
The Heavens are done waiting. In this dark fantasy dungeon crawler RPG, the Archon descends to end the demon war once and for all. Make your stand in HellSlave II, more immersive, brutal, and customizable than ever. The reckoning begins now.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Thousands of years of demonic warfare have torn the world to shreds. Six demon lords,
locked in an endless war, have brought ruin to all. Tired of this infernal chaos, the heavens have unleashed the Archon of Judgment, an unstoppable force set to destroy everything.
But before annihilation can begin, you’re given a final chance at salvation: destroy all the demons yourself or perish with the rest of the world and creation.

Welcome to HellSlave II: Judgment of the Archon, a dark fantasy dungeon crawler RPG where you're humanity's last twisted chance. As the spiritual successor to the critically acclaimed Hellslave, this sequel takes everything fans loved, gritty lore, comic book style hand-drawn art, and tactical combat that raises the bar to hell.

Start as a Warrior or Sorcerer and specialize in six deadly classes from spectral assassins to plague-bearing mages. Mix and match powers in a flexible talent tree and forge your path through fire and fury.

Plan every move carefully with a unique time-based combat system. Each skill takes real-time seconds to execute, forcing you to balance aggression and survival in every brutal fight.

Walk inside the map to travel an immersive overworld and explore cursed dungeons, ruined villages, and sanctuaries. Every location filled with lore, secrets, and characters clinging to the last threads of hope.

Face hordes of monstrous enemies and hellish bosses. Use active powers and passive talents to unleash devastating combos and ride the edge between light and complete corruption.
• Randomized Loot System: Find, forge, and fine-tune gear with an overhauled crafting system
• Flexible Build Paths: All powers are accessible, but your class defines your journey.
• First-Person Combat View: Feel the impact. Get closer to the carnage.
• Time Management in Combat: Every second counts in this real-time/turn-based hybrid.
• Dark, handcrafted universe and visuals that ooze style and sorrow.
• Deep character customization and class synergy.
• Strategic, turn-based battles with layered enemy design.
• A world soaked in lore, with haunting quests and rich storytelling/narration.
The original HellSlave was a dark INDIE gem that lit the way. The passionate solo-dev returns with Judgment of the Archon, a sequel built on fan feedback, powered by ambition, and forged for those who crave a deeper, darker RPG experience.
For fans of grim fantasy, tactical turn-based combat, and narrative-rich dungeon crawlers, HellSlave II is your invitation to defy heaven, crush hell, and carve your legend in blood.
The demons aren’t your only enemy.
The clock is ticking. Judgment is coming.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Simplified Chinese, Traditional Chinese, Polish, Russian
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 365reviews | 78% | — | $175.1K |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 338 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
困难模式通关 剧情一般,老套的故事 装备系统混乱,10级和50级的装备没太大差别,关键属性差别也不大 寻路移动的便捷性基本等于0 任务引导聊胜于无,有几个任务找不到
A unique blend of Slay the Spire and Diablo. This game is promising and I crushed it in about 14 straight hours. I played full mage glass cannon and loved it, but there are some major problems with this game that they will hopefully fix with patching. Pros: - Unique game design with high levels of customization for your character - The gameplay is fluid and I like how you can actually heal your life/mana by fighting - Items and spells are fun and easy to understand. Not too much clutter. - Can be very hard at times, bosses taking several attempts or more - Respec is free and unlimited! - Rewarded for clearing and exploring - Interesting story from the pov of demons - Artwork is charming and they don't use AI Cons: - The cut scenes. You can't skip them. When you encounter a boss, there's a huge cut scene. If you die, you have to run back and go through the whole cut scene again. You can't skip it, only fast forward it by clicking your mouse fast, but its still slow. Needs a button to skip. - I couldn't see the bottom part of the screen. Tried windowed mode and fullscreen, didn't help. It wasn't an issue until the end game when I couldn't go to purgatory level 9 because it was off the screen. - There is a broken quest where you are taken prisoner and lose all your gear (level 43 area). You have to defeat 1 monster to get your items back and it feels IMPOSSIBLE. Almost quit the game over it. Only way I won was extremely lucky RNG. - Speaking of the RNG, its extremely brutal. You'll put all your power into a single attack and the monster will just parry or dodge it. In this sense, sometimes you get bad RNG and just lose. Sometimes you get great RNG with crits and such, and delete a boss. - If you get a bad parry, you pretty much just lost the fight and have to wait to die to try again. There should be an easy way to reset to your last point pre-fight to save time rather than wait out dying. It's worth buying but should probably cost a little less until they fix some issues.
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Hours played at review time, across 339 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i beat the first boss now with struggles and stomps inbetween and i can conclude for now: the game is great, if you liked hs1 youll like this one too tho i do miss the crafting. mastering the combat and understanding how your character works feels very rewarding, the art is amazing and the sound desgin is great, however the cons: there is a LOT of loot now, most of it surprisingly in high rarity which makes it so that anything below yellow tear dosent even get looked at and my char is entirely kitted out in orange money is essentially infinite and also pointless the stats are hard to read and its hard to determine what an actual upgrade is and what not
This game has been an absolute blast so far, i saw the store page and was intrigued and decided to give it a shot and haven't regretted a second of it. The dev is an absolute angel, found myself running into a bug and reached out and it took them less than a day to get to me and assist me. Its good to see when devs take pride in their games and love their community. I highly recommend this game, time will fly by once you get started
Fun "turn-based diablo" so far. Looks great and the story is good enough that I'm not skipping every dialog screen. I've tried out a few builds and it seems like magic is quite a bit stronger. My poison/bleed mage nukes everything but bosses before they even get a turn on normal. Probably only 50% though the story so melee might catch up at endgame.
神庙拿了宝箱被地形卡住出不来,什么时候出来什么时候改评价
更新的战斗直接卡死,你告诉我你们工作室的服务精神呢?
Первая часть была лаконичной, стильной и хорошо сбалансированной. Нужно было исправить единичные шероховатости чтобы было идеально. Во второй части ничего не исправили, зато добавили то, чего игре не нужно было. И это новое работает очень плохо. Вторая часть потеряла стиль - на передвижение по карте мира смотреть больно, как-будто рисовал и анимировал ребёнок. Вместо лаконичности теперь у нас непонятная каша из сюжета, "открытого мира" и непонятных и странных механик, которые просто падают игроку на голову. А про баланс можно забыть - золота горы и девать их некуда и они в принципе не нужны. Вещей за полчаса наваливает так много, что теряется вся суть данжен лутера и тебе даже смотреть противно на какие-то ещё вещи в магазине, потому что свои девать некуда. Бои стали скучными, потому что все умирают от прожатия одной кнопки, или даже до её нажатия. "Мест интереса" (всякие закоулки с сундуками, трупами и алтарями) теперь нет. Сюжетная завязка не очень понятна (кто откуда взялся и что происходит в мире, почему все с рогами и почему Демоны это хорошо). Анимации в боях с долгими задержками и непонятно откуда взялась какая анимация. Передвигаться по карте мира - боль! Персонаж утыкается в каждый пиксель и нужно кликать по 10 раз чтобы он куда-то отправился и обогнул какой-то невидимый выступ. Прокачка потеряла свой шарм и загадочность, стала более прямолинейной и иконки стали менее стильными. Текста много, он блеклый и мелкий - читать тяжело. После смерти теперь не возвращает в город, а возвращает к последнему сохранению. Если забыл сохраниться - делай все квесты заново. Врагов теперь сразу видно - пропала интрига и напряжение. При этом враги респавнятся, даже если ты этого не хочешь (после сюжетной сценки), да ещё и после такой сценки у них происходит автолевелинг. В общем, из уютного стильного данжен лутера сделали недо РПГ с недосюжетом и с кучей кривых механик. Автор, наверное, хотел как лучше, но получилась каша с комочками, есть которую можно, но она невкусная. Игра пока далека от играбельности. Разрабы! Дайте мне, пожалуйста, первую часть, но с новыми локациями и допиленными до идеала механиками. А в эту, новую, сами играйте.
Very fun game. The story is easy to follow, even if you haven't played the first game. Combat is intuitive, and you feel powerful without making you feel invincible. very good, 5 stars.
本来玩的学习版,确实很好玩,直接来补票。游戏其实问题挺多的,卡按键bug,鼠标移动逻辑弱智,稍微拐弯就会卡住。天赋盘很奇怪,各种风格在一条路线上,天赋技能很乱,不像一般游戏比如火焰类整个一条线都是与火焰相关,比如增伤,触发等等。这个是右边点个火焰,然后旁边有毒系有冰系。而且技能都是长cd,普通怪基本上都是直接秒,碰到精英很多时候在发呆。但确实还是很好玩很上头,死亡没有惩罚,可以不停换bd重新打,画面精致,希望技能天赋还可以优化下,再多一些选择
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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