
Have you ever felt like a rabbit with a telephone? Hello Girl is a thrilling kinetic visual novel about connection and disconnection, set during a time of great uncertainty.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Have you ever felt like a rabbit with a telephone? Ana is a wartime telephone operator learning how to navigate the world without her dear sister.
The beloved game-jam sweetheart is back in remastered form, featuring an overhauled script, new CGs, updated sprites, sounds & music.
The job title of switchboard operator used to be respectable, but in this world of progress the old must give way to the new. Over time, the position shrank to being nothing more than unappreciated busy work. Even so, there are some that find value in this important task.
Ana gets a letter one day, stating that she will be out of work for a while as repairs are performed on her post. Follow Ana in this historical setting as she explores the boundaries of her world.
Unlikely bonds
Your local postal worker
Lack of Sisters
I'm scared of the radio
The global conspiracy
Yuri(?)

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you don't care about the long of it, then just so you know: This is probably my favorite visual novel, it has an incredible soundtrack and a setting worth cozying into and investing in for it's runtime, and I really think it's great. You should play it and experience it for itself yourself. That being said, for every beaming bit of personality and incredible gentle-yet-personal storytelling this VN has it feels it has an equal and opposite amount of just kind of bizarre and "not properly built up to random stuff" when it comes to the last quarter of it and it's ending. Playing through the ending the thing I thought of most as a comparison point was Firewatch, and if you've ever played that game and experienced it's ending you would know why that's just such an immense letdown. (Minor Spoilers Ahead) I genuinely can't be upset at this VN, it's art and environments are just so personal and comforting, but I really can't adequately express how disappointing and out of place I think the random addition of what felt like someone's self insert sonic OC in the form of "Yunozha Moonbeam" to bring in an entire chapter of unwanted high stakes last second secret military technology worldbuilding really was. It really felt like thee authors wanted to tie this in to some bigger universe or something last second and it really sort of betrayed the slow build up of military intrigue you're investing yourself in happily for the entire duration of the VN up to this point. Either way, what this VN does right it does right for the outstanding majority of it's runtime and again, I really just can't bring myself to be all that critical of it. It's just an excellent little journey and I think it's truly great. I encourage you to take the time to read it for yourself and get lost in it's fun little world.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I want to like what’s there, because what’s there is good at parts, but the way the story’s presented is absurdly disjointed. The beginner crawl about idols. The VCR themed framing. Rabbit Zero. Yuno. The epilogue. Feels like so many stories presented together, and then every single plot thread gets dropped instantly as there is no real resolution to anything. Also Ana is of an inexplicable age. Written as if she’s 14 at most, treated by the plot as much older. Great if you don’t really care about the story.
Hello girl is a wonderful visual novel, it plays around with some interesting things and I highly recommend it. if it seems like it might your thing it probably is.
comfy!!
Peak<3
i really relate to how much Ana relies on a routine... the story is very heartwarming!! the epilogue was very charming and i had a stupid grin on my face the whole time
I don't know why I thought this was going to be a horror game of some kind, lol. But that was even better since I went in blind. But either way, I fw it. a little too short for my tastes but now knowing this spawned from a GameJam game makes a lot of sense now and I respect it in that sense. I love the UI aesthetic, really love it when people get very creative with the engine also Twintails is best character she is LITERALLY me
I played this without any real idea of what was in store aside from the few things I saw IMO post, and I have to say this is one of the best stories I've had the pleasure of playing through in a minute. A good two of the 3ish hours it took my to finish were spent sobbing over these bunnies. 100/10 game
Hello Girl is a decent Game Jam visual novel about a naive young adult living a civilian life during wartime. Ana is a switchboard operator living, really, out in the middle of nowhere—the closest town is a 20-minute drive away. She goes about her mundane days at work,—where she is the only employee, and also lives—waiting for her sister Clara to return from volunteering as a medic for the war effort. That is until she learns that her employer has scheduled maintenance at her office, and she meets the technician, Courier. Ana relearns how good it feels to be in someone else company once again, and learns for the first time how little she knows about the world, as she and Courier share some sweet moments. However, there's not much more to the story than that. There are some hints about what's going on in the front-lines of the war; Ana and Courier visit a military base and get into a bit of conflict, but that's really it. The VN doesn't have much meet on its bones. Hello Girl is an alright story, and not too big of a time investment, but not much more than that. 6/10
I think my favorite thing about this game is the atmosphere. The setting feels quiet and isolating, but warm at the same time. Like sitting on a hill in the middle of nowhere with your closest friends and pretending nothing exists beyond the horizon. This is a pretty short story. The story of the characters featured in this game wraps up nicely, but the broader setting begs for a follow up, for which this game acts like a prolouge (from what I hear, the devs are currently working on another game set in the same world). All in all, this is a strong, intruiging, and emotional story with a very reasonable price and length if you don't want to commit to anything big.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Punch to Glory | $13.6K | 51 | 90% | $6.99 |
| Silverpine Creek | $13.6K | 51 | 73% | $6.99 |
| Handball 21 | $13.6K | 143 | 43% | $3.99 |
| EternaMine | $13.5K | 97 | 79% | $4.99 |
| Galagan's Island: Reprymian Rising | $13.5K | 127 | 81% | $4.99 |
| The Boogie Man | $13.6K | 299 | 83% | $2.99 |