
Herald is a choice-driven adventure set on the high seas. Board the HLV Herald and uncover its dark secrets in an intriguing tale about tyranny and servitude.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Herald is a choice-driven adventure game set during an alternate 19th century in which the West is united as a colonial superpower: the Protectorate.
Help tell the story of Devan Rensburg, a man of mixed heritage who became steward on board of the HLV Herald, a merchant ship set for his country of birth.
As Devan it is your job to keep the peace among the crew and passengers by resolving their daily squabbles. Set during a time of widespread inequality and injustice, you are challenged to uncover a great mystery that surrounds the Herald's perilous voyage.
The 'Complete Edition' contains all four books that tell the entire story of the Herald.
The free-to-play demo lets you play the first of four books of the game for free. After finishing the demo, you can continue to use your save in the full game.
Owners of 'Book I & II' can opt for the 'Complete Edition Bundle' to get a 40% discount on the upgrade to Complete Edition.
A branching narrative that changes depending on how you decide to play. Do you choose to be bold and stand up for the downtrodden, or would pleasing the elite be the safer and smarter choice?
Uncover all of the secrets aboard the merchant clipper Herald, as you explore its many nooks and crannies.
The Herald is a microcosm of 19th century society. The crew and passengers all have their own dark secrets and often use sly coercion to convince Devan to help them. But who can you trust?
Herald's diverse cast of characters is brought to life by beautifully animated portraits, and the performances of eighteen talented voice actors.
Herald is set during an alternate 1857 in which the West has been united as a single global superpower: the Protectorate. Governed not by kings but by an elected 'Lord Protector’, the Protectorians believe they are morally superior. But are they?
A gripping tale about finding your place in a world divided by race, class and culture.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 31reviews | 84% | — | $9.9K |
| $19.99 | 15ratings | 60% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Is there any edge of the map that is far enough away that one can find freedom? This is the central question of the game, Herald, named after the merchant ship that is the staging of the majority of the story. The story unfolds through point-and-click exploration and dialogue choices whose consequences ripple into the future. Read the full review here: [url=https://fionahartmann.com/2025/05/13/herald/]Link[/url]
what the h*ll was that
Fantastic!
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Languages: English**languages with full audio support
Hours played at review time, across 31 reviews with recorded playtime.
Mixed feelings on this one. You find yourself in an alternate history where you are faced with the biases and assumptions of the late nineteenth century. The game concerns the story of a voyage between Europe and the colonies. You eventually learn that there are a numbers of secrets on the ship. The question that you face is, how will you react once these secrets come to light? The stakes seem low at first, but they become higher as the story progresses. Eventually, characters can even die depending on your decisions. There are some nagging problems with the game play. Scenes drag and characters are sometimes very slow to react. My biggest problem is that near the end of the game you face a rush of decisions that will have a major impact in determining the ending that you receive. The problem is that the explanations and clues as to the effect that your decisions will have become incredibly unclear. It's very easy to trigger an unintended outcome. Furthermore, if there's a way to go back and try a different result, I didn't find it. As a result, I can't recommend this.
I waited almost a decade to finally play book 3 and 4. .
loved this game a game with gripping story and amazing characters music was great graphics were great highly recommended
What a great game!! I played it back in 2019 and I’m so glad they were able to finish the story. Love the art style and colours, I’m hooked from the title screen. The cast (and casting of these characters) are amazing. The best praise I can give it, is that I can tell it was made with care and passion. Like most things, it’s about the journey not the destination, and you will definitely have a journey aboard the HLV Herald.
Kein Point-&-Klick Adventure, ein Visual Novel mit Interaktionselemeten. Leider ziemlich langweilig und schlecht geschriebene Geschichte.
Herald es uno de esos videojuegos que, a pesar de contar con un apartado técnico bastante modesto, consigue lograr cosas asombrosas gracias a decisiones creativas muy acertadas. Uno de sus mayores aciertos es la estética: el uso del color para distinguir pasado y presente es elegante y efectivo, y todos los modelos han sido creados a mano expresamente para esta historia, lo cual le da un carácter muy cuidado y coherente. Aunque las animaciones 3D son algo toscas y simples (por ejemplo no hay movimiento en los ojos), el juego tiene gran cantidad de escenas cinemáticas que, sin duda, debieron requerir un gran esfuerzo. Además, el uso de ilustraciones en 2D con movimiento aporta muchísimo carisma al conjunto y eleva la presentación general a un nivel sorprendentemente alto. Otro punto fuerte es el doblaje completo del juego. El casting de voces ha sido excelente, especialmente en lo que respecta a los acentos, lo que añade profundidad y credibilidad al mundo que presenta. Los escenarios, aunque de estilo low poly y en ocasiones algo escasos en detalle, están todos pintados a mano y mantienen una coherencia visual muy notable. También es una pena que el juego no cuente con una traducción al español, especialmente teniendo en cuenta la enorme cantidad de texto que presenta. Al ser una experiencia tan centrada en la narrativa, esto puede alejar a muchos jugadores hispanohablantes que, de otro modo, disfrutarían enormemente de su historia y personajes. Lo que realmente sorprende es el ritmo narrativo; no hay tiempos muertos, ni “paja”; siempre estás tomando decisiones o viviendo escenas que impulsan la historia. Para ser un título indie, el ritmo está increíblemente bien medido. Los personajes principales enganchan desde el primer momento y logran emocionarte con lo que les sucede. Son, sin duda, el mayor acierto del juego. Eso sí, me habría gustado poder profundizar más en las relaciones con los otros protagonistas. Hay momentos que parecen insinuar un posible romance, pero todo se queda en nada. Siento que las conexiones personales podrían haber sido mucho más intensas si se nos hubiese permitido conversar de forma opcional con los personajes durante los trayectos. En cuanto al desarrollo del protagonista, es muy inmersivo ver cómo empieza como simple marinero y va ascendiendo poco a poco en el barco. Realmente sientes que formas parte del funcionamiento de la tripulación. Y las decisiones, en muchos casos, tienen consecuencias visibles, lo cual se agradece enormemente. Lamentablemente, el final se siente precipitado, y de repente el juego te pide preocuparte por un conflicto político en un país que apenas conoces, desconectando completamente de lo que más importaba: los personajes del barco. De hecho, desaparecen de la historia sin apenas explicación, y el juego intenta enmendar esto con un montón de documentos accesibles desde el menú principal, repletos de texto que pocos leerán. Hubiese sido mucho más efectivo mostrar su destino mediante ilustraciones o pequeñas escenas, más acordes con el estilo visual del juego. Además, justo tras la última decisión importante, el juego lanza los créditos sin darte tiempo a asimilar lo que has vivido ni a ver las repercusiones de tus actos. Hay una escena postcréditos que insinúa una posible continuación, lo cual sería maravilloso… aunque, siendo realistas, y dado lo complicado que ha sido para el estudio sacar este proyecto adelante, parece difícil que llegue a hacerse realidad. Herald es un juego que brilla en muchas cosas: narración, ritmo, diseño artístico y casting. Es una experiencia única y valiente, de esas que se quedan contigo, aunque no consiga cerrar del todo el viaje que propone.
I regret the outcome of my choices in the final scene, but would still very much recommend this game to others! The (alternate) history and politics are so deeply considered, and it was an engrossing experience. Well worth a try!
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Players by region
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