
Hermes Runner is a 3D movement-based open level parkour punk game. Freerun using Hermes’ boots, deface billboards, and make deliveries in a reimagined 2000s Greek city where the Gods are real, and they own everything.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
The Gods are impatient. Don’t keep them waiting.
Hermes Runner is a fast-paced parkour game set to the backdrop of an alternate universe Greek city defined by its hyper-capitalist Pantheon. Traverse the city as quickly as possible to please your celestial boss, and tag things along the way to be stylish while doing it.
Speed-based movement system - Master a momentum based movement system to navigate the city.
Deliveries to colorful characters - Engage with colorful, voice-acted characters that give a glimpse into the alternate reality setting.
Spray painting, sticker tagging, paint bombs - Leave your mark on the city with unique tags.
Hermes' Runner is produced by Hermes Devs LLC, a member owned indie studio brought to you by senior students at Utah Games. We hope you enjoy early access, and we hope you keep up with our upcoming final touches!
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
I delivered all three letters! Found 2 side objectives, fun fast pace game. I did discover that if you spam press jump and middle mouse button (the paint bomb) really fast you can just infinitely go up high into the sky. From there i can just spam the dash to go to where i need to go lol
What a fantastic game. The level design is really unique and interesting with wonderful game play mechanics that complement it well. Also the music is so great!
I have chosen to write an essay on this game, for no particular reason. According to my experience as a professional video gamer, i hereby allocate a positive review for the game, and i shall disclose why based on the criteria of gameplay, story, and graphics. Firstly, i will cover the gameplay. Hermes' Runner is an open world sandbox with timed transportation-based objectives scattered throughout the environment. Having a heavy focus on high speed movement, you can slide and boost at incredibly hihg speeds to accomplish the objectives or otherwise traverse the playspace. The challenge presents itself as the map, wherein the player must identify the fastest route to succeed at their given objective with the intent on improving their time on subsequent attempts. Combined with a painting and graffiti mechanic, one can plot out intricate patterns and paths to follow, and weave through the air on rail sections scattered throughout the map. The story revolves around a titular character who offers a mail delivery service for the Greek city the game takes place in. As the player you take on the tasks of the daily routine under the premise of being so efficient and filling orders so hastily that your employment security is guaranteed. This depth of character, and the clashing of personalities between you, the customers, and your boss make for an intriguing narrative. Surprisingly all of these interactions are completely voice acted, a feature that immerses the player into a rich and wondrous world. The next subject i will disclose is the graphical fidelity. Not every game needs to be lifelike, and Hermes' Runner is proof. Simplistic structures that would be commonplace in a cartoon weave together into a stylized masterpiece, bereft of dissociative disturbances. The world is visually rich and pleasing, while still utilizing subtlety in visual world building. Massive structures dominate the skyline to contrast the residential domiciles. This game will allow you to feel like you are right there in Greece. Unfortunately no game is without fault. One common appearance of my grievances is the fact that the character will frequently cease all animations in lieu of running; it is quite silly. sometime when i launch paint grenades i am put into first person for a single frame, and when i spin about like a tornadocopter the framerate plummets. There are no settings to manage the suprisingly loud music and audio, which is made worse by being blasted with the loudest beep known to mankind every time a conversation is finished. The high speed movement is too fast for a player to properly interact with the environment, resulting in a button mashing mess of movement. In conclusion, Hermes' Runner is a relatively short and affordable experience for all likeminded individuals who appreciate quick movement and thematically classical environments. There are, as of this review, a few hiccups to be encountered, but they are merely additive to the charm of a student-made video game. but it's not as good as Garfield Kart: Furious Racing. That game is EPIC!
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 24 reviews with recorded playtime.
Whoever let me wall jump off my own paint grenades is a genius. I infinite parkour teched into space and found the end of the horizon (and Hatsune Miku).
This game was pretty fun! I just wish there were more levels.
This game's very fun, I absolutely love the parkour and the momentum you can build up feels like something straight out of titanfall. Also the music's great, glad they didn't cheap out and use some ai bull crap.
if they fix fps it will be a good game
Good game, the speed tech has a good skill ceiling, while being very easy to learn
Hermes Runner, 3 boyutlu hareket tabanlı açık seviye parkur punk oyunudur. Hermes'in botlarını kullanarak serbest koşun, reklam panolarını tahrip edin ve Tanrıların gerçek olduğu ve her şeye sahip oldukları yeniden tasarlanmış 2000'ler Yunan şehrinde kuryecilik yapın.
This is a great game.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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