
Hellblusser is a hot, fast-paced first-person rogue-like. Play as a young prince who is traveling to hell to extinguish it. Swing your sword, play with fire, and collect the tears of your enemies.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 22 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
hero style
Roguelike, 1st person, con espada, 3d que parece 2d y una mecánica interesante con el fuego. Mola. Para chillear es increíble, y ya no quiero ni imaginarme en portátil. No tiene pinta de tener demasiado contenido, pero como no se genera siempre igual, para hecharle unas horitas bien tranquilas
A pretty short game, if you like how The Binding of Isaac or Hades works, where you pick bonuses that affect your build, you will like this one. Also cool artstyle, a little bit difficult to the eye but I enjoyed it overall, a cool lil game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
very fun art style and game play, also the big skull guy you need to absorb his attacks and then he takes damage
Hellblusser is a action dungeon crawler where you play as a young prince travelling through a dungeon as you use your skills with a blade and sorcery of fire to defeat a wind range of foes. Graphics- Not great Soundtrack- Ok Audience- Teenagers Difficulty- It's okay Story- alright story Game time- descent length Price- Its not too pricey 5.5/10
I love this game, I wish it was longer or maybe I even a sequel? graphics are great game mechanics interesting very simple and easy going feeling overall great game
Great little game, with a nice amount of replayability for the price! Very unique visual style, tight controls and the fire collecting/shooting mechanic is a lot of fun. There is some strategy and planning involved in choosing between healing your character, or going to the shop to choose from four random upgrades. I was able to put in about 10 hours before getting all the achievements. Depending on the (random) upgrades you get, it can be quite difficult, but overall I'd say the difficulty was spot on. Definitely one of Sokpop's better games! A few minor complaints: - The urban club-beat soundtrack just doesn't fit the game at all. This isn't NFS, man! - Outlines are too thick on sub 1080p resolutions (e.g. Steam Deck). It's playable, but outlines will be so heavy text is almost impossible to read. - If you're aiming for specific achievements, it can be a bit too RNG dependant sometimes. - Bosses can be hard to figure out... especially if you don't speak Dutch ;) Just look it up. Otherwise all good, runs well, plays well!
One of the best Sokpop games yet! (In my opinion), I really enjoy the unique identity it manages to have while keeping to the minimalistic style of its visual brothers, though its able to really set itself apart with some incredibly solid & semi-challenging combat, (that I thought was actually quite fun to get good at). But despite its generally small size & nature, I still consider it to be one of the very few games to ever succeed at feeling like a first person souls like. Very cool stuff, Sokpop!!
I've never seen an art style serve as more of an obstacle to gameplay, and I enjoyed Cruelty Squad immensely. I swear to god the game is designed like this so you don't realize how flat the game is. Every dungeon was just a hallway encounter, the only difference being the amount of mobs. Why even put the effort in? This is the worst kind of abandonware, stuff that pretends to be arthouse when in reality it's amateur. Y'all literally have more talent than this, you're wasting yourselves.
i love sokpop. i usually buy their games on itch.io but somewhere down the line this ended up in my steam library -- probably from some nice donation bundle i picked up. this was a lot of fun!! super duper smooth, nice soundtrack, and most importantly runs perfectly fine on steam deck out of the box. i have been going thru my entire steam games list of like 500ish games and i will more than likely be coming back to this one. 10/10 i couldnt figure out how to beat the first boss that was immune to both fire attacks and sword swings but i will probably be coming back to this. i normally really dont like games like this but props to sokpop for making another really fun, very charming game!! :)
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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