
Hero Survival is an action-roguelite where you have to shoot down hordes of monsters from classic horror movies one by one to please the Mad Time God. Choose from a variety of skills, weapons, and items to create a unique build for every bizarre character.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0.25/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.49−75% | 17reviews | 41% | — | $445 |
| $1.24−75% | 101ratings | 60% | — | not modelled | |
Reviews
Hero Survival is a fast-paced action roguelite built around a simple but dependable idea: survive increasingly dangerous waves of monsters while gradually turning an initially vulnerable character into an overwhelmingly powerful fighter. Developed by PigeonDev, the game uses familiar creatures from classic horror, including vampires, werewolves, mummies, and other supernatural enemies, but presents them with a colorful retro style rather than attempting to create a genuinely frightening atmosphere. The result is an arcade-oriented survival experience that prioritizes constant combat, character development, and experimentation over storytelling. Each run revolves around staying alive as enemy waves become larger and more difficult to manage. Early encounters provide enough room to establish a build, but later stages demand better positioning and increasingly effective combinations of weapons and abilities. This escalating structure gives the combat a satisfying sense of momentum. Watching a character progress from cautiously avoiding small groups of enemies to destroying entire crowds is one of the game's strongest pleasures. The controls and overall mechanics are deliberately approachable, making it easy to understand what the game expects without requiring a lengthy introduction. Build variety adds considerably more depth to the straightforward combat. Players can pursue different character specializations, including options such as a gunslinger, bomber, or cryomancer. Each encourages a different approach to surviving the hordes. Freezing enemies can provide valuable crowd control, explosive abilities can devastate tightly packed groups, and firearm-oriented builds can emphasize consistent damage. Dozens of skills and a large number of possible item combinations make experimentation an important part of repeated playthroughs. Not every combination feels equally powerful, but discovering effective synergies is a major reason to start another run. The weapon selection also gives players room to shape their preferred combat style. Fourteen weapons are available, including revolvers, shotguns, submachine guns, automatic rifles, machine guns, sniper rifles, and grenade launchers. Different weapons become useful depending on the situation and chosen build. Rapid-fire firearms can handle persistent groups effectively, while heavier options can deliver substantial damage at the cost of speed or flexibility. Combining an appropriate weapon with complementary abilities is considerably more rewarding than simply chasing individual upgrades with higher statistics. Persistent progression helps prevent unsuccessful runs from feeling completely wasted. Coins collected during play can be used to unlock additional characters, expanding the available options for subsequent attempts. New characters encourage experimentation with different abilities and strategies, creating a basic but effective progression loop. The system is not as extensive as those found in some larger roguelites, yet it provides enough incentive to continue playing after defeat. The inclusion of numerous achievements adds another layer of optional objectives for players interested in completion. Visually, the pixel-art presentation suits the game's intentionally uncomplicated personality. Its monsters are recognizable without making the screen unnecessarily detailed, which becomes important when large numbers of enemies appear simultaneously. The chiptune-inspired soundtrack complements the retro aesthetic and keeps the overall presentation energetic. The game is also extremely lightweight from a hardware perspective, making it suitable for older or modest PCs without sacrificing the large enemy crowds that define its later encounters. The greatest limitation is repetition. Despite the different weapons, skills, and character specializations, the fundamental objective remains unchanged: survive waves, strengthen the character, defeat monsters, and repeat the process. Players who already spend considerable time with survival roguelites may find that Hero Survival does not introduce enough radically new mechanics to distinguish itself over a long period. Its smaller scope is most noticeable once the novelty of experimenting with different builds begins to fade. Players looking for an extensive narrative, exploration, complex quests, or elaborate RPG systems should adjust their expectations accordingly. Steam Deck compatibility is officially listed as Unsupported. Players primarily interested in experiencing it on Valve's handheld should keep this limitation in mind rather than assuming that the simple controls automatically guarantee full compatibility. Its design may appear ideal for portable play, but the official Deck classification does not currently provide that assurance. PigeonDev is listed as the developer, while the Steam information does not clearly present a separate publisher identity. Overall, Hero Survival succeeds as a modest, immediately accessible survival roguelite. Its classic-monster theme, assortment of firearms, character specializations, unlockable content, and large selection of upgrade combinations create enjoyable short-session gameplay. It lacks the depth and long-term variety necessary to stand among the most elaborate games in the genre, but its straightforward design makes it easy to pick up whenever the desire for some quick monster-slaying action appears. Rating: 5/10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
| $4.99 |
| 39ratings |
| 70% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
The first word that comes to mind when trying to describe Hero Survival is "unremarkable". True, it's not the end of the world that it isn't groundbreaking or innovative, but I genuinely struggle to think of anything, any moment, that I felt like this game did something *better* than another game I've played. On the contrary, I can think of almost everything that this game does another game does better. Weapon variety? Mostly reskins with a couple of uniques (one is so unique it just doesn't function and hasn't for over a year). Heroes? No unique skills or abilities, just adjustments on the base stats. Story? You get maybe 15 lines at the start and nothing else. Enemy Variety? Same enemies on every map, that are either "fast and low health", "normal" or "slow and many health". Even the *upgrades* and levelling are weak - most of the level up bonuses are temporary for some godforsaken reason, and a lot of the upgrades and stats are so random and obfuscated that anything that isn't damage, crit or speed is generally not even worth thinking about. There's little polish, even less intrigue, no stakes or unique features to add spice. This is plain flour, dry toast, or another similar synonym for bland and uninteresting. There are dozens of other games that do what this game does better, go play one of those.
It's just too bland as a Survival game because of the lack of skills in game. There's only 3 classes and no mixing among them, which leads to a pretty repetitive gameplay.
Probably the most boring autoshooter game I have ever played.
Eigentlich recht gut gestaltetes Spiel, leider unbalanciert und kaum Inhalt. Es wirkt wie ein Early Access. Alle Waffen sind im Grunde gleich, wobei die MGs am besten sind, egal welche. Es gibt fast keine Upgrades, und auch die sind eigentlich alle schlecht, außer der Bomben, und die sind overpowered. Mit mehr Inhalt und Balance würde ich das Spiel empfehlen, aber so nicht, und vor allem nicht zu dem Preis.
Просто, коротко, мало... но не плохо.
Why not, give *Hero Survival* a try!? For those who could appreciate dynamic, tactical action and possibly admire inventive design, *Hero Survival* introduces a distinctive combination of chaotic, roguelike gameplay, and heroic allure. It appears to cater to both casual participants and those who might relish diving into intricate mechanics, delivering varied experiences with each attempt. With boundless upgrade possibilities, eccentric references, and compelling challenges, it could reward skill, creativity, and a penchant for all things heroic with many possible rewards!! Whether you pursue unpredictable gameplay or a celebration of heroic culture, *Hero Survival* just might prove to keep you entertained.
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