
Hero Emblems II is a Japanese-style RPG that combines elements from side-scrollers and Match-3 games. Players will control members of the Night Chasers and embark on an adventure to become heroes in order to help the people who are suffering.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Traditional Chinese, French, German, Korean, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
音樂和美術都很喜歡,劇情和角色刻劃也挺好,能左手單手用鍵盤很方便,角色我都會輪著上。缺點是菜單不能一鍵重複,藥水一次只能帶四個不夠用,主要是後期的王還是太難了,最後的大魔王打到我懷疑人生... 不過有第三代還是會支持。
MALISIMO 1/10
故事非常简单,勇者团队打魔王,最后魔王被打败,世界恢复和平。不懂为什么不能在战斗过程中更换装备、增加道具,也不懂为什么商品无法批量买卖。 看在消消乐+rpg的份上推荐……
我就喜欢这种游戏,相当不错的游戏
玩到一半玩不下去了,关掉之后就没再打开的欲望了
哪个狗驴想出来的我方DeBUFF不随回合消退的鬼点子?
虽然剧情比较幼稚但总体还是挺好玩的! 喜欢玩三消的可以闭眼入。 通关以后意犹未尽啊TVT!!
美工和音乐非常不错~ 玩法轻快,难度适中,每个阶段都能感受到适度的压力。 我觉得只要玩过<糖果传奇>或<宾果消消>之类的游戏都不会觉得这个游戏有多硬核吧。。 非要说的话地图和迷宫探索可以一定程度上做一些优化。 暂时还没通过,对剧情也有一些期待。
这数值就是用脚填的,一点爽干没有,随便四个小兵就能把我打成sb,逼的我修改钱和宝石都打不过,十几块钱买的都是浪费我时间,玩游戏能玩的这么火大
I liked the game in general, a nice combination of 3 match game and RPG. The plot is not particularly outstanding, but it was nice to read. The game is quite demanding, you can simplify it by buying buffs - especially boss fights. If you can't defeat a boss, you probably took the wrong food in a dining spot. I didn't like the constant spawning of mobs, I go back through the same dungeon and have to fight mobs again. And unfortunately, after the final boss, there are no subtitles. We see the characters communicating with sign language - it's a bit weak. Overall, the game is quite enjoyable and I had a nice time with it.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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