
Here Comes the Swarm is a survival RTS with a pause button! Create your strategy, build, manage, and defend your settlements at your own pace. Take the fight to the hive mind and lead expeditions to deliver a deadly blow and eradicate your foes. Will you reclaim Ulora from the relentless Swarm?
Modeled estimate, not a reported figure. How we estimate →
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About
The hive is angry. They have claimed this planet. Today, today, today, they whisper to their brothers, to their sisters. The swarm shivers in anticipation. They click, they chitter, they burst. Today, today, today. They move as a river, a steady stream, towards the camp of the walking machines. In unison, they chant: we kill, we kill, we kill.
Will you stop them?

Managing your settlement is crucial in Here Comes The Swarm. Gather enough resources for upgrades and expansion while keeping your population fed and happy. Make sure your defenses are ready when the swarm comes.

Build the army you want, and train your units to ready them for the hive's strongest enemies. Strength comes in numbers for the swarm, and their onslaught will be unrelenting. Get ready to find thousands of fiends trying to breach your walls.

Choose between various deities and their divine powers to help you on your journey. Their blessings may very well be the difference between survival and defeat. Will you focus on attack, defense, or something completely different?

Find Arcane essences on your skirmishes to upgrade your Arcanum, unlocking new, powerful nodes that will change the game. Choose between these new boons to further tailor the game to your own preference.

Enter the expedition map for a whole new adventure. No play session will be the same as you encounter new blessings and empowered enemies. With every new step, your adventure will be further shaped by your decisions.

Don't let time be your enemy; make tactical decisions by pausing the game during critical moments. You can plan the building of your base, assign army movement, or use it to make yourself a hot drink: you deserve it.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
沒什麽可説的,極好的小品游戲
弓箭手和投弹兵有用,其余防守全靠投石车.
おもろい
It's basically They Are Billions, but with a fantasy aesthetic instead of Steampunk, Warcraft 3 style graphics, and a couple of different gameplay features (you can level up various powers), and on-map creeps are a bit less likely to wander into your settlement unprovoked. If you like TAB and want more, this game will scratch a very similar itch. If you didn't like TAB, or you've had your fill of that style of gameplay, there probably isn't enough innovation on the original formula to make this game worth your time.
Already really good game, can't wait for it's full release!
Overall the game is pretty fun and worth buying. I have a few small things about it I don't like: 1. It feels a bit clunky to claim loot/shrines, you have to do it with 1 unit, if you have multiple units selected it doesn't work half the time. 2. The tiny attacks from random stragglers are more of a nuisance than an actual challenge. It requires a lot of micromanagement.(talking about 2-3 unit attacks, not tunnelers) 3. Cheesing with walls is a bit too OP because enemies will just mindlessly attack them even when there are units in range. This becomes a necessary strat in higher difficulties. I'd like to see them fix the AI and adjust the difficulty accordingly
아니 아무리그래도 그렇지 최종스테이지가 시야 60%제한이면 뭐 어쩌라는거야? 정도라는게 있는거 아닌가 궁수로 사냥가는데 코앞에 적이 보이면 어쩌라고? 니가 깨봐 데이 아 빌리언즈 생각나서 해봣는데 진짜 열받네 최종장 10시간동안 두번왔는데 둘다 시야 60제한이네. 어휴 진짜
if the game worked better this would be a 10/10 but pathing pretty bad, the maps sometimes dont give you tree or gas ( you need it in order to play the game). something about this game feels wrong, but nice idea tho
只能说现阶段这是一款各方面都完全被笼罩在亿万僵尸阴影下的游戏,剧情及游戏的完整性显然还远不如亿万僵尸。多余的奥秘点数完全可以用来慢慢提升兵种或建筑的属性;道路机制与寻路机制不匹配,无数次看到我的人平行于道路在旷野上长途跋涉... 既然是与虫群对抗那么游戏中玩家与虫巢双方随着发展扩张产生领土冲突从而触发虫群倾巢而出的攻击,虫巢需要时间续集兵力所以产生波次进攻,而玩家在防守每一波进攻的间隙可以反攻虫巢减轻下一波的压力直至清剿地图上的所有虫巢达成胜利的模式岂不是更好? 玩家和虫巢都会随着时间而变强,玩家需要保持至少与虫巢相等的发展速度来对抗虫群的每一次冲击,游戏难度可以通过虫巢的发展速度、虫群的续集速度及规模进行调整。双方甚至可以争夺资源,以资源及领土为冲突点来推进游戏的进程而不是莫名其妙到时间遭受一波源于地图外的进攻。 我没做过游戏,不清楚我所说的内容实现起来究竟有多困难,但实现后一定会更好玩。至少现阶段而言我会给别人推荐亿万僵尸而不是这个游戏。
This is third game with "Age Of Darkness: The Last Stand" and "They Are Billions" in my favorite list of this type of strategies, absolutely amaizing. Guys, if you managed to do this in 4 ppls, idk, It’s some hero stuff right there.
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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