
Hello From Darkness - a meme horror, made in 3D graphics with a first-person view. The action takes place in a gloomy city where everything has gone crazy. To win, you need to collect the necessary items, complete some tasks and just survive.
Modeled estimate, not a reported figure. How we estimate →
Media
About

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
мне очень нравиться графика 10/10 скримеры 7/10 сюжет 9/10
хрень
Hello From Darkness, developed by CaTaTo and published by Piece Of Voxel, is an experimental indie horror title that leans heavily into unpredictability, blending unsettling atmosphere with deliberately absurd humor. Rather than presenting a structured narrative or a clearly defined set of mechanics, the game drops players into a strange, fragmented environment and leaves them to piece together both their objectives and the logic of the world around them. It positions itself within the “meme horror” space, and that label is fitting—this is less about sustained fear and more about creating a disorienting, often chaotic experience that shifts unpredictably between eerie and ridiculous. The setting plays a central role in shaping the game’s identity. Players explore a distorted cityscape that feels intentionally incomplete, with environments that don’t always connect in logical ways. Streets lead to unexpected interiors, pathways loop back on themselves, and the overall layout often feels more like a dream than a cohesive location. This lack of structure can work in the game’s favor, creating a persistent sense of unease and uncertainty. At the same time, it can also make navigation frustrating, as players are often left without clear direction or visual cues to guide their progress. The result is a world that feels oppressive and confusing, but not always in a way that enhances the experience. Gameplay is built around simple exploration and light objective-based tasks. Players move through the environment, searching for items and completing loosely defined goals while avoiding potential threats. The mechanics are straightforward and easy to grasp, but they lack depth and variety. Interactions are limited, and the game rarely introduces new systems or challenges as it progresses. Much of the experience comes down to wandering, observing, and occasionally reacting to scripted events. This can create moments of tension, especially when the environment becomes more unpredictable, but it also leads to stretches where the gameplay feels aimless or underdeveloped. What distinguishes Hello From Darkness is its unusual tone. It frequently interrupts its own atmosphere with strange, meme-like elements that range from mildly humorous to completely nonsensical. This approach gives the game a unique personality, as it refuses to commit fully to either horror or comedy. For some players, this unpredictability can be entertaining, providing unexpected moments that break up the monotony of exploration. For others, it can feel inconsistent, as the humor often undermines any tension the game manages to build. The constant tonal shifts make it difficult for the experience to establish a strong emotional identity, leaving it somewhere between unsettling and absurd without fully succeeding as either. Visually, the game adopts a minimalist 3D style that prioritizes mood over detail. Lighting is used to create contrast and shadow, contributing to the eerie atmosphere, but the overall presentation is rough and unpolished. Environmental assets and character models are basic, and animations are limited, giving the game a raw, almost prototype-like quality. While this simplicity can occasionally enhance the unsettling tone, it more often highlights the game’s lack of refinement. The audio design follows a similar pattern, with ambient sounds that add to the mood but lack the layering and variety needed to create a consistently immersive experience. A significant factor in evaluating Hello From Darkness is its incomplete nature. The game offers a very limited amount of content, with a short playtime that can leave players feeling as though they have only experienced a fragment of a larger idea. There is a sense that the project was intended to expand further, but in its current state, it feels more like a concept than a finished product. This lack of content makes it difficult for the game to develop its ideas or build momentum, as it ends before it can fully explore its own potential. Despite its shortcomings, there is a certain appeal to the game’s raw creativity. It feels like an unfiltered experiment, where the developers were testing ideas without the constraints of traditional design expectations. This can make it interesting from a conceptual standpoint, particularly for players who enjoy exploring unconventional or offbeat indie projects. However, this same lack of structure and polish also limits its ability to deliver a satisfying or cohesive experience. Ultimately, Hello From Darkness is a game defined more by its concept than its execution. It offers glimpses of creativity through its surreal setting and unpredictable tone, but it struggles to translate those ideas into a fully realized experience. For players curious about experimental horror or the “meme horror” niche, it may provide a brief and unusual diversion. For those seeking a more polished, engaging, or substantial game, it is likely to feel incomplete and lacking in depth. Rating: 6/10
JOGO DO ANO!!!! Que jogo foda dms, se eu não fosse burro teria terminado.
10/10 game of the year would play again definetly worth your time
Жду вторую часть)
Sto ancora aspettando l'aggiornamento ç_ç
это самая уебищная игра которую я видел,мало того что она скриптованная ♥♥♥♥♥♥♥,так еще и тупо насрали бесплатными асетами. вообщем игра хуетень,не советую даже за бесплатно,средства за нее я подал на возврат.
♥♥♥♥♥
Игра черная
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| SokoPenguin | $1.9K | 76 | 97% | $1.04 |
| Daddy | $1.9K | 189 | 55% | $0.71 |
| XDeskClock | $1.9K | 63 | 63% | $2.99 |
| WikiArena | $1.9K | 73 | 97% | $1.99 |
| Cosmic Tempest | $1.9K | 114 | 93% | $0.99 |
| Lucid Cycle | $1.9K | 76 | 72% | $1.99 |