
The Heavens are done waiting. In this dark fantasy dungeon crawler RPG, the Archon descends to end the demon war once and for all. Make your stand in HellSlave II, more immersive, brutal, and customizable than ever. The reckoning begins now.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Thousands of years of demonic warfare have torn the world to shreds. Six demon lords,
locked in an endless war, have brought ruin to all. Tired of this infernal chaos, the heavens have unleashed the Archon of Judgment, an unstoppable force set to destroy everything.
But before annihilation can begin, you’re given a final chance at salvation: destroy all the demons yourself or perish with the rest of the world and creation.

Welcome to HellSlave II: Judgment of the Archon, a dark fantasy dungeon crawler RPG where you're humanity's last twisted chance. As the spiritual successor to the critically acclaimed Hellslave, this sequel takes everything fans loved, gritty lore, comic book style hand-drawn art, and tactical combat that raises the bar to hell.

Start as a Warrior or Sorcerer and specialize in six deadly classes from spectral assassins to plague-bearing mages. Mix and match powers in a flexible talent tree and forge your path through fire and fury.

Plan every move carefully with a unique time-based combat system. Each skill takes real-time seconds to execute, forcing you to balance aggression and survival in every brutal fight.

Walk inside the map to travel an immersive overworld and explore cursed dungeons, ruined villages, and sanctuaries. Every location filled with lore, secrets, and characters clinging to the last threads of hope.

Face hordes of monstrous enemies and hellish bosses. Use active powers and passive talents to unleash devastating combos and ride the edge between light and complete corruption.
• Randomized Loot System: Find, forge, and fine-tune gear with an overhauled crafting system
• Flexible Build Paths: All powers are accessible, but your class defines your journey.
• First-Person Combat View: Feel the impact. Get closer to the carnage.
• Time Management in Combat: Every second counts in this real-time/turn-based hybrid.
• Dark, handcrafted universe and visuals that ooze style and sorrow.
• Deep character customization and class synergy.
• Strategic, turn-based battles with layered enemy design.
• A world soaked in lore, with haunting quests and rich storytelling/narration.
The original HellSlave was a dark INDIE gem that lit the way. The passionate solo-dev returns with Judgment of the Archon, a sequel built on fan feedback, powered by ambition, and forged for those who crave a deeper, darker RPG experience.
For fans of grim fantasy, tactical turn-based combat, and narrative-rich dungeon crawlers, HellSlave II is your invitation to defy heaven, crush hell, and carve your legend in blood.
The demons aren’t your only enemy.
The clock is ticking. Judgment is coming.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Simplified Chinese, Traditional Chinese, Polish, Russian
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 316reviews | 78% | — | $155.8K |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 340 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
完全不推荐,根本一坨屎 剧情方面:大量繁琐设定和复杂名词术语之下,只有一个老套的,乏善可陈的故事,没什么评价的价值 战斗方面:敌人种类少,且彼此之间的区别也不大,没什么需要研究的深度,但是搭配上超绝缓慢动画和几乎所有怪都以至少3人一组的超绝纪律性,战斗冗长又枯燥 构筑养成方面:这个更是重量级,没有任何有新意的系统,你可以在它身上见到的所有技能都有一股熟悉感,但是比起前辈,它也有前所未有的创举:只能带来蚊子腿收益的属性带你和需要好几级才挤一个出来的技能点,这使得你在游玩过程中,绝大部分时候都可算是垃圾时间,感受不到任何成长带来的正反馈。无聊,这对游戏而言可谓死刑。 装备看似花样繁多,词条丰富,实则几乎只能带来数值的变化,与构筑的关系只能说是姑且算有,乏味,乏味。 其他方面,大大小小的问题不胜枚举,包括且不限于同时只能显示一个任务的任务日志啦,让人难以理解的地图啦,但我不想再骂了,这坨不值得我再浪费更多时间了
恶魔技能怎么时而不回血啊?技能打怪怎么给自己上流血啊?技能BUG太多了啊
Media

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Hours played at review time, across 341 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
There is something about being an OP demon that keeps me interested. It took 15 hours to roll credits with all side quests complete. Highly recommended. It is LOCKED to 60fps and 1080p. it works though.
感觉还少有点太难了,选最简单的难度也打不过,做个任务我都不敢去主动碰那些巡逻的怪,只打守路的怪已经够我受的了,给的回血药聊胜于无,建议简单难度可以设置战斗后可以自动回复部分血和蓝,不用回满哪怕只是一部分都好续航,还有就是,可以出创意工坊吗,我觉得一个好游戏出创意工坊会让游戏变得更好更丰富
感觉游戏像没做完一样,很多地图不知道设置来干啥,毫无作用;最最最伤的一点,玩一会儿就闪退!!!!!!
七宗罪恶魔里面没有巴尔。作者是不是把懒惰恶魔Belphegor错翻译成巴尔了?还是说在他们的实际信仰中巴尔就是七宗罪恶魔之一?
Great art direction and mostly very satisfying interaction design with enough options for customization/optimization to keep you engaged for the (fairly brief) runtime. Definitely lacks polish in a few spots. Overworld navigation/pathfinding and resource management between battles is particularly painful. The last few endgame areas start to wear out their welcome, but the game comes to a close before it really drags. If you're looking for 15-20 hours of mostly combat and are a fan of the art and intense optimizing, would definitely recommend.
This game is very much worth your money. I've played through it twice now, and am onto my third run with a different type of class and demon. 50 hours total so far, and I'm still finding things to work towards and try. Love the game. The combat is interesting, the art style is really great in terms of how they integrated it into the game, and yeah, lots of replay value. The dev is very active in fixing issues reported on the discord forum too.
Très bon petit jeu que je recommande, de nombreuse possibilités et plaisir de jouer, je vous recommande de commencer par la plus dur difficulté car sinon trop simple.
A solid sequel so far. None of the changes make it drastically different from the first, so it still feels/plays similarly, but the world map change, class/demon combos and the new and (greater focussed) story all make it feel worthy of a "2". Same brilliant art style as the first and atmosphere as the first. Really enjoying it and definitely feel it was worth the price. There are definitely times where you can tell the translation had its challenges, or perhaps the issues I have are also in the original writing, but the cases are rare enough for it not to be a massive issue. If you enjoyed the first, you'll definitely find more fun here.
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Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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