
The Heavens are done waiting. In this dark fantasy dungeon crawler RPG, the Archon descends to end the demon war once and for all. Make your stand in HellSlave II, more immersive, brutal, and customizable than ever. The reckoning begins now.
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Prices
The United States storefront in every case, so this compares stores and not countries.
About
Thousands of years of demonic warfare have torn the world to shreds. Six demon lords,
locked in an endless war, have brought ruin to all. Tired of this infernal chaos, the heavens have unleashed the Archon of Judgment, an unstoppable force set to destroy everything.
But before annihilation can begin, you’re given a final chance at salvation: destroy all the demons yourself or perish with the rest of the world and creation.

Welcome to HellSlave II: Judgment of the Archon, a dark fantasy dungeon crawler RPG where you're humanity's last twisted chance. As the spiritual successor to the critically acclaimed Hellslave, this sequel takes everything fans loved, gritty lore, comic book style hand-drawn art, and tactical combat that raises the bar to hell.

Start as a Warrior or Sorcerer and specialize in six deadly classes from spectral assassins to plague-bearing mages. Mix and match powers in a flexible talent tree and forge your path through fire and fury.

Plan every move carefully with a unique time-based combat system. Each skill takes real-time seconds to execute, forcing you to balance aggression and survival in every brutal fight.

Walk inside the map to travel an immersive overworld and explore cursed dungeons, ruined villages, and sanctuaries. Every location filled with lore, secrets, and characters clinging to the last threads of hope.

Face hordes of monstrous enemies and hellish bosses. Use active powers and passive talents to unleash devastating combos and ride the edge between light and complete corruption.
• Randomized Loot System: Find, forge, and fine-tune gear with an overhauled crafting system
• Flexible Build Paths: All powers are accessible, but your class defines your journey.
• First-Person Combat View: Feel the impact. Get closer to the carnage.
• Time Management in Combat: Every second counts in this real-time/turn-based hybrid.
• Dark, handcrafted universe and visuals that ooze style and sorrow.
• Deep character customization and class synergy.
• Strategic, turn-based battles with layered enemy design.
• A world soaked in lore, with haunting quests and rich storytelling/narration.
The original HellSlave was a dark INDIE gem that lit the way. The passionate solo-dev returns with Judgment of the Archon, a sequel built on fan feedback, powered by ambition, and forged for those who crave a deeper, darker RPG experience.
For fans of grim fantasy, tactical turn-based combat, and narrative-rich dungeon crawlers, HellSlave II is your invitation to defy heaven, crush hell, and carve your legend in blood.
The demons aren’t your only enemy.
The clock is ticking. Judgment is coming.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Simplified Chinese, Traditional Chinese, Polish, Russian
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 316reviews | 78% | — | $155.8K |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 340 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game! The first game was a gem, and this one was a lot of fun as well. I was hoping for a bit more content, but the time I spent playing was pure fun, so I was still pretty satisfied with it. You can make some crazy builds if you understand the mechanics. You can definitely finish the game in around 15 hours, so keep that in mind. The endgame is basically an infinite tower where you clear each dungeon to access the next level. Final thoughts: It’s definitely a niche game, but if you liked the first one, this one is a no-brainer.
Красиво! Мне очень зашло)
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Hours played at review time, across 341 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
如果你常玩黑暗奇幻地牢探险类的游戏,或许在几年前玩过一款叫做《地狱仆从》的作品。虽然这类游戏略显小众,但是曾经的限免领取让更多的玩家体验过这款游戏。超多的恶魔元素和阴郁的手绘风美术都是它的特点。四年后,《地狱仆从II:神罚降临》在维持了前作特色、继承了世界观设定的前提下,在画面、战斗等方面做出了不少优化,以全新的面貌来到了玩家眼前。 首先是战斗系统,采用了带有时间条的伪回合制,跟常规的那种你动一下,敌人打一下的设定有所不同。所有单位的每一次行动都会影响时间条上的刻度,比如你使用了一个需要5秒的技能,你的刻度就会向右移动5格,使用药剂、格挡也是如此。谁的刻度条移到最左边就轮到谁移动,所以当面临多个敌人快要攻击的情况下,最好使用能够延缓敌人时间条的技能或者干脆用个减伤手段硬扛过去。在传统回合制玩法的基础上,增加了时间管理的元素,带来了更具深度的策略性。 角色这一块仅有战士和术士也就是近战和远程两个职业可选,不过每一个职业下还有三种不同的细化分支,每种专精都有自己比较擅长的战斗方式。而且在技能树以外,随着剧情推进你还可以通过追随不同的恶魔来获得强大的恶魔之力影响战斗风格。 游戏内的装备系统也足够成熟,前期可以通过打怪随机掉落。中期积累足够的金币后就可以在商店中不断刷新,选择拥有合适词条的适配装备,尤其是刷新和购买的价格都足够低,即使运气没有特别好,也能比较容易的集齐一套不错的装备,并且把金币留到后期升级装备。 如果你想要轻松的战胜敌人,就必须留意技能、装备以及被动效果可以构成的连锁反应,同时还要注意每一个技能的使用顺序以及最关键的时间条。有的时候,哪怕等到你已经可以出手的时机,但是关键技能的冷却还没好,这种情况千万不能仓促出手,而是应该多等上几秒,让转好后的强力技能发挥作用。 总体而言,虽然《地狱仆从II:神罚降临》的战斗系统并不十分新颖,但是通过战斗来恢复生命值和法力值的设定带来了不错的挑战。同时角色的高度自定义选项让玩家可以发挥自己天马行空的想象力,不过也因此稍微损失了不同职业的独特性。奇幻黑暗风格的世界观让本作在美术效果上使用了不少血腥、阴郁的元素,审美品位非常独特。 不过当前版本里还存在一些问题,比如任务指引拉胯,同时接取多个任务只会显示最后一个;相同材料在不同界面会出现不同的翻译情况,在合成时需要靠猜测才能找到,还有怪物数值不合理的小缺点。但是以上情况并不会过度影响游戏的体验,此外游戏时有可能会因为输入法兼容性导致游戏卡死,可以通过切换英文输入解决。 [table][td]闲暇时光,不妨试试游戏 欢迎关注[url=https://store.steampowered.com/curator/45653622] 闲暇時光鉴赏组 [/url][/td][/table]
[h1] 祂要灭世,我要救世——时间轴回合制刷宝[/h1] [h2] 前言[/h2] 如果你玩过初代的地狱仆从,应该会记得那个六位恶魔领主混战的可怕世界。 作为暗黑手绘风格的地牢游戏,这次地狱仆从终于是迎来了二代作品,但事情似乎变得更加糟糕——恶魔们的战斗引起了天使的不满,派出了审判者下凡惩罚恶魔,要把整个世界都一并湮灭。 玩家获得了最后一次拯救世界的机会,消灭恶魔领主们,就可以让这场终焉审判免于执行。 [h2]时间轴回合制 [/h2] 游戏里最精髓也是最有趣的就是战斗设计,采用了【时间轴式的回合制战斗】。 通常的回合制只是把双方按照速度快慢,来区分出手顺序,但是在地狱仆从里却不一样,虽然是回合制,却是按照真实的时间进行流动的。 每一个行动,不管是放什么技能都要消耗真实的时间,在游戏中被叫做时间疲劳。 如果你释放一个很强力的大招却会消耗超长时间,那么敌人在这期间仍然会继续跑进度,随时可能给你来一下子。 [h2]等待 [/h2] 与此对应的是一个很精妙的设计——【等待】。 加入进度条已经轮到你了,但是核心技能冷却还没好,这时候盲目出手很有可能会浪费一次出手机会,于是等待的妙用就出现了,额外等待几秒,等到那个关键技能冷却好了再出手解决战斗。 这不是盲目的虚耗时间,而且为了更好地攻击。 [h2]职业 [/h2] 游戏开始我们可以在【战士】和【术士】之间选择一个,在这每个职业后面还有进一步深化的三种进阶职业。总共是六种可供开局选择的分支职业,可以说每种都有自己的截然不同的战斗风格。 像是瘟疫术士,打法流派就偏向于上单体毒debuff、引爆对方尸体、持续性的毒雾伤害等。 [h2]装备 [/h2] 打败敌人后会掉落不同部位的随机装备,这里具有很强的随机性。 不仅是装备的掉落是随机的,更强的精英敌人确实会掉落稀有度更高的装备,但是小怪也可能随时给你来个惊喜。 同时装备的词条给予也是随机的,同一个装备拥有完全不同的词条,就可能带来不一样的使用感觉。 获取到的报酬可以用在商店刷新装备。 这是游戏里非常重要的一个获取装备的途径,打怪掉落随机性很大,刷商店可以确定哪些词条和装备是自己用得上的,从而决定完成一套什么样子的构筑。 [h2] 地图探索[/h2] 游戏过程采用了rpg任务推进时的探索模式,玩家可以跟着任务指引一路推进剧情、也可以自己半途去岔路上探索更广阔的地图,探索途中会遇到各类事件和NPC。 走到那些地图上带有红圈的敌人范围内时,就会触发战斗。 [h2]缺点 [/h2] 当然游戏不是没有缺点,卡顿、特定抗性怪的数值设计不够均衡、战斗速度慢等问题确实也会在游戏中遇到,但这些问题并不能掩盖游戏的好玩之处。 [h2]结语 [/h2] 如果你喜欢复古的暗黑刷宝,觉得时间轴回合制很有意思,喜欢自己琢磨体系构筑,那么可以来试一试《地狱仆从2》。 在这个天使要灭世、恶魔遍地走的世界里,拯救世界吧! [quote]欢迎关注『 [url=https://store.steampowered.com/curator/45525570/] 桃你欢心 [/url]』 [b] 桃影扶风评百戏,落墨如歌写人间[/b][/quote]
This game is great, the art, the builds and the sound design...did I mention the art. Loving this game Thanks one human who made this.
Enjoying it so far. The loot drops seem a bit too random and weighted towards op, given that I'm still using a lot of the same gear 10 levels later, with me clearing fights before the enemy can touch me. Buuut, it also throws a curve ball with elite enemies, resulting in fights that I have to actually put thought into. And honestly, unless you are 100% clearing each area, and checking the merchants for better stuff whenever you get to town, you may have a rockier time of it. Power may be the reward for exploration and thoroughness, which I'm ok with. And that is the only negative thing I really have to say about the title so far. The story has my attention. The writing could be better, but I think that was the trade-off to avoid spending too much time reading, instead of actually playing. Think comic book, and you'll probably get what I'm saying. There are lore pages scattered about that add more info and character to the world. The combat system, while it is archaic, manages to be engaging. Minimal animations during fights, but they have a puzzle feel to them, managing cooldowns, the peculiar time/fatigue mechanic, and possible cascading effects depending on spells, gear, and passives, which I've found surprisingly enjoyable. Not usually a fan of the more "turn-based" style combat systems. Fyi, turn down the volume because there seems to be some weirdness with their audio balancing during combat. And the art, well that's on another level. It manages to be beautiful and bleak at the same time. My only complaint related to the art, is that I wish the zones were bigger, with more to do in them, just so I had a reason to stick around and enjoy looking at everything more. The enemy models are cool, the characters have character, and the world is gorgeous. Overall, I'd say 8/10 for me. Probably needs some balancing, and there is some jank that needs polishing, Looking forward to getting more time in it.
Bueno, estamos ante otra entrega de un RPG-Diablo like con mixturas de navegacion cenital por mapas, y combates en 2.5D. ¿El estilo? Lo mismo que otros titulos o que el mismo Hellslave 1. personalmente fui una de las personas que Compro el Hellslave 1 cuando salio hacia dias y estuve esperando casi con sufrimiento estos 4 AÑos que salga el titulo. Titulo que gane 2 dias y medio despues de haber salido. Si jugastes el 1, el 2 es practicamente igual, solo que un poquito mas largo y con otros poderes, las clases son similares, con algunas personalizaciones diferentes. Aparentemente esta capeado a nivel 50 El maximo. la diferencia mas notable es que podes farmear bichos de niveles "de paso" y juntar oro y Exp para subir un poco mas y enfrentarte mejor a otros niveles, asi hasta llegar al 50 logico. De ahi tenes niveles de bonificacion que son como calabozos que descendes y teoricamente son infinitos o muy largos. Puesto que me aburri, solo jugue 2 niveles. La progresion esta bien hecha, diria que levemente mejor que en el HellSlave 1. Hay algunos cambios que me gustaron, otros que no tanto, Tenes un Poder Especial que podes mejorar hasta 3 veces juntando unos orbes en niveles sueltos, Lo mismo que otros talentos pasivos que podes subir aprox la mitad tambien. Para quienes nos gusta Fullear Personajes, nos encontramos con otro juego que "personaliza" e impide esto. Sacando ese dato, Es super entretenido, , El juego cuenta con LOGROS (cosa que no dice la pantalla de compra), lamentablemente no tiene Cromos, lo que aumentaria el valor del titulo. Excelentes graficos, sonidos, musica y ambientacion (como punto negativo, mucho del apartado sonoro, es reciclado del 1, algo bueno a la vez porque nos gustó pero malo porque se reciclo obvio). 9.5/10 - Incluso con Cromos y algunas cositas menores, siento que le falta un poquito mas. No se, cosas menores, arreglar 2 misiones BUGS (la de los Sijuridas y la Tiara de la alcantarilla), Asimismo, quizas mas contenido o algun modo PVP, no se. Me queda la misma sensacion que me dejo el Torchlight 1 y en menor medida el 2. Siento que hubo mejoras pero no sabria describir que paso, que me sigue quedando como una sensacion de vacio. Espero con ansias el hellSlave 3. Diversion garantizada, Nos vemos en 4 años!!
[h1]《地狱仆从2》:最爽的回合制暗黑,这么夯的游戏还有第二关?[/h1] 虽然在玩法上没有任何区别,但由于游戏系统上的重大改变,《地狱仆从2》实际上已经变成了一款完全可以看作是与前作毫无关联的全新游戏了。 毕竟十分反直觉的是,和一代那种更接近《驱魔使徒》的半写实风格相比,由于《地狱仆从2》极大幅度地增加了视觉风格中的奇幻元素占比,因此在游戏性还算平衡的基础上,续作反而十分诡异的通过更加凸显的“廉价感”给玩家带来了一种比初代作品还像系列初代作品的体验。 而且在游玩之前需要注意的是,这一代作品在UI依旧简陋的情况下出现了,一个十分严重,甚至已经脱离了恶性的范畴变成恶心的恶性bug,那就是玩家在进入战斗、打开宝箱甚至是切换场景时极其容易出现卡交互也就是UI能响应但鼠标点击无反应,只能切后台大退游戏的问题。这也逼迫玩家不得不像初代《暗黑破坏神》一样每进行一次交互就存一次档,虽然不会影响游玩,但是非常影响游戏体验。 在经历了初代作品地狱生物入侵人间、于是主角不得不借用恶魔的力量拯救人类、最终反而自己成为了魔王的事件之后,续作中的世界几乎已经失去了“人类”的概念,除了真正的邪恶种族和地域生物以外,在这一代中,玩家眼中的角色也全都被替换成了长着恶魔犄角的外貌。 尽管游戏的世界观在设定上相比起初代作品来说迎来了更加黑暗的走向,但在体验上、尤其是在不考虑背景设定的情况下,《地狱仆从2》的世界观反而像是一个普通的《魔兽争霸》式低魔架空奇幻世界,只不过这个世界里所有人的头上都多了对犄角罢了。而也正是因此,虽然玩家在游戏中对抗的依旧是地狱生物,但这一代作品正如前文所说,在视觉元素上几乎完全剔除了那种末日和恐怖的氛围,变成了一种只是设定有些黑暗严肃、但依旧让人感觉“发生在阳光下”的奇幻故事。 不知道是不是为了迎合这种世界观上的诡异变化,续作也将前作的宏观地图移动和RPG游戏式的暗雷地牢探索统一变成了需要玩家依靠键盘移动而非点击移动的明雷地图探索。简单来说,就是前作地图之间的衔接依靠的是一张大地图,而这一组虽然加入了《暗黑破坏神》式的传送门机制,但在各个可探索地牢之间衔接的是布满可挑战敌人和可收集物的探索地图,同时地牢内也一并采用了相同的机制——前作刻意隐瞒了每个探索点究竟是敌人还是资源的信息,营造出了一种让人压力倍增的不确定性,而续作则将每场战斗的敌人等级、数量甚至是类型都提前“剧透”了出来,让你可以有所准备,在进行无法避免的战斗之前提前刷级。 虽然和初代作品相比,二代的战斗并没有那么简单,而是从玩家接触的第一场战斗开始算起,地牢中的每一个敌人几乎都是一次生死局。毕竟前作中玩家初始需要面对的都是低攻低血而且一般只有一到两位同时出现的敌人,而这一代的初始地牢内每场战斗都是三到四名因为与玩家同级所以更显得高攻高血的高难敌人,因此也显得游戏的开荒极其坐牢。 但好在《地狱仆从》本身并没有死亡惩罚,尽管玩家只有在战斗获胜后才会获得经验值,但每次死亡时你都能保留已获取的技能加点、经验等级与装备,而且除非你离开了当前地图,不然已经死亡的敌人不会随着你的复活而刷新,你还可以通过反复进出地牢来回复血量与魔法值,因此虽然开荒体验在战斗难度上可以说是在“坐牢”,但由于机制的辅助,玩家的刑期也得到了大幅缩减。这也就导致了在度过了前几场刷级战斗的简短开荒期以后,完全就可以做到充分享受刷宝机制带来的正向体验,并且全身金装地在与比初始地牢敌人等级还高、数量还多的敌人的战斗中享受战力碾压的快感了。 当然,游戏的数值设计的其实也不是很合理,因为在普通难度下,玩家要想正常推进剧情,几乎主线中的每一场战斗都是平级挑战。而在这种情况下,敌人的任何一次招架与闪避都显得十分致命,就连10%的招架概率都让人感觉有些高到过分,而且最糟糕的是点出了必中词条的技能都有被闪避的几率。所以在面对强力敌人时,你甚至不能是简单的超过敌人等级,而是要远超敌人等级,以便在数值上对其进行碾压。 总体来说,《地狱仆从2》在游戏体验和难度平衡上给人带来的感觉相当怪异,以至于游戏本身的优劣评价也不能用与前作进行对比来衡量。但可以确定的是,低死亡惩罚大幅降低了游戏的刷级成本,而恶性bug逼迫玩家采用了更保守的战斗风格,从而降低了游戏的压力,同时高难度战斗也增加了玩家胜利后的成就感,负负得正之下,反而造就了极其舒爽的游戏体验。 [quote] 圣火昭昭,圣火耀耀,凡我大橘,喵喵喵喵~ [url=https://steamcommunity.com/groups/bigoc]欢迎加入 『大橘为众』[/url] [u][b]我们一起学喵叫,喵喵喵喵喵~大橘~喵起来~ Q群596464232 [/b][/u][/quote]
为什么玩的时候在战斗中死机 求大佬解答
前中期资源调配好玩,但是中后期明显堆怪有点乏味。
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Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.1K | 14 | 79% | $14.99 | |
| $3.9K | 10 | 80% | $9.99 | |
| $2K | 6 | 83% | $11.99 | |
| — | 0 | — | — | |
| $1.6M | 3.4K | 85% | $19.99 | |
| $26.6K | 173 | 86% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $155.9K | 225 | 84% | $34.99 | |
| $155.8K | 568 | 73% | $7.99 | |
| $155.9K | 657 | 83% | $8.99 | |
| $155.7K | 4.4K | 93% | $2.99 | |
| $155.9K | 317 | 66% | $19.99 | |
| $155.9K | 1.8K | 74% | $4.99 |