳,还有也能加入npc对主角事迹的吐槽和评价等等,这些npc小对话是能用最小成本最大增加代入感的了。 如果你是不想看剧情,想当成全战玩那也是差了点,毕竟后面你练好军魂和统御技能就完全是项羽在世、嬉鼠霸王、六亲不认水火无敌(指火抗100),带一队骑兵就能斩杀十倍甚至百倍于己的敌人。甚至暴击后还有伤害溢出复活敌人,好家伙鬼兵突击是吧给我干哪来了。兵种也稍微少了点,而且统一后也是差了点后劲,毕竟胜利结算也就那几句话还是太平淡了,学V3一样来个数据表也行啊。 虽然现在很贫穷,但制作组更新挺勤的,感觉如果制作组后续更新剧情mod支持那么这游戏会很有扩展性,整个新三mod也未尝不可,甚至直接按照现在的新三lore一路狂奔整出天意侵蚀的魔幻轮回三国,那就绝对神作了。毕竟这游戏新三味挺浓的,酒也确实是老英雄,越喝越奋勇。我是不会客气的,来,换大栈!当浮一大白!
제가 게임을 구매한 이유는 단순히 게임을 바로 즐기기 위해서만은 아니었습니다. 게임 자체의 가능성과 재미, 그리고 개발사와 운영진이 보여준 적극적이고 신뢰감 있는 모습에 기대를 느꼈기 때문입니다. 사실 저는 현재 이 게임을 거의 제대로 플레이하지 못했습니다. 그럼에도 구매한 이유는, 저처럼 한국어 지원을 기다리는 유저가 분명히 존재한다는 것을 보여주고 싶었기 때문입니다. 한국어화 계획이 있다는 말을 믿고 기다려왔지만, 어느덧 거의 1년이 가까이 지난 지금까지도 뚜렷한 소식이 없어 아쉬움이 큽니다. 아직은 조금 더 믿고 기다려보고 싶습니다. 하지만 유저의 신뢰는 당연한 것이 아니며, 그 신뢰에 보답하는 것은 개발사와 운영진의 몫이라고 생각합니다. 앞으로는 보다 명확한 소통과 실제적인 진행 상황 공유가 있기를 바랍니다. 이 리뷰는 단순한 불만이 아니라, 제 의견이 개발사에 전달되기를 바라는 마음으로 작성했습니다. 한국어화를 기다리는 유저들이 있다는 점을 꼭 알아주셨으면 합니다. 我购买这款游戏,并不只是为了立刻游玩它。 我之所以选择购买,是因为我看到了这款游戏本身的潜力和乐趣,也曾对开发团队及运营方展现出的积极态度和可信赖的形象抱有期待。 事实上,到目前为止,我几乎还没有真正好好体验过这款游戏。即便如此,我仍然选择购买,是因为我想让官方知道,像我这样一直等待韩语支持的玩家确实存在。 我一直相信官方曾提到过的韩语本地化计划,并耐心等待至今。然而,眼看将近一年过去了,至今仍然没有看到明确的消息或进展,这让我感到非常遗憾。 我现在仍然愿意再继续相信并等待一段时间。但我认为,玩家的信任并不是理所当然的,回应这份信任,也是开发团队和运营方应当承担的责任。 希望今后官方能够进行更加明确的沟通,并分享实际的本地化进展。 这篇评论并不是单纯的抱怨,而是希望我的意见能够真正传达给开发团队。请务必知道,还有像我一样正在等待韩语本地化的玩家。
这是一款值得的游戏,既使现在停止更新,也对的起这个价格了。这个游戏的体量、内容、完成度之高在国产游戏中简直罕见。 最关键的是他搭起了一个框架,在这个框架下,把三国换成任何其他朝代也是可以的,且便捷的。
한패만 되면 해보겠는데 한패가 안되내.. 돈 아깝다....
上一次玩是25年4月,今天突然看到还在更新,甚至更新了诸葛亮北伐改命,衷心佩服制作组!!!今年暑假再战二百回合
한패하면 계속 오류나네 따꺼들 제발 공식 한패좀 ㅜㅜ
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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