
Helios is a social VR and Desktop framework for you to create your dream worlds and avatars.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
needs more dev time.
I stumbled upon this game the other night, immediately purchased right away after finding out it uses unreal engine. The game seems very optimized, everything is buttery smooth. My valve index i can run 500% SS at a steady 60fps in a public world of 10 or so people. Did I mention it also has mind blowing graphics? They are INCREDIBLE. Its worth $10 for a vrchat alternative that will blow your mind. Spread the word and lets grow this game as its hard to go back to vrchat or chilloutvr after dipping my feet into helios.. the graphics alone just make it so hard thinking about playing any other social VR game.
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Languages: English*, Japanese*languages with full audio support
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This product got released the 16th July 2021, so after one and a half year I expected some content, or at least a social platform that works, but : - Constant crashing, in 30 minutes of playtime I had to restart the game 3 times, one time the menu totally broke, the UI was gone, and I couldn't click anything. - When the master leaves, everyone gets kicked out of the instance. - Full body tracking works, but the tracking is weird - Only 8 worlds. - Only 5~6 avatars to chose from, and some of them have a broken IK. - No one is playing it, when me and my friends joined we were the only one playing it. - Mirror totally broken in VR. - Audio is not 3D spacialized, when someone talks to me I can only hear that person from one ear. - Desktop experience is also not nice because the camera is really "wobbly". - Some graphic settings don't look nice at all in VR. A social platform on the Unreal Engine sounds really promissing, but this is not it, at least not yet. This platform got released way too soon, it's not "early access", more like "pre-alpha testing", and for 4 bucks I just cannot recommend it.
I love the developer. Thanks for leveraging Unreal Engine to provide a truly better social VR experience.
Incredibly promising, already better than VRchat in certain aspects. Here's how I think it holds up: -Better audio (as far as I can tell) -Better graphics by default, though it obviously varies -More consistent performance, although It's hard to say better performance -Avatar IK is lacking compared to vrChat -World scale is a manual setting compared to vrChats being automatic, which can be good but may throw new users off and overall become somewhat of a nuisance -UI is easy to navigate but proved to be very buggy, menu had resizing issues and sometimes spawned behind my head or in areas I couldn't see -No avatar nor world favoriting
Vrchat Unreal engine 版 , 画质比unity要好很多很多
Truly unplayable, looks great because of UE but crashing 5 times before having to deal with the worlds most unintuitive menu and friend system is not my idea of fun. Even Neos is more finished
great game that need more people
I'm going to be the guy to say it. Helios was under development in 2021. It's now 2023 and the entire game is as empty as can be. Not one single player online. Further, at 2-3 years development time with this game in the oven, youd CERTAINLY expect a playerbase. Nope. Not one player. I dont mind supporting a development build, but this, seems like the dev gave up and cashed out on the quick steam green light.
[h1]尚在起創階段, 適合內容創作者和長跑拓荒者加入[/h1] 於近期特價中入手, 在體驗的過程中遇到不少挑戰 遊戲中內容還沒擴增到足夠朋友出遊一同使用 上傳方式還有待改進空間, 且十分急切 但對於渴望高效能及畫面表現的人, 會是值得嘗試的新平台 -Pros CPU 資源使用遠比 Unity 引擎的對手先進 影像品質十分驚艷, 且有 DLSS 和 RTRT 功能 地圖讀檔速度極佳, 且可以預先下載 -Cons Interface 設計還有極大改進空間, 同時在 VR 模式下有部分功能難以操作 目前創作內容數量較低, 且許多腳色及地圖檔案較大 社群人數十分少, 且加入社群的通道設計尚待改進 上傳腳色工具還未改進到適合新玩家使用 內建的影片撥放器具有操作上困難
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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