
Heaven Does Not Respond is a psychological and analog horror game set in an alternate 2005 timeline. Play as an intelligence agent, exploring a retro computer interface to decipher secret files, watch mysterious videos, and uncover the dark secrets behind a young man's death.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 11 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A young man named Selim Kara is found dead under mysterious circumstances.
When a camera is connected to his computer, the system becomes corrupted and its files turn unreadable.
You are an agent at the National Intelligence Center.
Your assignment is simple: recover the files.
Boot into a strangely familiar desktop.
Old and slow, but just as much fun internet.
Those old programs you'd forgotten existed.
As you dig deeper, you begin to question what's real and w̶̜͊͐̊̈̌̒̑̕̕̕͠h̵̡̧̳͍̰͇̩̼͍̜̲̜̔̏̋̏͊͊͠a̴̢̧͕̤̤͍͚̤͚͔̗̅̌̈́̐̉̋̎͝͝t̸̳̞̬͔͖̦̠̀ ̴̨͎̰͙͔̞̫̺̥̠͑́̈̐̄͋͗̊̉̋̒̚͘͝i̸̡̪͇͓͗̋́̐̂̂́̐̉͠s̷̹͓̝͇̯̺͎̩̿̑̔̎̑͠ͅ ̵̲͇̿̒̀n̶̨̝͉͔̱͖̩͎̻̮̦̻͎̭̎̈̈̓̎̄͒̒͜o̷̲̲̱̠̙̽̀͆̈̾̎t̶̝̀͋́̓̆̋́̌̕.̵̡̞̗̰̭̤̲̩͉͔̰̣̻̔̒͗̃̃́̈
Strange behaviors. Files written by themselves.
Something is hidden inside, born not from code, but from memory.
It's learning. It's listening. And it wants to be found.
Turquoise Technologies is a rising star in the global technology sector with its breakthroughs and ambitious vision in the field of artificial intelligence.
However, behind closed doors, a secret program known as Project Heaven was launched.
Selim Kara’s final memories aren’t just recorded, they’re playable.
Each deciphered video transforms into a dark adventure from a first-person perspective.
Walk through landscapes created by memories. Face fears that aren't yours
We didn’t just simulate the past, we rebuilt it.
From the web design of the early 2000s to the loud computers and the old-looking OS, everything is lovingly crafted to capture a time that's gone... but not forgotten.
A fully interactive retro desktop interface
No HUD, no tutorials, just you, your instincts, and the machine
Four playable memory-videos, each unlocking deeper psychological layers
Nostalgic 2000s internet: from forums to fake websites
Carefully crafted nostalgic atmosphere, not just visual, but emotional
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 95 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It starts out as a decent "click around this old user interface and search for clues" game, but only goes downhill from there. The jumpscares and disturbing imagery feels very forced and lose their effect because of that. They are also often completely disconnected from the story. The core issue is that it never feels like you as the player discovered something. This is a critical aspect for games like these, ideally you feel as if you as the player actively connected some dots or discovered something. Instead of this feeling, Heaven Does Not Respond feels like you are on rails and trying to hit arbitrary checkpoints. This does not feel rewarding at all. While the 2005 internet vibes are charming, they are not able to rescue the overall experience.
Si parpadeé
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 95 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
为看爱情故事而来,得到的却是其他东西。还不错
Fun little horror game, the aesthetics of the game really made me feel nostalgic. Sound design and atmosphere are also great. Would recommend.
Ciao, questo gioco mi ha colpito moltissimo, mi sono piaciute diverse cose. La narrazione molto fluida e il gameplay molto coinciso e coerente fino alla fine, l'idea di creare un horror di questo genere è veramente geniale, anche se molto difficile da convogliare con le parti di paura e quelle dell'indagine pura, i creatori ce l'han fatta, perché hanno seguito molto attentamente la linea narrativa e sinceramente, non me lo aspettavo. Arrivato a metà pensavo che diventasse qualcosa di entropico, e invece, mi ha colpito!!! La grafica mi è piaciuta tanto anche del sistema operativo Sky Os 1998. Unica pecca non è in Italiano, e se non si è ferrati bene con l'inglese, si rischia di perdersi. Consiglio che voglio dare agli sviluppatori, o introducono la lingua italiana oppure semplificano un po' i vocaboli in inglese, evitando anche le abbreviazioni e gli slang americani, altrimenti per chi non è abituato ad ascoltare(ed ho notato che in alcuni files audio non vi erano i sottotitoli) si rischia di mettere in difficoltà il giocatore. Grazie per questo gioco, me la sono spassata un abbraccio!!!!!!!!!!!!
Petit jeu réussi. J'ai été pris et l'ai fait d'une traite. En plus fait par une équipe de seulement 4 personnes, c'est à soutenir !
This game did a good job at keeping me and my friend busy for quite a while, while some areas fall short, the actual storytelling medium is pretty good. the game won't immerse you if you do not take your sweet time and explore every nook and cranny within the web. The music and atmosphere kept me on edge and tense. ignore the reviews saying it uses cheap jumpscares, they really arent. they are well paced and actually build up to them. The visuals are also really well made, and while it falls short in the desktop itself, it makes up for in the photos, the out of desktop scenes, the little worldbuilding, and the general early internet humour, but also some of the cringey stuff from that time peroid too. possibly my personal game of the year as an artist
[h2]A good fake-OS game with a creepy, unsettling atmosphere[/h2] [b]Puzzle difficulty:[/b] ★★☆☆☆ This one is among the better fake OS games I have played. They nailed the 2000s internet vibe and the general UI of the era. I found the story good, mysterious, and not at all predictable. It consists of 4 parts, each roughly one hour long, and there is a surprise or a new interesting mechanic every step of the way. There are a few minor jumpscares, but nothing too serious.
While some parts did make me roll my eyes, I did think the first 3 parts of the game were good. However, the final stretch does not do the game justice and made me kind of just think "really? that was it?"
Lots of really good ideas here, but overall execution is lacking. Puzzles are pretty fun for the most part, jumpscares are annoying and cheap, exploring the internet browser doesn't really result in anything particularly interesting beyond giant walls of text, and the dialogue is a little stilted. The big finale hits about as hard as a wet fart, but its really clear that there's some shiny stuff in this mound of dookie. Hoping the devs take what they learned and make some cool stuff in the future.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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