
A fast turn-based strategy RPG with real-time combat. Develop your cities and armies, level up your heroes to gain new, powerful spells and skills, and explore the wonders and dangers of the procedurally generated maps as you aim to conquer your enemies before they do the same to you.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.19−60% | 5.7Kreviews | 79% | — | $939.3K |
| $17.99 | 278ratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 89 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
As someone who played the demo of Hero's Hour in 2022, it is really nice to see that the developers made a few changes to balance things out and make the overall experience much better. However, there are still a few flaws that hold it back. First, if you play in teams, you cannot see the areas that your teammates explore. It would be a huge help to share vision with your allies. Second, the classes are not very well balanced. For example, as a Necromancer, starting right from level two I can turn enemy units into my own undead that permanently stay with my hero. When you combine that with the default Necromancer ability where you have a chance to gain a unit every time an enemy dies, it creates a massive snowball effect. By the late game, it is incredibly easy to gain 200 to 300 units per battle, which makes things a bit too easy. Third, the late-game fort battles can get really tedious. Heroes without any units can easily defeat forts because the defending hero's units are not counted into the army, which is sometimes compounded by bonus weekly units. On bigger maps, this creates scenarios where you might have to sit through 10 to 15 fort attacks where you know you have absolutely zero chance of winning, yet you still have to wait a minute or two just to watch yourself lose. Even though some mechanics still feel a bit unpolished after the game has been out on Steam for a few years, it is still a great game, especially for the current price of around $3. If any of the developers are reading this, I would absolutely love to see a proper underground system in Hero's Hour 2
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 24 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, French, German, Japanese, Korean, Polish, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese
| $1.79−90% |
| 188ratings |
| 72% |
| — |
| not modelled |
| $17.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 90 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
takie heroes ale na luzie wiecej jedniostek wiecej bochaterow
This game is too hard and it takes out the fun. I have 20+ hours on the Epic games version.
wer heroes might and magic liebt wird sich hier wohlfühlen. <3
This title stands out as one of the most compelling strategy experiences in recent memory. I highly recommend picking it up.
ilk 20 saat boyunca, işteyken eve gitsem de oynasam dediğim bir oyun oldu, çok keyif aldım. yalnız çabuk tekrara düşüyor, ama beni rahatsız etmedi, oyunu severek hala oynuyorum. indirimsiz hali bile bence parasına değen bir oyun. indirimde 1.49 oluyor yanlış hatırlamıyorsam. güzel bir strateji oyunu, müzikleri muhteşem, faction çeşitliliği yeterli, grafikleri güzel, düzeltilmesi gereken bazı kısımları olsa da çok da göze batmıyor, genele bakarsak ince ve güzel düşünülmüş bir oyun bence, çok tryhard olmadan da oynanabilmesi benim hoşuma gitti
说实话,有点无聊
Its HoM&M with real time fights.
I ♥♥♥♥ with this game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8K | 27 | 85% | $4.19 | |
| — | 198 | 75% | — | |
| $2.8M | 2.8K | 81% | $29.99 | |
| $322.3K | 3.9K | 90% | $4.99 | |
| $252K | 484 | 90% | $11.24 | |
| $26K | 471 | 77% | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $938.9K | 1.3K | 91% | $24.99 | |
| $938.8K | 4.3K | 94% | $16.99 | |
| $940.6K | 3.6K | 75% | $9.99 | |
| $938K | 2.6K | 69% | $14.99 | |
| $941K | 2.9K | 97% | $17.99 | |
| $937.6K | 850 | 93% | $37.99 |