
The Galaxy’s Last Line of Offence. Enlist in the Helldivers and join the fight for freedom across a hostile galaxy in a fast, frantic, and ferocious third-person shooter.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 1.2Mreviews | 76% | #12 | $616.3M |
| $29.99−25% | 152.3Kratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3524 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The developers ruined this game with the addition of crap mechanics...was great, bad mechanics were added by developers, players revolted, and the studios response? Double down on terrible play and gaslight the players...Arrowhead deserves to GO BROKE!!!!!
Any and all negative reviews should be reported to the nearest democracy officer for treason against super earth
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best US #12, worst JP #97 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 123.14/day in the week to Aug 12 → 380.71/day in the week after.
Of the 9 markets with a position on both sides, 9 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Portuguese - Brazil*, Spanish - Latin America*, Polish, Portuguese - Portugal, Russian +2 more
Hours played at review time, across 3.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game was great until the promise of gameplay items being freely added to the game to unlock, began getting paywalled behind warbonds just to have to grind and unlock them anyways. I need to write a review now that they are finally dropped a trailer for the warhammer bond and as a long time fan of HD and Warhammer I have to say it was a major disappointment. I used to love helldivers but Arrrowhead has not done anything to make me feel like returning, and the more this game feels like a fomo EA title the more I am repulsed by it. FOr the cost of the warhammer warbond it should have more content, at least a skin for the mech or a space marine chapter to rep but they did not even do who they picked justice. The armor for the Cadiens does looks so bland, off and the colors look wrong even if they are based off of codex city fight or a new kill team. There is not a single part of the warbond that even makes me interested in rerurning to the game. I loved Helldivers 2 but it seems like Arrowhead keeps pushing for more money from your wallet instead of adding anything really substantial. The last cool thing arrow head did was the democracy space station but they promised it was going to also be a social hub and never made it happen. Many empty promises have left a bad taste for this game. I wish there was a neutral option.
warhammer is ♥♥♥♥ i want my money back thx xoxoxoxXO
好玩爱玩死冯箭头
Diese Rezension hat nicht viel mit dem game selber zutun, sondern mit der dummen und respektlosen führung von Arrowhead in den letzten monaten. Ich liebe dieses spiel, ich würde vieleicht sogar sagen es ist mein lieblinggame was es über eldenring setzen würde. aber die entscheidungen die Arrowhead momentan trifft lässt mich fast verzweifeln. Deswegen downvote bis Arrowhead sich zusasmmenreist.
There's nothing wrong with the gameplay. It's exactly what you all have seen on any social platforms with goofy ragdolls, satire on imperialism and fascism, doing quests while shooting aliens/bugs/machines and rinse and repeat. The problem is on the monetization. This game is a live service game which means there are paid contents after paying for the game. While it "seems" like you don't really need to pay actual more money than the base game as the Super Credit (Premium in-game currency) can technically be found in the game, it's how imbalance each warbonds (basically a seasonal pass) are, especially the newest one always too damn OPs (either by itself or devs just rebalance stuffs to make it OP) to attract players to pay for it ("meta" as they called these days) while nerfed the previous one to shred. "Wait. Didn't you say we can "grind" for Super Credit without having to pay any cents?" I mean look at my hour count, 120 hrs. That's what it took for like 3 warbonds and they have like 10s of them and even some are "Legendary Warbonds" which will cost you 50% more (from 1k to 1.5k) which luckily I didn't care much about them so I just picked those which are recommended by communities and pretty much suits against any opponents (Democratic Detonation, Servants of Freedom, Dust Devils). And that's what 120hrs gave you. 3 freaking Warbonds that can be skipped for just paying roughly $25-$30. That's what devs want you to do so, just paying them more money instead of grinding. It's getting ridiculous as times went by the chances of getting 100 super credit is becoming like a urban legend now (usually you'll get around 10) instead of like once in 3-4 maps. I only found one in 120hrs of gameplay. So yeah. It's a good game with great lore and immersions. Communities used to be solid in hyping people to come back and do goofy, laughable stuffs together. But now it's just a shell of former self. Player count is still consistent at 30-40k but I can tell you that unless you're playing during big events it's mostly just people logging in to grind so sometimes you won't get the helps during call for SOS. Just pick it up during sales. 50%, 60%, shady keys, I don't care. Just don't buy it at full prize. They don't deserve it.
.
After 300 hours it is still fun to unlock new equipment, trying it out and leveling it. The emotes are hilarious, as is the overall humor of the game and the physics shenanigans. I have no problem collecting the Super Credits needed for unlocking warbonds just by playing the game, if you know where to look for them. Just a great game!
何优化
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $8.3M | 33.5K | 92% | $9.99 | |
| $17.4K | 32 | 59% | $19.99 | |
| — | 0 | — | — | |
| $13.8M | 11.5K | 94% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $469.4M | 440K | 94% | $59.99 | |
| $459.2M | 369K | 64% | $69.99 | |
| $454.8M | 379.3K | 86% | $59.99 | |
| $434.2M | 401.1K | 87% | $44.99 | |
| $426.9M | 943.7K | 97% | $19.99 | |
| $811.6M | 1.2M | 96% | $59.99 |