
Helvetii is a character-action game set in Gallic Celtic Mythology. Challenge the everchanging rot with 3 characters, use the gifts and powers bestowed by primal deities and show your mastery of combat by pummeling, juggling and slamming your enemies in a gorgeous 2d presentation.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Italian, Spanish - Spain, Portuguese - Portugal, Portuguese - Brazil
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I own and play this on the switch but I also got it on the steam sale because this game is a real hoot. a fun mix of roguelite and character action, the combat system is fun and doesnt get stale. Renart best fox.
Gioco molto divertente, ricorda parecchio i giochi vannillaware.. Non posso che consigliarlo (vista anche la poca visibilità che sembra aver sullo store
普通に面白い。キャラクターの動きやコンボ等よく作られている良ゲーだと思います。 ただボリュームが少ないのが残念でした。 じっくりと時間をかけて開発?的な事を書いてますが、あまりにステージ数が少ない。 適正価格は500円程度のゲームかと思います。
Played the game throughout the Kickstarter beta and really enjoyed seeing it come together. Nice that every run has you starting from a strong position and not reliant on RNG drops to drive your playthrough but instead they can steer you into different directions.
I like it
The game contains carac, a cute fox and swiss german, thus it's the best game ever made. Jokes aside, it's a very good game if you like combo based 2d beat em ups. The 3 characters allow for different play styles and the unlockables give the game some extra content. Fair price for the game you get, didn't spot any obvious bugs, nice graphics, good soundtrack. Only downsides: the story, especially the characters backgrounds, could be told a bit better. The fox needs a button to be able to mark trees. Solid 9/10, would recommend.
This game saved my life. I am 31. My ex-wife and I have a daughter together, and adopted our son together. They are now both 4 years old. When we were going through our separation, I found myself lost and miserable. I was self destructive. I got so mad one day from everything spiraling out of my control that I punched some concrete in a moment of overwhelming emotion. That caused me to break my 5th metacarpal in my right hand... my working hand... my games hand.. the hand that I held and carried my children to bed with.. The hand I desperately needed to make sure I could continue to provide. After learning of the severity of my self-inflicted damage, I was borderline suicidal. Keep in mind that just a few months before this, I was the happiest man with no history of depression or anxiety. I have never had fits of rage, or been one to break down and cry, but I was in a low spot that just really buried me from being able to see the light on the other side. Having nothing better to do, I searched for a game I could play, ONE HANDED while I recovered. I somehow stumbled upon this game and read some of the reviews. I decided that it had to be worth a shot... I must admit, I didn't beat the game too many times, or play nearly as long as some of you. With that being said, after doing so, I had a new found joy and hope for life. I was able to put behind me the pain and suffering that had been cast over me. I was able to experience other peoples joy and happiness. I was able to see the fruits of my "labor". I relaxed for 5 ♥♥♥♥♥♥♥ minutes to this music long enough to realize that I was going to be okay. After coming to that realization, I turned the game off, and I went back to work. It hurt my hand like hell but I was motivated. I stopped feeling so damn sorry for myself, and I became the father I needed to be in that moment, not the weak boy I was behaving as. Today, I am close friend with my kids mother. We don't fight, or argue, or say hurtful things to each other. We are parents, and friends. I now have 3 kids. My third child is, wait for it, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my own separation, and we just stumbled in to each others life unexpectedly. We have been in a relationship for a year now, and are very happy together. Moral of the story, you never know what life holds in store for you, and if I would have given up when all the odds were stacked against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you
Originally backed the game way back in 2019 on Kickstarter; I remember enjoying the demo and really having high hopes for it and I am SO glad to see it finally released! Even popped into some of the livestreams of Hoots doing animation of the game and it kept my hopes up! I was first blown away by the music in the game; the title music *completely* caught me off guard and I had to just sit and listen to it for a bit. Somethign about it is just beautiful and magical and I'm glad I have the soundtrack that came with it. The gameplay is pretty much a hack-and-slash, beat 'em up fighter that took my brain a minute to catch onto but it was enjoyable. And I was pleasantly surprised to see how wildly different each of the characters played. I love the stylized art; it really gives it a very unique feeling and adds to the gameplay experience. The game is ~2-3 hours long to beat it with 1 character. It eludes to the idea that there may be a "true" ending if you beat it with all 3 of them (or something to that effect) which I haven't done yet but I have plans to! We need more Indie games like this that try new things and push the norm of gaming. Thanks, Team KwaKwa! You can watch my livestream gameplay of the game over on my [url=https://www.youtube.com/watch?v=1G2D41fGauQ&list=PL0q93Rkkmx_siktSA2is2fmTqRtiTv42b]YouTube Channel[/url]!
遊戲本身挺可以 美術很像香草社 打擊感 音樂 都挺舒服的 也不像一般 橫向卷軸遊戲 搞得像迷宮一樣 這遊戲就很單純 一關一關過 挺有古早味 但是製作組 就如你看不懂我留的文字一樣 我看英文也一樣需要翻譯 這不挺麻煩的 如果有翻譯 遊玩體驗 應該會更好一些 (NT:200)
Oh yeah.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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