
Helper cat is a puzzle game, in which your objective is to help a magician, putting his potions in the correct places, but for that you'll have to face all the puzzles in the castle.
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Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Overall this game had some solid sokoban puzzles in it and it's a $1. I do feel that it needs some time on bug fixes and some specific puzzles require a little rework if the developer wants to turn it into a game with greater value. I will list the bugs I found at the end in spoilers formatting as they can be used to exploit the game. For puzzles needing a little rework, I thought the crate/button/gate mechanic was interesting however it was never implemented in an interesting manner. Usually they were all just where you needed them to be and the most obvious way to move the crate to the button was the correct method. Instead of inspiring creative thinking it just wasted time. The crates should be part of the puzzles and could be thought as almost the same as a potion but with a more obvious end goal of where it specifically belongs. I also believe that the crate and the button could have been introduced earlier in the game. The crate could've been implemented as a movable obstacle and the button can triggered by a potion sitting on it, so you work in that a potion is needed to get to another section to get other potions to complete the puzzle. The levels with multiple sets of puzzles lack continuity between the individual puzzles. They are basically just two separate levels that you have to complete back-to-back. The issue with this is that it makes experimentation take a lot longer as players have to solve the first puzzle repeatedly just to get to the second puzzle where they may have been struggling. This can be alleviated by either creating continuity between the two puzzles, making them separate levels all together, adding a checkpoint system, or an undo button. Bugs: Menu controls are a bit wonky where a mouse is required on the level select screen, but you have to use the keyboard on the main screen. [spoiler] I haven't been able to get it to trigger consistently but sometimes the level will be considered complete if a potion had moved through a box at one point. So I could move a potion through box a into box b, then put potions into blocks c and d, and the level would trigger as complete even though box a was empty. [/spoiler] [spoiler] Watching the credits acts as a trigger for completing the last level and this includes the credits on the main menu. So a player can unlock all levels just by looking at the credits. After this steam achievements acts pretty odd where just entering a level considers it completed. [/spoiler]
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
猫と倉庫番が好きなので遊んでみました。ジト目の猫が可愛いですね。白黒の盤面もいい感じです。 ギミックはあるにはありますが本当にちょっとしたもので、ほぼ一本鎗の倉庫番ゲームだと思っていいです。 難易度は、簡単だと侮っていたら何気に難しいなと感じたレベルがありました。特にレベル20は難しかった。でもやはり、パズル全体で考えたら易しいです。「一手戻る」が出来ませんが、まあ問題ありませんでした。 全25レベルで、50分近く遊べました。ボリュームはもう少し欲しいですね。悪くないゲームだと思います。
Ich hatte einen Klon der DOS-Knobelspiele Atomix oder Brix erwartet, bin jedoch enttäuscht worden. Sowohl die Programmierung (Bugs und Glitches sind reichlich vorhanden!) als auch die Level sind fragwürdig. Immerhin ist die 8bit-s/w-Grafik schick, den Rest kann man getrost vergessen. Schade!
My playtime reflects the amount of time I required to complete all the puzzles. This is a pushing puzzle style game; you push all the jars onto the squares in order to beat a stage. The puzzles are of a reasonable difficulty, slowly ramping up to the point where I had to think for quite a bit on a few near the end. I feel like the crate/switch and portal mechanics missed out on the opportunity for more complexity; they did not really ramp up too much in challenge along with every other puzzle part. However altogether, I very much recommend this game if you're into puzzles, and especially if you're into the "Cat Themed Puzzle" sub-genre; One of the best I've played so far.
An adorable little puzzle game, it has some work to be done but for the most part it looks and sounds great. Highly recommended if you enjoy box pushing puzzle games.
It's a great little time waster. The puzzles went from easy to mind-boggling hard quickly, and the 25 levels are well thought out. The kitty is so cute!
It's stupid hard, but rewarding.
好玩
best game on earth, 11/10.
Сложная, хоть и короткая, игра в жанре sokoban, с красивой минималистичной пиксельной графикой и приятной музыкой. Однозначно рекомендую для всех любителей головоломок!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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