
Play as Angels or Demons in this semi-turn-based action strategy game. Build and upgrade your army, battle evil monsters, cast powerful spells, and collect keys on your way to victory!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Simplified Chinese, Russian, Japanese
Engagement
Hours played at review time, across 23 reviews with recorded playtime.
Reviews
Muito bom, pura nostalgia esse game, queria que tivesse o 2 na steam também
应该是没人能翻到这个老游戏了,虽然是有中文了,但也发现了要肝很长时间的金币,不然单位等级都没有更别谈数量了,两枪就死的玩家单位,攻击前后摇要经常调整,不然传送下去再回来又得等蓝
Are we ever getting a neutral option? Years of people complaining about it should make it something to explore. I think this would fall into that category for me... that or a "Good, but not my kind of game" button would fit better here for me. This game is perfectly described by the trailer for it. That's what you're getting; a simple, 6v6 strategy rpg mobile port seeming game. I thought there was going to be more to it, but there's not. It has a map for the levels, each level has 3 stages unless it's a boss fight. As you progress, you unlock other characters, items that boost your stats, and "Magic" that are things you can do to help your side in the fight like healing or putting out more characters, adding barriers or traps to the battlefield... that kind of thing. There's a bit of story in the game, but you can easily skip it if you want. Pros Obviously you looked at this game because the artwork was enticing. When you level up your troops, their character model changes each time. You can grind previous levels or in the dungeon to get your characters stronger. The story replays every time you restart a level though, that was kinda annoying so I just started using the dungeon to grind. There isn't a ton of different things bogging down the gameplay that you have to learn about so the game is pretty balanced. The storyline isn't intrusive to the gameplay, it's just a few pop ups of texts when you go to start a level. Once you beat the first campaign, you unlock the other side so you can play as your enemies, which adds an interesting layer to the second campaign because you already know what your enemies can do. Cons Every fight starts with your characters just standing there while the enemies immediately start doing stuff. You can select to have all your troops fight or block after the match starts, but it feels uncomfortable at the beginning of every fight. You're immediately getting attacked before you even do anything. I feel like the battle sequence shouldn't start until You've decided what your troops are doing as a whole, or there should be an option that you can set them to automatically attack or defend at the beginning of battles so you're not... let's say for example; getting hit by a spider's web shot and losing all your stamina for the first 10 seconds of the round for every troop in the first row getting hit by one right when the battle starts. It's lacking substance. You have 5 troops for each side. That's it. Each of those troops can do 2 things; a main attack and a secondary skill, and just so you can see what I mean; blocking is a secondary skill and not all characters can block. There's not much to unlock, but even with the little content it has, it's fun to play for a bit. It's nothing but fighting; no towns to venture around, nothing to explore. If you want something where you're just doing fight after fight, this would suffice, but I get burnt out on fighting over and over. I fought multiple bosses that just did nothing except stand there while I killed them. They looked interesting, but they never did anything. I had a boss attack all my characters at once then do nothing the rest of the fight as well, so it made me wonder if it was just me hitting them over and over that made their stamina get knocked back until they died, but their bar was continuously full. The same thing happened for some fights too; when you only have a few characters on your side, if an enemy isn't in your row, they'll teleport to the same row so they can attack you... usually. sometimes, the enemy just teleports away from you until you stop following them to their row, then they tuck into a corner and block until it's killed by a ranged attack from a different row. I wouldn't say I loved this game, and I forced myself to finish the Angel campaign before I completely lost interest (I thought it was weird you couldn't choose which side you started as because it felt implied from the store page), but I thought I was going to be able to do more than just fight over and over. For what it is, it's not bad, it's just not exactly my style of game. I was thinking this was more of a Heroes of Might and Magic style game, and got more like a Angry Birds RPG feel instead. I probably would've skipped it if I knew it was like this, but if you like this kind of game then I would definitely recommend this to you.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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