
Get a grip, it’s Heave Ho 2! The insane 2-4 player party game sequel takes the couch co-op mayhem online for the first time. Grab what you can and swing to win!
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−20% | 126reviews | 91% | — | $20.6K |
| $7.99−20% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 128 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
not a bad game but the first one is better 100%. if you haven't already played heave ho 1 then you should pick it up over this game
現状だとマルチでホスト以外の入力遅延が凄まじいこと以外はおもしろい。 ただこの入力遅延が凄まじく、ホスト以外は振り子で飛ぶことができない。 遅延を見越して手を離したとしても、どこに飛ぶかはパチンコになってしまう。 ここだけ修正してもらえれば更に楽しめる。
联机暴雷几把卡
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
Hours played at review time, across 128 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I have been waiting for this moment for a long time. Looking for DLC Map Packs or Community Level Creator
[h1]两只土豆,无数次坠崖,你怎么又松手了?——《Heave Ho 2》[/h1] DD出品,必属精品。时隔6年之后,《Heave Ho》再次迎来了它的续作 —— 《Heave Ho 2》。而玩过一代的老朋友都知道,这是一款非常欢乐的“友尽”派对类游戏。 游戏的玩法简单概括就是,玩家要操纵一只滑稽可爱的长手小土豆,和你的好友在特定的场景中互相配合、手牵手、攀爬各种特殊地形,最终抵达终点即可过关。 打开游戏,依然是你熟悉的味道扑面而来 —— 诙谐的铅笔画风、折腾的玩法、魔性的关卡设计、以及,依旧考验联机伙伴之间的友谊... 游戏在教程简单交代基础操作后,后续的关卡里就没有了任何指引,过关的时候需要经常和伙伴停下来思考,制作组每处地形摆放设置的具体用意,经历多种尝试,从而推理出一套可行的解法流程然后实施过关。 给我的体会是整部游戏玩下来 —— 与其说是派对游戏,倒不如说是: [h1]更加像是解密游戏[/h1] 当你长时间卡关通过不了时,游戏会定时出现一只巫师猫咪,并向场景里发送一只气球,抓住它,即可为所有的玩家装上气球,此时角色将不在受到重力的影响,可以一路飘向终点过关,其实也就是常说的防卡关机制了。 在体验上,坦白而言其实游戏的难度还算好,主要难度还是源自于你会经常会记反角色的左右手按键,从而提早松开错误的手导致角色摔下去重来。 这里给出的建议是:按照颜色来记住人物左右手,会让你的联机配合过关体验更上一层楼。另外有条件的朋友,建议还是选择使用手柄进行游玩,因为键鼠的手感简直一坨。 在文章的最后,需要特别在此提醒每位读者的事情是 —— 本游戏是不支持单人游玩的!并且也不支持Friend Pass[spoiler](好友通行证)[/spoiler]。 因此在购买入手前,请注意是否有一个也愿意购买一份游戏本体的朋友一起游玩,否则的话,单人只能体验游戏里的教程环节... 当然接入外接设备本地联机也是可以的,但前提是朋友必须坐在你身边。 游戏支持至多4人的联机,并与之提供了本地合作、合作/对抗两种的联机方式。有8种不同玩法各异的关卡主题。 如果你已经玩腻了市面上现存的派对游戏,或是找个新游戏换换口味,那么《Heave Ho 2》,或许值得一试。 [quote]关注「 [url=https://store.steampowered.com/curator/42276832//]鸿源鉴游组」 [/url] [/quote] [u][b] 会当逢佳游,始可见鸿源。 [/b][/u]
ITS FUN
No singleplayer mode despite the first game having it, and it's not even advertised as multiplayer-only clearly on the store page.
It's just like Heave Ho1, except more.. You already know what will happen? Your friends will disappoint you.. but not the game. The game would never drop you.
improved farting physics over heave ho 1, definitely worth your time
The movement mechanics in this game are very central to the way it's played, and I feel like the majority of the levels do not play with those mechanics in interesting ways. A lot of the levels are instead focused on gimmicks and introducing 'chaos' by giving the player more things they have to manage. This kind of results in a playing experience that is more frustrating than naturally engaging. It's still a fun time, but I would absolutely not suggest this over the original, since the movement mechanics in the first game are the same and the levels are designed a lot more thoughtfully and consistently (but still have a lot of satisfying variety).
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $5.6M | 25.8K | 97% | $9.99 | |
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| $21.6K | 70 | 97% | $11.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $20.6K | 75 | 75% | $14.99 | |
| $20.6K | 106 | 88% | $6.99 | |
| $20.6K | 209 | 86% | $4.99 | |
| $20.5K | 112 | 91% | $6.99 | |
| $20.5K | 241 | 82% | $2.99 | |
| $20.6K | 78 | 78% | $9.99 |