
Traverse the depths of Hell and beat its toughest demons on your way to Heaven in this horde survival deck-building game inspired by Dante's Divine Comedy.
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Hell Maiden is an action Horde Survival Deck-Building game inspired by Dante's Divine Comedy.
Follow Dante on a new adventure through Hell in search of a second chance at salvation.

Harness great power by strategically building and organizing your deck of unique weapons and abilities, and prove your divine worth by facing off against hordes of blood-thirsty demons and climbing your way to Heaven!


Overcome the challenges of the afterlife and wreak havoc in all 9 Circles of Hell by creating unique deck builds and wielding mythical weapons to tackle endless waves of enemies and defeat Hell’s toughest fiends.
Better yet, you get to keep and use your opponents' signature abilities in your own deck!


Pick your favorite Spirit Cards and combine them with a myriad of different abilities, bonuses and status effects to create powerful builds and decimate your opponents.
Equip Mod Cards to enhance and modify your Weapon Cards — edit, experiment, adapt, and reformulate your hand and card combinations as you go and refine your personal playstyle!


Accompanied by the Roman poet Virgil and protected by the sanctified Beatrice, you must rescue and befriend the Poets of Limbo to unlock new abilities and perks, ultimate attacks and signature weapons!
Meet all the legendary poets of antiquity including but not limited to Homer, Ovid, Horace and Lucan, and help them find their own way to salvation.


Hell Maiden picks up from the ending of the original Divine Comedy by Dante Alighieri.
Dante is now inexplicably back in Hell after having reached Paradiso — and she's lost all her memories to boot! Unable to remember anything about her past life or her first journey through Hell, Dante is determined to climb her way back to Heaven and once again come face to face with Paradiso's higher powers in search for answers.
A compelling story about passion, justice and love, Hell Maiden is more than a reimagining of the classic poem — it is the exciting continuation of its events!

✦ Two unique levels themed around the Circles of Hell — each with new enemies to beat, quests and challenges to complete, Poets of Limbo to rescue and tough Boss Battles to overcome!
✦ 40+ abilities to mix, match and experiment with.
✦ 5 new abilities per rescued Poet of Limbo.
✦ 2 new abilities per defeated Boss.
✦ A compelling, all-encompassing narrative to drive your adventure.
✦ 4 Poets of Limbo to rescue and befriend across the two Circles of Hell.
✦ And more!

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, Japanese, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Korean, Portuguese - Portugal*languages with full audio support
Engagement
Hours played at review time, across 240 reviews with recorded playtime.
Reviews
Themes across 240 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
美術滿分 但爽度0分 成長極慢 關卡難度相距巨大 1場15-20分鐘 只有1百幾十點升級 點1次是幾百幾千 已經玩不爽 還要沉悶性重複遊戲 很想玩 但玩了兩場很想吐 完全沒成長 卡片還一堆負面效果 悶到不行 內容極少 只有兩關 你說early assess 不如說是收費demo 難怪遊戲難度/成長都像陀屎 就是要嘔心玩家 延長這兩關遊玩時間 還有評論都沒人說 沒人發現自動瞄準是打空氣的嗎? 第二關1開始的心型怪 用自瞄是打不到的
Runned perfectly, it's an amazing experience highly recommend
아직까진 겜이 너무 쉬워서 분량이 적게 느껴짐..아니 실제로도 얼리치고 적긴 함
还行
I knew it since the first trailer even before the demo that this game would be a total gem, 3 years of waiting it was until the release but i can tell you that it was worth it. I usually don't write reviews but this game deserves it man and besides of being an EA (early access) until now with 2 hours of playtime i didn't find any bug or anything bad so i have been enjoying it so far. The art of this game, the music, level design, boss design and the upgrades are so but so good bro, even with 2 hours of gameplay the game has so much more to offer. It is a must fs. Also i would like to add that it doesn´t have steam cloud because i played on my laptop and once i tried to play on my desktop it only said "new game" instead of "continue" i hope you guys fix that as soon as possible.
为什么不能刷武器卡,角色锁死了,刷新武器还是那些
Banger survivor game with uwu anime girls in dante's inferno cosplay. But the gameplay loop does carve out a path for itself when compared with its peers. The music is good too. I haven't gotten too much into the meta progression but so far you rescue other anime girls and then they give you new starting weapons. There is a currency you can spend but that gets unlocked a few runs more later than where I'm at. I only recommend this if you like both survivor games and anime uwu girls. There is not a whole lot of fan service if that's a deal breaker for my fellow gooners. The game is still fun for me regardless.
优点是演出美术都很好,甚至是全配音,这个价位单为动画配音美术音乐付费都是值回票价的。 但是实际游玩内容并不算多,底层玩法方面也只能算是及格。卡牌(也就是吸血鬼幸存者的武器)之间并不能相互合成,而模组只有数值方面的成长,所以基本全部用一遍就没什么可探索的内容了。不过我也没指望在一个30块钱的小品游戏里获得极佳的视听体验的同时还能体验到几十甚至上百小时的深度玩法内容。 总的来说是一个及其偏科但是绝对对得起价格的游戏。 顺带一提最后一个角色给的卡和模组是不是太蛆了一点,一个能用的都没有。
(Review written for v0.2.32.) A bullet heaven/survival-like with absolutely stunning visuals. While its genre might turn a lot of people away, this game has the most creative upgrade-system I've seen among other titles. Swapping weapon buffs between weapons mid-run is incredibly useful and very fun to mess around with, especially with Mod Cards that buff other weapons (Venus' Favour my beloved). After completing all the content currently in the game and acquiring every achievement (except one, since I have no idea how you're supposed to talk to Beatrice three times), I can confidently say that this is already worth every penny and more. Very excited for future content drops. P.S. I hate succubi so much. Fiendish things.
you can tell each and every game of astralshift is a labour of love. every little detail is so beautiful and carefully thought out! so excited to see what's next in store!!!
Related
Related
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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