
"Legend of Heroes: Three Kingdoms" is a single-player RPG where you shape the Three Kingdoms era. Choose to be a ruler, a loyal advisor, or a cunning mercenary. Marry, build homes, or train in martial arts. Restore peace through diplomacy or conquer with mighty armies.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 879 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
依旧规训玩家,三国这种题材的游戏给玩家上赛博贞操锁的来了,NPC12岁就结婚给你这B游戏花钱的爹只能在旁边干看着?有没有一种可能老子花钱玩你这游戏不是来当龟受着的
给玩家戴贞操锁,但是其他角色不用
多维扮演的底子很好,可惜制作组小头发力,我看性压抑也是国产游戏的特色了
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese**languages with full audio support
Hours played at review time, across 882 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏内角色可以做但玩家不可以。
都上线多久了还不做北伐剧本,正经事不干净是些花里胡哨的没用更新
立绘可以下mod,音乐可以下mod,这些都不是问题;建模 ui这些也能接受,但最受不了的一点就是处处是减速带的卡顿感。跟人深谈,加载切换场景,又加载回来,ok有激发了?继续去切换场景然后切换回来。偏偏这游戏大量的时间就是到处去找人深谈拉关系。类似的这种加载界面实在是太多了,还有那个B ESC加快,就不能设置常驻吗?除开亲历剧情以外,NPC没啥区别就缺少代入感,这些操作的繁琐和卡顿更是让人糟心。 很早就知道这游戏了,等优化了好一会儿才买来玩,但是这些问题真的让人难以继续,希望制作人能把这些问题先解决了吧。
32%的概率突破为好评,但是突破了十几次没突破成功。 另外好好的一个游戏整那么炫压抑干嘛?明明还行的一个游戏观感弄得很差,实在想整能不能弄成官方MOD之类的,别明晃晃摆上台面来。
这游戏制作有点脑残,武将单挑,文官单挑搞这么多哗众取宠的东西干什么,谁看的懂。其它内政每一项都做成复杂的小动画,你知道不知道有多浪费时间和重复吗?学学三国志11吧,你要做剧情就做剧情,你要是野外能杀的要让玩家能够知道你的东西怎么用,而不是一堆东西不知道什么是什么,搞这么复杂有毛用,战斗,内政要简化,要简化,你这样的东西让玩家玩什么啊,重复你那几个开始,经商,征兵,探索和送礼的小动画吗?
你说你后面这些更新都是什么意思呢,下次有小巧思能不能早点露出来啊
开204剧本看到诸葛亮给刘表跑腿,徐庶给曹老板当武道会主持人。。。往后别做三国志了改做黄油RPG吧
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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