
Be the hero Olympus needs and rise from its ashes today!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It good
THE GAME IS CRAP, DONT BUY IT or other games from this developer .!.
Heroes Of Hellas 4: Birth Of Legend is a polished and approachable entry in the long-running Heroes of Hellas series, offering a familiar blend of match-3 gameplay and light mythological storytelling. Developed by Jaibo Games and published by Alawar Casual, the game is clearly designed for fans of casual puzzle adventures who enjoy steady progression, colorful presentation, and a sense of narrative motivation without overwhelming complexity. It embraces its roots confidently, focusing on refinement and variety rather than reinvention. The story frames the puzzle progression within a myth-inspired journey, where chaos threatens the ancient world and a new hero rises to restore balance. While the narrative remains simple, it serves its purpose well, tying puzzle boards together through a sequence of events involving legendary weapons, imprisoned evils, and familiar mythological figures. Rather than interrupting gameplay, story segments appear in brief, digestible moments, giving players a sense of forward momentum without demanding deep emotional investment. This balance keeps the experience light and inviting, especially for players who prefer gameplay-first puzzle titles with just enough context to feel cohesive. At its core, the gameplay revolves around traditional match-3 mechanics, tasking players with creating chains of identical tiles to clear objectives. The controls are intuitive, relying on click-and-drag movement that feels responsive and easy to grasp. As players progress, the game introduces a variety of special tiles and power effects that reward longer chains and careful positioning. Explosions, lightning strikes, and cascading clears add visual flair and strategic depth, making later stages feel more dynamic than the early tutorial-focused levels. Variety plays a significant role in sustaining engagement across the campaign. Heroes of Hellas 4 mixes standard boards with special challenge levels that emphasize different objectives, such as clearing obstacles, collecting specific items, or solving puzzle-like layouts. The inclusion of both timed and untimed modes allows players to tailor the experience to their preferred pace, whether they enjoy relaxed, methodical play or faster, more reflex-driven sessions. This flexibility makes the game accessible to a wide audience, from casual players looking to unwind to those who enjoy optimizing their performance. The difficulty curve is generally smooth, with new mechanics introduced gradually and reinforced through repetition before being combined in more demanding ways. While occasional spikes may require multiple attempts, these moments rarely feel unfair and often encourage experimentation with power-ups or alternative strategies. Progression is reinforced through a sense of accomplishment rather than pressure, aligning well with the game’s casual design philosophy. Visually, the game leans into a bright, clean aesthetic inspired by Greek mythology. Tiles are clearly distinguishable, effects are readable even during chaotic cascades, and backgrounds provide atmosphere without distracting from gameplay. Character art and mythological motifs help reinforce the theme, while animations and sound effects deliver satisfying feedback for successful matches. The audio design remains understated, complementing gameplay rather than dominating it, which suits extended play sessions. Heroes of Hellas 4 does not attempt to compete with high-budget puzzle games in terms of spectacle or narrative ambition, but it succeeds by delivering a complete, well-paced experience. The interface is functional and unobtrusive, the mechanics are reliable, and the overall presentation feels cohesive and thoughtfully assembled. Steam features such as achievements add optional goals for completionists, extending replay value without pressuring casual players. Ultimately, Heroes Of Hellas 4: Birth Of Legend stands as a solid example of a modern casual match-3 game done right. It respects the player’s time, offers steady progression, and provides enough variety to keep its mechanics engaging across dozens of levels. While it may not surprise genre veterans, it delivers exactly what it promises: a relaxing yet rewarding puzzle adventure infused with mythological flavor. For fans of match-3 games or those seeking a comfortable, polished puzzle experience, it offers an enjoyable journey that feels both familiar and satisfying. Rating: 7/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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Great game to relax and chill with
A fun cascading Match 3 style game with a casual mode to disable the timer so it's totally worth it. The entire series from the beginning has been very well done.
三消的经典作品,其游戏设计即使放到今天也毫不过时。游戏的整体难度不高,即使无脑地去游玩也可以完成游戏;但是如果能稍微动下脑就能节省大量时间。 二编:[h3]这个游戏对全成就玩家非常不友好,有个成就由于时代变化几乎是不可完成的(不退出连打60关),如果对全成就在意的话谨慎购买。[/h3]
This is going to require a bit of explanation; I'm ultimately giving the game a thumbs-up, but if you are an achievement based gamer, then I would most definitely NOT recommend this game due to the insane amount of grind required to 100%. Is it fun in small doses, or even for one or two playthroughs? Yes, absolutely. But you'll have to play through the bloody thing at least four or five times to get all the achievements, and to get the "Sunlike" achievment, I had to use the level loading "cheat" in the Steam Guide section, that lets you reload the same level (over and over and over), because otherwise you would have to play through the entire game, MANY more times just trying to get a high treasure score on one of the Helios levels. You see, there's no level select function, so if you beat a level but don't get a high enough gold score.....well, you're going to be waiting until the next Helios level (only one per map) to try (and probably fail) again. And so on and so forth. And then there's the "play for 60 levels without stopping achievement", which would be fine (I suppose) if you can set aside literally three or four hours out a day to do it.....which isn't really do-able for most of us mortals with a life and a job, and heaven help you if you get through 40 or 50 levels and then the game crashes, which it seems to do at random every so often. So, the game in and of itself is fine and fun (typical matching game with power-ups), but the grind, sweet baby Jesus, the grind for achievements!! I'm giving the game itself a thumbs-up, but the achievements get an utter thumbs-down. Ultimately, a very, very tepid recommendation.
Sound: 7 Graphics: 7 Story: 6 Gameplay: 5 Commands: 5 Fun: 5 Time to load / lag: 9 Bugs / Problems: 10 Final score: 5
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $4.1K | 75 | 93% | $1.49 | |
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| $4.1K | 145 | 94% | $1.99 |