
A woman is interviewed seven times by the police. Search the video database and explore hundreds of authentic clips to discover her story in this groundbreaking and award winning narrative game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; GOG, App Store publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−50% | 10.4Kreviews | 89% | — | $1.7M |
| $4.99−50% | 606ratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 841 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you can afford the game, give it a try, it was really interesting and even more if you can play with someone besides you to theorice about where the story is heading or its conclusion.
👍
Satisfying mystery to uncover. Good to play with a friend or SO, head scratcher.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Jul 30 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*languages with full audio support
| $2.99 |
| 572ratings |
| 82% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 843 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Хорошая игра, вот такой геймплей в котором ты никак просто детектив что-то расследуешь, а как прям аналитик спецслужб по крупицам собираешь картину уже совершенного акта чтобы найти ответ на будущие!
Good game. Minimal replayability, but worth picking up on a decent sale if you like games where you are picking up threads to search
Really awesome game!
UGH. You know when a game is good? Really good? And it's *this close* to being great, but is *just shy* of greatness, and it hurts almost more than if it'd just been a solid game? That's this game for me. It is such a cool proof of concept. I can see why it won so many awards, and inspired so many projects (Notably, Sam Barlow's two successor projects, Telling Lies and Immortality)... But, I'm left looking forward to those more than I am reflecting on this. The game starts on a promisingly vague premise. You are using a clunky database on a 1999 computer to interface with old 1994 recordings of a series of police interviews with a mysterious woman. These interviews, which are roughly 2 hours altogether (maybe a little more), are chopped up into 271 shorter clips, which you can browse 5-at-a-time by searching for words contained within them. A readme file on the desktop indicates that a friend got you access to these files through the British equivalent of a FOIA request, although your interest in them is left unknown, and only revealed at the end of the game. From there, the game suggests a first keyword to try searching: MURDER, which brings up four clips from four separate interviews, each with their own hints and suggestions of words you could search for to learn more... The core gameplay is unraveling a mystery nonlinearly, learning about the characters involved and what happened between them, by chasing threads of information across multiple interviews rather than viewing each interview as a whole. It's a really solid idea, carried by some awesome design choices (the imposed "limitations" of the archive system make it difficult to unravel any single event in order, but easy to ricochet from interview to interview, and subplot to subplot). So what holds it back?... I don't think it's a spoiler to say that there are "twists" in the story, but there's a BIG ONE that can be discovered at any time due to the game's nonlinear nature. Due to an unlucky set of queries, I found it EARLY. This completely sapped the thrill of the mystery. Instead of launching into each new subplot with a hunger to learn more, I spoiled myself barely 15 minutes in. This turned the gameplay from a thrilling set of related mysteries into a book I'd read and remembered in broad strokes, but had its pages all out of order, and now I simply had to sort them. It doesn't help that it's a kind of "twist" that I'm very familiar with, and that I REALLY don't like. And that is my other critique. The plot is a STELLAR video game plot for 2015. But it's JUST SHY of being something that really soars without the condescension of calling it "good *for a video game.*" On reflection, I think maybe my core gripe is that the game had such a great concept, but stumbled trying to cram a linear story into a non-linear puzzle shaped box. With a few tweaks to the gameplay formula and a plot that capitalizes on its format better, this could be an unmatched artistic experience, and I am excited to try Telling Lies and Immortality and see where this Desktop Thriller genre has gone since and continues to go! I know I have been negative for most of this review, but I stand by what I said: It's a REALLY GOOD game. Viva Seifert gives a wonderful performance, filled with emotional moments, surprises, and even original live music. The plot is, in my opinion, a little cheesy, but solid made-for-tv drama. The clunky, query-based mystery solving is a fantastic concept that keeps the player engaged--at least at the beginning! It is, without a doubt and without qualification, the best narrative FMV game I have played yet, and it gives me hope for the genres of Desktop Simulators and FMV Adventures alike! This iteration just hasn't quite reached the heights I fully believe the genre can achieve. For $10, you have no reason not to pick it up if you're at all curious. Since I have not played any of the FMV games that have come out since (Telling Lies, Immortality, Not For Broadcast, Blippo+, or other desktop mysteries like Orwell, The Roottrees are Dead, Unheard, Type Help, etc.), I can't recommend any of them over this originator (or at least early iteration) of the genre, since I don't know yet what lessons they've carried into their own projects. What I can say is that this experience has seriously whet my appetite for those other experiences, and I encourage anyone thinking about this game to look at those as well.
It was fun, and I liked the story. I played with some friends and it works well as a group activity. However if you are a mac user it didn't run! I ended up playing on my PC but if you are mac only this game WILL NOT WORK. I tried all of the troubleshooting stuff online and the game would run and boot up but all of the videos were blank screens with no audio.
The main game mechanic of typing and being able to view the first 5 video results is an engaging way of exploring a story. A name is being spoken, you search for that name, a location is mentioned, you search for it and so on until a mental picture of the story starts forming. The issues emerge when there are gaps you cannot naturally fill because some videos are just a couple of seconds containing simple sentences. The navigator tool even shows this during an interrogation with just yes/no answers. I can see how that can be unsatisfying towards the end, especially if you've figured out the major twists. So on game-play alone, this would not be a good game and, as someone amusingly stated, there is a better game in the recycle bin of the virtual computer. The story though makes it all worthwhile. Even after quickly figuring out the major plot twist, the acting and little details made exploring Her Story interesting. It is the unseen elements which are reflected in the manners of speech, the gestures, the details and especially the contradictions which make the tedious exploration rewarding. For me, figuring out the major twist made the consistencies and inconsistencies become an inside joke and a shared secret for which the game is fully worth it. The ambiguous ending fits the structure and story very well, though it might not be everyone's cup of tea. Some might find it bitter while some might find it sweet, if you know what I mean.
傑作 この手の調査ゲー?の金字塔 未だにインディーズゲームをやり続けるのは、こういった傑作に再び出会うためだと言い切っていいと思う
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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