
The Heavens are done waiting. In this dark fantasy dungeon crawler RPG, the Archon descends to end the demon war once and for all. Make your stand in HellSlave II, more immersive, brutal, and customizable than ever. The reckoning begins now.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Thousands of years of demonic warfare have torn the world to shreds. Six demon lords,
locked in an endless war, have brought ruin to all. Tired of this infernal chaos, the heavens have unleashed the Archon of Judgment, an unstoppable force set to destroy everything.
But before annihilation can begin, you’re given a final chance at salvation: destroy all the demons yourself or perish with the rest of the world and creation.

Welcome to HellSlave II: Judgment of the Archon, a dark fantasy dungeon crawler RPG where you're humanity's last twisted chance. As the spiritual successor to the critically acclaimed Hellslave, this sequel takes everything fans loved, gritty lore, comic book style hand-drawn art, and tactical combat that raises the bar to hell.

Start as a Warrior or Sorcerer and specialize in six deadly classes from spectral assassins to plague-bearing mages. Mix and match powers in a flexible talent tree and forge your path through fire and fury.

Plan every move carefully with a unique time-based combat system. Each skill takes real-time seconds to execute, forcing you to balance aggression and survival in every brutal fight.

Walk inside the map to travel an immersive overworld and explore cursed dungeons, ruined villages, and sanctuaries. Every location filled with lore, secrets, and characters clinging to the last threads of hope.

Face hordes of monstrous enemies and hellish bosses. Use active powers and passive talents to unleash devastating combos and ride the edge between light and complete corruption.
• Randomized Loot System: Find, forge, and fine-tune gear with an overhauled crafting system
• Flexible Build Paths: All powers are accessible, but your class defines your journey.
• First-Person Combat View: Feel the impact. Get closer to the carnage.
• Time Management in Combat: Every second counts in this real-time/turn-based hybrid.
• Dark, handcrafted universe and visuals that ooze style and sorrow.
• Deep character customization and class synergy.
• Strategic, turn-based battles with layered enemy design.
• A world soaked in lore, with haunting quests and rich storytelling/narration.
The original HellSlave was a dark INDIE gem that lit the way. The passionate solo-dev returns with Judgment of the Archon, a sequel built on fan feedback, powered by ambition, and forged for those who crave a deeper, darker RPG experience.
For fans of grim fantasy, tactical turn-based combat, and narrative-rich dungeon crawlers, HellSlave II is your invitation to defy heaven, crush hell, and carve your legend in blood.
The demons aren’t your only enemy.
The clock is ticking. Judgment is coming.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Simplified Chinese, Traditional Chinese, Polish, Russian
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 316reviews | 78% | — | $155.8K |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 340 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Muito divertido e possuo um enredo que te prende e deixa curioso.
Game is pretty good, but I feel like its inferior to the first one in most aspects.
YES.
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Hours played at review time, across 341 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
希望战斗可以加速,并且加快一些技能的后摇,有的技能放完后,感觉花了好长时间,才恢复回来,体验不好。
the first one really got me, the second one i don't think it works that well.....The gameplay/movement its limited and frustrating, it should be like the first one....
I am absolutely in love with this game, this is so much more than I expected. The artistic effort put into this is insane, I love the gritty art its beautiful. The world building and game mechanics are cool as well and I can't wait to play more of this and explore this world! Devs, I hope you read this you made something absolutely astonishing here.
Zajímavý příběh, chytlavá hratelnost, chytře udělaný strom dovedností a dovednosti samotné (můj build nedovolí nepříteli jediný tah :D), prozkoumávání mapy s odměnou.
Just finished the story, the game is short but nice. There are lots of way to build your character. Many times I would get a new perk/skill and it would redifine the way I play, very well done on that part. The attribute system (the points you get by leveling up) is flawed though : if you play warrior nothing comes close to strength in terms of value. Like, for instance you can get .15% crit chance per point, and a crit hit isn’t even +100% damage, while putting everything in str will litterally double your damage. But the perks system are very nice, so it compensates. The goal of my build was to stack slows at battle start, with a slowing weapon, and try to kill the enemies before they can play. It worked during the whole game. Overall nice game. You can try the demo if you’re unsure about buying it, it’s the complete first chapter of the game.
[h1][b]《地狱仆从2》——神罚降至,无人幸免!拯救族人得先刀剑相对?[/b][/h1] [quote]《地狱仆从》续作现已推出!作为一款黑暗奇幻地牢 RPG,二代延续了前作独特的时间回合制战斗方式,但这次面对的敌人更加强大,天界执政官、地狱六恶魔,每一秒都需要仔细斟酌灵活应对;更开放更自由的地图探索,场景中的遭遇战均为“明雷”,是刷图练级还是走位避战自己说的算;美术全面升级,依然是高质量纯手绘,但细节更丰富、画面更有立体感。目前游戏仍在持续优化改进中,游玩体验还不错,可以狠狠期待一波~[/quote] [h3]【妈是神,爹是魔,我是什么?】[/h3] 一块神秘石碑、一个古老预言,揭露了数千年前这样一段鲜为人知的秘史。而有洁癖的执政官们无法接受他们的后代诞生于这种原生家庭,下定决心要“虎毒食子世界核平”——一并嘎了孩子和他爹。孩子爹每天拱火逗孩子们打架,在一旁看戏不亦乐乎呢,就像完全不知道这事儿一样,但有几个得知真相的孩子就不乐意了,发誓要亲自“灭爸”还世界安宁,以表忠心。 而主角的任务就是前往世界各地杀死为害一方的六大恶魔,拯救那些在他们权力之争下自相残杀的族人们,避免神罚降临于世。当然,冒险之路总是跌宕起伏的,一路上我们遭遇到各种妖魔鬼怪拦路,也会结识很多志同道合的伙伴一同战斗,以及帮助路人采药寻娃找石板,好在奖励还算丰厚,勉为其难帮个忙也不是不行。 [h3]【分秒必争!回合制也能这么激烈?】[/h3] 在探图时,周围会刷出各种怪物,我们不仅能看到它们的移动方向,还能看到小队中怪物的种类、数量和等级,更有利于战前及时调整状态应战。如果不想陷入苦战也没问题,找准时机从怪物身边绕过去,有的怪移动起来还是相当快的,好在巡逻轨迹固定,只要不踩到红圈就不会触发战斗,溜走前别忘了把附近的宝箱的金币袋子捡了,有两个成就就是搜集这些东西的。另外,如果是玩的普通难度,关键地点怪物全清的话,一般角色等级会比新场景怪物高2级(过路图不算),也算是间接指引玩家跑图方向了。 进入战斗界面后,可以发现屏幕上多了一个时间轴,此处的回合制有别于“你打一下我打一下”,角色的每个技能都有秒数,使用后就会过掉相应时间(称为“疲劳”)。比如有个怪物将在10秒后行动,你可以打出一个4秒接一个6秒的技能,或者一个10秒的技能,而后轮到对面出招,以此循环。有的技能是瞬发型的,打出后不过时间,这种往往冷却时间较长或额外消耗法力;也有技能可以推后怪物的行动时间,找准时机放个“打断”没准可以再多放几个招直接干掉对面;某些武器的词条带有“疲劳降低”,也能减少技能过掉的时间。 当我们掌握多个技能后,还需要考虑到各个技能之间的配合协同,以什么顺序打出才能伤害最大化,是先给易伤降防再打高输出,还是抢在敌人行动前先给他当头一棒?还有护盾等持续型技能,考虑到持续时间通常比较短,为了发挥最大效果,也可以点击“等待”进行过秒,等到怪物出招的1秒前再使用就能完美挡住。有时也通过这个办法等冷却快好了的技能,毕竟平庸的平A哪里比得过花里胡哨的大招呢? [h3]【从装备到加点,既细心又人性化】[/h3] 战斗胜利后的掉落物就像暗黑刷宝一样,头胸甲左右武,镶宝石装神器,还有白蓝金红绿等各种稀有度,有时还真会为了某个效果某个等级的装备反复找怪怪鞭尸,要是出门穿着一身金装岂不是倍儿有面子?不过品质也不是绝对的,有的金装的有效词条可能还不如蓝的,高等级的也不见得就比低等级的好,还是得看和当前流派搭不搭。还有战斗是以第一人称进行的,双手拿的武器会显示在战斗界面中,是举盾持刀还是双手杖,甚至连贴图都是完全根据武器的具体样貌来的,细节非常到位! 有一点设定比较好,人物的属性加点、主被动技能学习都是可以无损洗掉重新分配的,甚至还可以预先做好三套加点方案随时切换,非常非常人性化。不过创建角色时选择的职业、击败第一个Boss后选择的恶魔血统是无法更换的,所以是选战士还是法师,走吸血流、叠毒流还是时间流等就要考虑清楚,相当于是只这下面的小分支可以随心搭。 [h3]【有待完善】[/h3] [olist] [*]如果同时接了多个任务,只会显示接受的最后一个,应该有个列表才对。 [*]刚从传送门传送完毕就立即移动的话,有时移速会变得非常慢,非得停一会儿载走才行。 [*]希望战斗能加个倍速键,看怪物挨个放招的动画过得有点慢了。 [*]吸血流技能能力“阿斯蒙蒂斯的狂乱”写着该攻击无法被闪避招架格挡,实际仍会出现“未击中”的情况。 [*]背包物品建议加个批量移动/出售功能,一个一个点太麻烦了。 [/olist] [quote] 恭请雅鉴 [url=https://store.steampowered.com/curator/45531068/]黑白测评[/url] [hr]黑夜显真 白昼辨伪
Outstanding game! Diverse end game build and vast equipments, distinctive gameplay and awesome skill mechanic! Very recommended game!
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