
TomoTomo is a platformer semi-open world city with an early 2000s Japanese aesthetics. Roam freely through the streets and rooftops of Yōhōbakoto, our goal ? Collect batteries, unlock your RAM upgrades and restore your lost abilities, all while staying one step ahead of the city's patrol units.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
TomoTomo is a 3D platformer set in a semi-open world city with an early 2000s Japanese aesthetics.
Roam freely through the streets and rooftops of Yōhōbakoto, our goal ?
Collect batteries, unlock your RAM upgrades and restore your lost abilities, all while staying one step ahead of the city's patrol units.


You are Tomo a small, cheerful robot who woke up with no memory. After a incident, you find yourself at the foot of Yōhōbakoto City. A vibrant, dense urban maze buzzing with neon signs and crowded alleyways.
But this city hides a darker truth. Its inhabitants never leave their homes, they send robots out in their place, proxies controlled by the powerful ASTROC0S. A city of people who traded their freedom for comfort, without ever realizing it.
You are not one of those robots. You have no owner, no signal, no authorization. The police are already looking for you.
Somewhere at the heart of the city rises the towering headquarters of ASTROC0S. The answer to your past is locked inside.
TomoTomo is a graduation project developed at Gamagora

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Languages: English, French
Reviews
just played the start and it is a cool premise but it was not executed very well, with some updates i think this game can be very good and i would really like to play a polished version of this game, here are some issues that i found: 1-i can't change the sensibility on the settings, the standard sensibility is way too high, i usually use 3000 dpi in my mouse and i had to change it to 450 dpi, very big problem 2- when i did the homing attack, the animation kind of glithces and it looked like i was walking on the air, lol (not walking, only the animation of walking) 3- the text is very annoying, the one that explains what to do, i found it hard to read and play at the same time, i feel like you should use more visual things to explain what you want the player to do instead of text, and the text kept appearing on my screen everytime i walked in an area, very annoying when i was trying to discover stuff, it should be something that you interact with to read, like an "i" marker, you click on it and read, would be nice too a visual thing to look, where it shows you the path and the button. 4- the images looked kind of low res, some of the hud but one that catched my attention was the "!" on the buttons from the first puzzle (the crane one). 5- i found it hard to aim the belljump, either i overshoot where i was aiming or i undershoot, would be nice a visual thing, like something that shows you the path that the belljump will do. 6- when i got to the store (or cinema, idk) after clicking all the buttons and killing the robots my character got back to the start, not my progress though, all the buttons that i pressed where already pressed but my character got back to the talk with the guy who saved him. 7- not really a big issue but i think it would be cool/nicer to have more fluid animations for the movements, instead of having them be separate movements, making the game kind of slow they could be combined and would make something very cool to just go around the city exploring like that anyways, i found these issues but the game was really cool, liked it
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The game is cool but i cant play when i cant change sensitivity slider and every millimeter i move my mouse i do a full 360 just edited cuz i read the spec requirements i couldnt help but notice the min requirements say 8mb of ram and recommended says 8gb fix teh typo
✌︎📺✌︎
This game has insane potential. The controls can be a bit janky at times (probably because I was on mouse and keyboard) but overall it was a really fun time.
Está muy lindo c:
não terminei ainda mas a soundtrack é mto braba, vale a pena pelo som do jogo. a vib do jogo é tipo bomb rush mas com um robozinho daora.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $311.6K | 1.7K | 94% | $6.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $425.4K | 834 | 93% | $19.99 | |
| $8.1K | 119 | 98% | $2.99 | |
| — | 0 | — | — |