
The Galaxy’s Last Line of Offence. Enlist in the Helldivers and join the fight for freedom across a hostile galaxy in a fast, frantic, and ferocious third-person shooter.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 1.2Mreviews | 76% | #22 | $616M |
| $29.99−25% | 152.3Kratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3404 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
n10奥米克戎打起来很爽快
I understand this is a live service game and changes are bound to be frequent enough to expect the unexpected. But let's just say, I used to enjoy the game, and now it's not fun anymore. The unexpected results from the changes in the game on top of the piling frustrations caused by these over time is likely the cause. Especially the unexpected difficulty spikes from these changes. Example: In this recent update, I think they buffed the enemy's accuracy to the point my character's just being rag dolled very far from one laser hit several times over; Harvester suddenly doing 100% accuracy with its laser stream; Vox engine suddenly surviving a leveller missile. Things like these. I've overcome many of the games' changes before using many different kit combos and tactics, but now I think I'm done with the game. If you think you'll have fun and don't mind the frustrations that come with the frequent changes, go try the game out, you'll likely like the game at first. And if you think you've had enough, just move on.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best US #23, worst JP #97 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 123.14/day in the week to Aug 12 → 380.71/day in the week after.
Of the 9 markets with a position on both sides, 9 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Portuguese - Brazil*, Spanish - Latin America*, Polish, Portuguese - Portugal, Russian +2 more
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
"I'm tired, boss." Dear Arrowhead, Why do you hate your players so much? What did we ever do to you except buy your game, buy your Warbonds, and forward the spread of Managed Democracy? I'm so very sorry that we don't "play the game right" because you failed to make a "hArDcOrE eXpeRiEnce" and gave us a fun horde shooter instead. I guess the endless nerfs to players and buffs to NPC enemies help you sleep at night, or maybe you're just sadistic. God forbid we have any fun whatsoever and craft metas and playstyles that we, the players, actually enjoy. Can't have that, can we? Maybe that's why you still haven't fixed day one issues like the glitchy terrain, endless ragdolling, and your dogwater in-game physics. You gas us up on being "Super Earth's elite peacekeeping force," then give our character the tactical mobility of a drunken toddler; our armor is "made from the same material as the Super Destroyer's hull"...coulda fooled me with the way grunt-level enemies can give me grievous injury debuffs, and fire melts through it like dollar store candle wax. Maybe take a few months off of pushing new paid content on an already paid game and actually address the most important thing in this or any game...fun. Because at the end of the day, that's what a game is supposed to be. You're not supposed to center ongoing development around new ways to murder players with random BS, you're supposed to give the player, the paying customer, maximum fun for their time and money. So give us those overpowered weapons, let us live the fantasy of being the galaxy's greatest offensive force. Because if you're giving Super Earth's finest watered-down weapons, broken footing, and a recycled mission structure that has long since gone stale, don't be surprised when no one cares about your new Major Orders and your Warbonds. Give the players their fun back, or throw in the towel.
Devs hate the players and want all their money, stop buying stuff from them and maybe things will change
Newest update is poorly ballanced and riddled with bugs. Arrowhead added some interesting new enemies but they are far too numerous for it to feel balanced. The game is also frequently crashing at the menu as well as mid game, and several weapons appear to be killing you at random from incorrect projectile trajectories. Desperately needs a patch
Game was great until arrowhead decided they hate their own players. Listen to the community
Devs are inept.
箭头属于新三国宇宙的,胜兵必娇,骄兵必败,每次整点好活出来后,就得做点妖让人骂,就好像有那个节奏合同似的
devs lowkey suck ass
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $8.3M | 33.5K | 92% | $9.99 | |
| $37.6K | 79 | 56% | $19.99 | |
| — | 0 | — | — | |
| $13.8M | 11.5K | 94% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $469.3M | 439.9K | 94% | $59.99 | |
| $459M | 294.4K | 63% | $69.99 | |
| $436M | 400.9K | 87% | $44.99 | |
| $426.5M | 942.9K | 97% | $19.99 | |
| $809.7M | 1.2M | 96% | $59.99 | |
| $393.6M | 281.5K | 89% | $59.99 |