
Explore a vast, open world - evade or defeat its monsters, arm yourself with knowledge and equipment, unravel layer upon layer of secrets, and ultimately confront the very magic threatening to destroy everything.
Modeled estimate, not a reported figure. How we estimate →
About
Hero's Spirit is an exploration-based open-world RPG. You'll collect the finite, valuable resources and items scattered about the world, which help progress through the game's story. You'll find equipment that grants you new abilities, and new routes that make the world ever more interconnected. This world's inhabitants will try to help, sometimes offering clues or insight to guide your journey. And just when you think it's all coming together, you'll realize just how deep this rabbit hole goes.
The controls are extremely simple - at its core, you'll adventure around the world using only four directional inputs. Arrow keys, WSAD, or a gamepad are some options. Enemies only move when you do- so strategy is more important than reflexes. One of the design objectives was to take the simplest gameplay we could, and see how much we could create with it. And the answer turned out to be quite a lot. Hero's Spirit was developed over quite a few years, and saw several revisions and updates along the way. To say that its special to us, as developers, would be an incredible understatement- it continues to be a beloved passion project of ours.
Hero's Spirit features an original, retro-styled soundtrack containing more than 80 distict tracks (and 2 hours) of music. It has multiple unlockable game modes, including an auto-runner mode (lovingly dubbed Hero's Sprint) and an extremely difficult challenge mode. It has a whole pile of achievements to earn, thousands of items to collect across its sizeable world, and seemingly countless secrets to find.
And more than anything, we hope that you enjoy it- our passionate community of players is why we do what we do.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Found a free steam key from the developer and I'm so glad I did. It's criminal this game didn't get the recognition that Tunic or Blue Prince got. It's peak and never seems to end.
[i]nodding sagely[/i] ah, I see, it's an askmehowiknowlike
Holy crap, somebody actualy made Hydlide good
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Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not even close to finishing the game but so far its been amazing. Amazing soundtrack, amazing exploration, and a massive amount of content. This has to be one of the most underrated games on steam, and it's super worth the price. I can only imagine how insanely good a roguelite spin off of this game would be.
The premise and presentation seems like a throwaway nostalgia 'look, it's like when games had hard fog of war and grids and simple combat!' but it actually goes so, so insanely deep and really explores everything you can possibly do from a set of rules like this. There are layers of secrets upon secrets and many of which you'll have to see for yourself.
If you like old school, figure it out yourself RPGS, GET THIS GAME! Plenty to do and secrets galore!
good game
This game is almost like a... Turn based, tile based metroidvania. It very much evokes the sense of discovery and wonder. I beat it in about 8 hours, but there's a LOT of secrets still. Regardless, I think I can recommend the game! It's a very simple game, only requiring use of arrow keys, and it tries to invoke a certain aesthetic of older, more rough-around-the-edges games. No manual, no map, claustrophobic level design, and strange inexplicable bits. I quite like what it does, for the most part! Just beating the game probably will take you about 10 hours at the latest, but for the 100% completion, it seems I may be at this game for many hours yet. The graphics are okay. Standard fare for Retro Games. The soundtrack, however, is very good, although I wish many of the tracks were longer. Still, overall, this is quite the lovely little package. Play it if you love adventuring!
This is a thumbs-up with a caveat that I think you have to really like what you see to get the most out of the game. I've just finished 100%ing my first save file of the game (at about 10 hours in), and it's clear that this is going to be one of those kind of iceberg-style games that has a lot more to it than it seems. However I think the game is sort of sharply divided between the gameplay-elements (essentially a sokoban-lite, with little to no puzzles compared to your average sokoban games) and the meta-puzzle/investigation elements where they rarely if ever mix. If you played Tunic into the later game, I think you get the idea. The game also has a tendency to overuse illusionary walls to hide items or paths as a way to compensate, but the end result makes some of the attempts to fully explore the game tedious as you smash your face up against an entire section of a mountain to find the one invisible path to the item you're missing. That said, despite those two elements not quite mixing together everything else is very well done. The game looks and sounds great, though there can be the occasional sprite readability issue with red enemies on red tiles. Overall I think if you're looking a solid game that rewards you to investigating every single corner and expects you to do so, you can't really go wrong here.
This is an incredibly bizarre game that has had me hooked for practically the whole week. I initially bought this as a time killer. I knew it was cryptic, yet I underestimated just how deep the game really gets. Simply put, it just doesn't [b] end. [/b] Every answer is a means to ask you a new question. Every time you think you've done it, you've merely fallen further down a seemingly bottomless rabbit hole. That being said, due to its "simple" (walking sim) gameplay loop, I can see it being rather tedious to some, though I didn't personally mind it at all. It also makes some very risky/rare design decisions that I'm very glad it makes, especially with how rare it is to see games do so nowadays. There's the initially overwhelming fog of war, which has grown on me and gives the game a charming and unique feel. There's also some other things the game will do in its late-game that really surprised me, which I won't talk about here (go see it yourself!) All of that being said, this game scratched that cryptic game itch I've wanted scratched since I finished Blue Prince and Animal Well. Very good game, still not even done with the extra challenge modes, so I still have more work to do. Despite that, I felt like leaving a review to show appreciation for a pretty obscure piece of art that I greatly enjoyed.
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Where this game's players are, estimated from review languages.
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