
Heavy Bullets is a randomized FPS dungeon crawler where players make their way through a colorful maze, while protecting themselves from aggressive creatures and malfunctioning security devices. The goal lies at the end of the 8th level, where they must reset the security mainframe to restore order and reap the rewards.
Modeled estimate, not a reported figure. How we estimate →
Media

About






Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The turret boss is easily worse that the final boss of the game, fight me. 9/10
It's a fun and all around solid game. For a roguelike/lite, it's pretty simple, but it's one of the earlier attempts at merging the genre with an FPS. The gunplay is pretty good, and it needs to be because you only have one gun. The gimmick of bullets that you have to recover/reuse is pretty fun, it's also satisfying to load them into the cylinder one by one. Managing your bullets is the core mechanic but there are a few kinds of items and upgrades that add some variety. There's a banking system and two types of vending machines for weaponry and items. The money you store can be accessed in subsequent rounds. One of the most useful items you can occasionally find or buy are the max-life-up items which increase your health by two hit-points. The enemy variety is simple but effective, ramping up as one would expect the further you get into the game. The pace is almost tactical, but in a very arcadey way. You often want to pop out from corners and duck back to shelter yourself and regroup, taking shots carefully to avoid wasting ammo. The level design is very basic and the aesthetic is pretty repetitive, but it has a charm that doesn't seem to ware off. The difficulty is pretty mild, though definitely ramps up in later levels. It took me about 3 hours to beat. It's replayable and there are achievements to hunt for, but I mostly just dip in when I want to relax with a simple FPS. Overall, it's a decent game where what you see is what you get. There's a periodic stutter that's annoying and never goes away, but it's mild enough that it didn't ruin MY enjoyment of the game, but if you're sensitive to stutters, it could be a deal breaker. For $10, it's a solid game, maybe a 6.5, but I'd recommend it on sale for sure.
good game
Heavy Bullets is a first-person roguelike shooter that takes a simple premise and transforms it into a tense and engaging experience. Developed by Terri Vellmann with a soundtrack by Doseone and published by Devolver Digital, the game throws players into a surreal, neon-hued labyrinth where survival depends on precision, caution, and resource management. The setup is straightforward—you are tasked with venturing into a malfunctioning security system to reset its mainframe—but the journey itself is what provides the true challenge. Every corridor, every corner, and every flicker of light hides the potential for sudden danger, and the game never lets you feel entirely safe. At its core, the game relies on a unique twist to traditional shooters. Players are given a revolver with only six bullets, and rather than finding endless ammunition, you are expected to retrieve the ones you fire. This mechanic forces careful aim and deliberate pacing, as wasted shots can leave you vulnerable and scrambling in hostile environments. Reloading is slow and deliberate, heightening the tension of each encounter, while the need to chase down expended bullets creates an almost rhythmic flow between attacking and repositioning. It’s a system that rewards accuracy and restraint, setting Heavy Bullets apart from more frantic shooters. The procedural generation of the levels ensures that no two runs are identical. Every attempt presents new room layouts, enemy placements, and hazards, making adaptation a constant requirement. While some may find the randomness punishing, it also lends the game a sense of unpredictability that keeps the player on edge. Traps, wandering creatures, and malfunctioning turrets can turn an otherwise calm moment into instant chaos, and because death is permanent, every mistake carries weight. There are systems in place to mitigate some of this harshness, such as banks that allow you to save money across runs and items like insurance or wills that preserve resources, but the fundamental nature of the game is still uncompromisingly tough. Visually, Heavy Bullets embraces a striking retro-futuristic style. Its neon colors, geometric simplicity, and bold contrasts create an aesthetic that is both minimalist and hypnotic. The art design pairs beautifully with the soundtrack by Doseone, which leans into atmospheric electronic tones that balance between eerie stillness and sudden intensity. Sound design is crucial beyond its musical value, as audio cues often warn of nearby threats or hint at hidden dangers. The combination of glowing environments and immersive audio enhances the sense of unease, making exploration as nerve-wracking as the combat itself. Beyond its primary mechanics, the game introduces a variety of tools and items that deepen the strategy. Mines, homing bombs, teleporters, and coin magnets offer situational advantages, but inventory space is limited unless expanded with upgrades. Deciding what to carry and when to use it becomes another layer of survival strategy. Despite these additions, the overall weapon variety is intentionally restricted, which reinforces the minimalist design philosophy but may leave some players wishing for more options to experiment with. What ultimately defines Heavy Bullets is its atmosphere and tension. It’s a game that excels at putting the player in a state of constant awareness, where every decision, from pulling the trigger to stepping into a new room, feels consequential. The pacing can swing between stretches of eerie quiet and bursts of sudden danger, which keeps adrenaline levels high. However, the same qualities that make it thrilling can also make it frustrating, particularly for players who prefer progression systems with more permanence or games with broader variety in enemies and stages. Despite its limitations, Heavy Bullets remains a compelling experience for those who appreciate precision-based roguelikes. Its distinctive mechanics, moody presentation, and unforgiving challenge combine into something memorable, even if it does not provide the depth of larger roguelike titles. For players who thrive on tension, minimalism, and the satisfaction of mastering difficult systems, it offers a tightly crafted adventure where every bullet counts, every sound matters, and every step could be your last. Rating: 8/10
You have 6 bullets, and have to collect them after you fire. Very cool, but difficult roguelike. If you liked sneaking around in void bastards, you'll enjoy this.
Quick and fun roguelike! Nice way to spend 15-30 minutes if you're looking for something to do.
Muy simple
Прикольная стрелялка с необычным стилем.
Shoot things.
A randomly generated turret right in frond of a gate is the main key to make your health going from 8 to 1.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| The Legend of Heroes: Sen no Kiseki II KAI -The Erebonian Civil War- | $298.6K | 485 | 83% | $34.99 |
| Undernauts: Labyrinth of Yomi | $298.4K | 257 | 78% | $59.99 |
| Journey Of Life | $298.7K | 755 | 56% | $14.99 |
| Ore Factory Squad ⛏️ | $298.8K | 575 | 91% | $9.74 |
| Golf Around! | $298.2K | 1.1K | 94% | $9.99 |
| Animal Company | $298.2K | 580 | 84% | $19.99 |
Related
| 7 Days to Die | $425.3M | 403.5K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 293.9K | 88% | $49.99 |
| Palworld | $279.6M | 445.8K | 94% | $20.99 |
| Clair Obscur: Expedition 33 | $263.7M | 178K | 95% |
| $47.99 |
| The Forest | $254.8M | 678.5K | 96% | $19.99 |
| Ready or Not | $238.1M | 338.9K | 78% | $49.99 |