
Hellslave is a dark fantasy dungeon crawler where you make a pact with the Devil to fight back a demon invasion. Customize your character with powerful demonic abilities, explore a cursed world, and battle nightmarish enemies to save humanity if you can resist the darkness.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 27 → 1.43/day in the week after.
About
Hellslave: A Dark Fantasy Dungeon Crawler
The apocalypse is here, and humanity stands on the edge of extinction. In Hell slave, the only way to stop the demon horde is by making a pact with the Devil and choosing which of the 6 demons to worship. Will you embrace the power of darkness to save the world, or will it consume you?

Fight Fierce Enemies and Overcome Nightmarish Bosses
Deal with dozens of enemies from reanimated zombies, ghastly ghosts, and hellish demons. Confront monstrous bosses that could be the end of you or your salvation.
Unleash Powerful Demonic Abilities
Customize your character with a unique passive skill tree, and experiment with dozens of demonic powers. Master the art of synergy, create devastating combos that crush your enemies.

Explore a Dark and Dangerous World
Travel on world maps filled with dozens of unique landmarks but beware of what lurks in the dark. From villages to graveyards and crypts, destroy your foes, retrieve old relics to help the inhabitants of this doomed world.
Immerse Yourself in Dark Fantasy Art
Every moment of your journey is brought to life with stunning hand-crafted visuals and atmospheric cutscenes. Immerse yourself in a world where beauty and horror coexist, inspired by dark fantasy literature and art.

New Game+ for Endless Replays
The demons may have been defeated, but Hellslave is never the same twice. Unlock New Game+ and replay the nightmare with increased difficulty, different starting demons, and new challenges awaiting at every turn.
A Dark Fantasy Experience Like No Other
Hellslave brings classic dungeon crawling to life in a new, twisted form. Drawing inspiration from dark fantasy literature and artists like John Milton, it combines brutal turn-based combat, strategic gameplay, and a gripping story that will keep you on the edge.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 169 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
davvero un esperienza inaspettata, grande direzione artistica, un interessante mix tra un RPG ed una grafic novel
진짜 최고예요
What a pleasant surprise. The gameplay loop is surprisingly addictive, the art design is striking, and it's absolutely whetted my appetite for the new sequel. (There are some rough edges: French randomly appears at times; controller support is a little wonky, but still workable; and towards the end, there wasn't much incentive to change up my tactics. Once I'd figured out my rotation of skills, I pretty much plowed through the end game. But I enjoyed it.)
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 525.8/day in the week to Jul 16 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Simplified Chinese, Polish
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 170 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Yes.
bad. basic.
ive never played this genre before Hellslave, but i really loved the game. it's a little rough around the edges, but forgivably so. there's no real economic challenge, i ended up with thousands of gold pieces with nothing to spend them on. i never found myself needing or wanting, or... really knowing how to interact with the crafting. it could also do with explaining a lot more to player, such as with the demon shrines only vaguely hinting at the bonuses they give you. it's fun, though, to pick up and play every so often. has a grind, fights are long and engaging, and there's a lot of cool loot and build versatility. small enough that it never leaves my SSD too. the only thing i'd really change about it is adding some kind of ability or armor modifier that increases your potion capacity. the game goes on sale for pennies on the dollar, i think i got it when it was under $5. i'd recommend it at full price to support the solo dev.
unfinished broken mess devs have abandoned it. shop wise don't waste your money on unfinished broken mechanic products.
https://www.youtube.com/watch?v=EfcHbpHR6L0&list=RD2_abhwmBFuE&index=3&pp=8AUB
Это та книга которую я с удовольствием прочел . Очень жду вторую часть. Автора благодарю за те эмоции что я получил.
I expected a more traditional dungeon crawler, and got positively surprised that it's more than just that. The story is rather basic and not hard to understand, giving you the option what "class" you want to go with, and then follow how everything unfolds within quests and areas to explore. You can find some more lore-related items which is fine to add to the game's story. And the music's doing a fine job to give you the vibes and feelings the game wants you to feel, never bored or feeling that the music was too much anywhere. It's very enjoyable to listen to. You majorly explore dungeons, can interact with specific spots, and then something happens from investigating those. Random battles occur at times, an indicator about the likelihood being visible. And should you be on low health and about to leave a dungeon but see that a battle is most likely happening soon, there's a way to avoid battles for some seconds so the fairness towards that is generous. The graphics are very nicely done and fit the game's theme about beings from hell and related ones. A very few character designs could be counted towards the minor to medium level of grotesque. I don't have problems with such but in case you do, expect a very few numbers of those to show up for a bit and then being gone. You can pick your difficulty and also change it on the fly if you feel things are too easy or too difficult so you're not forced to start the game anew if things aren't going your way. Aside of one battle, anything else felt very manageable while playing the game on hard without any prior knowledge. Nothing really felt unfair or unbalanced in terms of battles to me personally. What really makes this game a lot of fun is the aspect of a Diablo-like loot system. From common to legendary and better rarities of items, trying to find and optimize your equipment related to how you play your character, and that's a lot of fun to me. Crafting specific and unique weapons is also possible if you get to learn about how to craft those when you have the materials. A light roguelike element is that after a few battles within a dungeon, you get to pick a passive from given choices which remain for the dungeon only but give you a little bit of help to stay comfier while exploring those. Your skills and passives can be picked in any order you wish, and new skills adjacent to those will be able to be picked on your next level up. And should you want to try something or you feel your build isn't going the way you expected it to go, resetting is always possible. Never used it but think it doesn't cost you anything. Only a very few things felt a bit off to me, prices for equipment to buy being on a big higher level while selling and finding gold is on a pretty low gold number so expect that if you see something you want to buy, you have to farm some gold for it. Enough equipment can be found in general but I feel it wouldn't have hurt if the prices were a bit lower, or you find and get a bit more gold from selling those. While I've played on hard the entire time, the early game feeling rough which it should as you have to work for your build to become working, the later mid to endgame felt like I was a bit too powerful. At that point, I didn't need heal items or my heal spell much as the build I came up with was almost flawless aside of one stronger weakness. And that weakness could only be approached by a very few boss battles in general. Not sure if intended or simply for preparation for a higher difficulty afterwards but I didn't see how things may change after beating the game yet. And from the roguelike dungeon passives, I reached a point where I got the same effects twice on screen to pick so the numbers of variety are a bit on the lower end. Overall, the game not demanding too long before you beat it, there's still more to explore with other classes or higher difficulties so replay value is surely given if you enjoy the whole trip. And I really did, and can easily recommend it if you enjoy dungeon crawlers with little elements of other genres mixed into a hellish trip.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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