
Hero Among Us is a strategy/manager game were you create your own super hero, define where in the globe he/she will appear and manage how the world reacts to your actions and decisions.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil**languages with full audio support
Engagement
Hours played at review time, across 20 reviews with recorded playtime.
Reviews
Currently at almost the 10 hour mark, I can safely say I am pleasantly surprised with this game. I wasn't really sure what to expect to be honest, maybe some sort of plague inc style gameplay that would keep me for maybe 1 hour or 2 with a twist... but, I have to say I am still battling to complete this game in the hardest difficulty, as its damn intense! It is similar to plague inc in how you play the game, however the addition of actually controlling a character that affects the world directly is actually a very cool addition. The theme and art style are great, but what kept me hooked all this time so far is really the feeling of "if only I had taken this one different decision" or "if only I had picked these other talents... I could have gotten it", which has been keeping me wanting to play just one more match. While the way you play is the same with the different heroes, they actually do feel different thanks to their stats and skill trees, and there are multiple builds you can try to use to save the world. You can either focus on your hero power directly, or in creating "benefits" for the countries you are fighting for, or even in fighting villains and then farming up enhancement points quickly to further improve your hero. I guess what I am the most surprised about this game is that even though it super simple to play, there is quite a lot of depth in the decisions. A few minor issues I had with the game would probably be that they limit the difficulty levels when you first start, so you have to beat the game on normal, to unlock the next difficulty and so on, but well, given how hard this game gets, that might be a smart choice. The speedster feels a bit better than the other heroes as well, given how faster it moves on the map, but being so fragile counterbalances its strengths somewhat. I definitely wish there were some extra game modes... maybe a "villain bonanza" where you get a ton of villains to fight all the time, maybe a different planet even... but still, been enjoying this game far more than I had expected so far! Definitely recommended if you've played and enjoyed plague inc, its a very cool twist to the formula!
Super hero strategy/sim + mechanics + skills = Manage your hero and skills to protect the world from villains. Evolving world based on your decisions with RTS play. One playthrough takes about an hour and you will want to run through a couple of times with the different skills. [h1]Follow our curator for similar games[/h1] https://store.steampowered.com/curator/35180752-3-point-play/
Honest game, it is what you see in the trailer, a simple map manager game
Truly bad. there is no 'create your own hero' the game feels like Pandemic with a crappy superhero skin. This isn't even worthy of being called a mobile game. Avoid.
This is a task management game. you pick 1 of 4 pre set superheroes, level up your skill tree and try to stay alive and keep preventing crisis all over the world. Similar to plague inc in some ways, but so far it's pretty fun
Its a pretty simple game, pretty much an easier version of Plague Inc. I feel like customization needs to be more varied. Hope they add more heroes and maybe coop mode. Would be nice to have our own Justice League or something.
[quote] 关注[url=https://store.steampowered.com/curator/39039781]斗鱼游戏社区[/url],随时了解主播推荐的好游戏。 访问[b]斗鱼鱼吧社区[/b]参与互动,活动好礼送不停! [/quote] 《Hero Among Us》是一款带有养成元素的策略游戏,能够很明显的看出游戏对于《瘟疫公司》的借鉴和参考,从画面到UI设计再到玩法都与《瘟疫公司》有着不少的相似之处。在本作中,玩家能能够创造出属于自己的超级英雄,在这瞬息变化的世界中为了和平与正义而战,做出正确的选择与行动。 [h1]游戏玩法[/h1] 大体上和《瘟疫公司》的玩法类似,但不同的是在《瘟疫公司》中玩家扮演的是可以就是传播的疾病本身;而在《Hero Among Us》中玩家则需要在义务警员、超速者以及天才三种人物之间选其一作为自己的超级英雄。每个英雄都有自己对应的一套战斗技能、超能力和短板以及一个对应的独特的技能树可供加点。玩家需要控制这一个自己选定的角色在世界上各处打击各种各样的罪犯,从街头暴徒到邪恶的巨大阴谋的幕后主使,并时刻警惕暗处宿敌们的恶毒计划。玩家得根据实际情况的不同选择正确合适的行动和策略来应对。 [h1]游玩体验[/h1] 感觉游戏的内容还是有点匮乏,只有三个可选英雄,并没有像《瘟疫公司》那样的可选的疾病和病毒种类繁多。但其实玩法的多样性还是有的,玩家既可以直接专注于提升英雄的能力以更快的解锁技能,或者可以为所选英雄所战斗的国家开疆扩土创造“利益”,甚至可以直接直面邪恶与恶棍开战,通过战斗快速获得强化点升级英雄。还有一点比较难受的是一开始玩家并没有办法自由选择游戏难度,玩家必须正常通关一次之后才能够解锁下一个难度。 [h1]总结[/h1] 总的来说中规中矩,不算出众但也同时不算差。和《瘟疫公司》的差距还是比较大的,现阶段可有玩内容不多中后期游戏流程重复性较大。喜欢《瘟疫公司》同时对超级英雄游戏感兴趣的玩家可以尝试。 [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
Acabei de concluir o jogo no difícil depois de MUITAS tentativas. Foi divertido ir descobrindo a melhor build nesse processo de tentativa e erro e quando eu consegui terminar foi bem satisfatório!! Eu encontrei alguns bugs mas nada que estrague a experiência. No geral o jogo é bem simples e isso só o torna mais divertido. Eu tbm gravei um vídeo com as minhas primeira impressões do jogo: https://youtu.be/XlcdYp4hi4o
Definitely worth the price. A bit derivative, but it's got its charm.
Great game , as incredible potential , sadly abandon by the DEV.... Can someone motivated buy the rights and make it the game it should be ?
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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